Session Start: Thu May 28 00:00:00 2009 Session Ident: #minecraft (00:00:00) * Day changed to Thursday (28 May 2009) (00:00:28) that's me toast (00:00:31) goodnight miners! (00:00:47) I don't know Jesse (00:00:47) * Quit: Rosetta (Rosetta@78.145.54.197) (Quit: Client Exited) (00:00:51) I just don't enjoy playing it (00:01:07) Do you just not like roguelikes in general? (00:01:26) how (00:01:28) i mean (00:01:41) Grr... (00:01:46) nite parthon (00:01:47) where did you get water to flood it with, Jesse (00:01:59) I like roguelikes but I am bad at them (00:02:06) Be seein' ye, Parthon (00:02:09) Theres a pool of water to the side of it (00:02:19) Oh wait, nevermind. (00:02:29) My pit shall work, at least horizontally. (00:03:48) WOW (00:03:50) How long did you work on that pit vdgmprgrmr (00:03:54) that was amusing (00:03:54) Wait, no... (00:03:59) Dammit, not big enough. (00:04:09) i like how big spaces flood (00:04:15) Total time is about three hours, I think. (00:06:01) Whoa that was awesome! Time to reload now. (Watched it flood.) (00:06:24) link me dis pit (00:06:43) http://www.minecraft.net/play.jsp?user=vdgmprgrmr&id=4 (00:07:08) ah ah (00:07:11) tiny pit (00:07:14) !? (00:07:22) Do you have a bigger one I can use? (00:07:30) hah (00:07:36) ya its not clear though i built aquaducts in them (00:07:40) ... (00:07:48) I can get rid of aquaducts. (00:07:53) http://www.minecraft.net/play.jsp?user=testvan&id=2 (00:07:59) My pit had an entire freakin' water cave in it I had to get rid of, so... (00:08:20) only one? (00:08:41) quick estimate my pit is at least 3x bigger (00:08:42) Yeah, just one... -_- (00:09:10) Yar, thar be a pit! (00:09:37) ok i got mobs enough in that pit to make it go down to 60fps (00:09:51) it's a nasty mosh pit down there (00:09:57) or should I say, mob pit (00:10:01) Dude, your pit sucks. (00:10:11) It's not deep enough, and it's misshapen. (00:10:27) its not rectangular true (00:10:32) Well, maybe deep enough, but way misshapen. (00:10:49) Where be th' aquaducts, vdgm? (00:11:04) I don't have aquaducts... (00:11:07) YAR (00:11:19) And it'll never have aquaducts. (00:11:21) * Eagle keelhauls vdgmprgrmr (00:11:28) It shall have ART. (00:11:42) Art be good enough (00:11:46) hehehehe (00:12:06) drown mobs, DROWN (00:12:38) holy bawels (00:12:50) i am actually running all across the map closing up oceanside caves (00:12:51) :D (00:13:38) I love the oceanside caves. D: (00:13:40) um (00:13:41) yar (00:14:51) Hm... (00:15:02) Your pit might work, testvan. (00:15:09) * Join: TrueWolves (masterofth@69-176-226-109.static.izoom.net) (00:15:49) talk about lucky (00:15:56) clicked on Testvan's link (00:15:58) Wait, no. (00:16:00) spawned right in the pit (00:16:07) Not far enough below sea level. (00:16:21) ooh lava (00:17:26) any of u ever find lava on the surface? (00:17:31) i did (00:17:34) A few people have. (00:17:41) lucky (00:17:48) its still way below sealvl (00:17:48) Quite they are. (00:17:59) oh? (00:18:02) Woah, it just started POURING here. (00:18:03) I found a gigantic freakin' lake. (00:18:05) Randomly (00:18:12) is it impossible to be at or above sea level? (00:18:19) I don't think so (00:18:27) I saw 1 map (I think) where it was not. (00:18:47) here comes the lava flood wooo (00:19:22) http://www.zolyx.co.uk/wp-content/gallery/vdgmprgrmr-0012/vdgmprgrmr1-0012a3.png (00:19:28) lucky u eagle, id enjoy some rain right now (00:19:28) Occurred naturally. (00:19:41) And I'm only showing about 60% of it. (00:20:11) what a balla (00:20:24) I just had a huge storm a few hours ago. (00:20:32) I miss the rain... (00:20:35) I mean (00:20:36) * Not is now known as Haggle (00:20:40) this is like hurricane rain (00:20:42) :( (00:20:44) its almost sideways (00:20:49) lol (00:20:52) Givinh the community map a shot! (00:21:02) Sun was shining (00:21:06) 5 minutes ago (00:21:08) good luck true (00:21:09) literally (00:21:15) true u know bout the thread? (00:21:46) Yeah, I'm barrowing that one (00:21:47) =D (00:21:53) kool (00:21:54) And posting what I biuld (00:22:05) * TrueWolves is taking his turn then passing it on of corse ~.^ (00:22:35) i cant wait to see it when its full :D (00:22:37) * Quit: TerribleTrioJoe (jzischka@pool-70-21-32-218.res.east.verizon.net) (Ping timeout: 180 seconds) (00:22:50) I am very good at hidin castles =D (00:22:55) vdgm im about making my pit bigger is girth not depth (00:23:01) With there own hidden passages (00:23:33) i like making hidden passages for my hidden passages (00:23:41) Same! (00:23:43) lol (00:24:03) i mean if ur enemies r hiding, u should be able to hide from the hiding (00:24:08) And Lmaoboat does too (00:24:44) I helped him a tiny bit on his hidden temples level with suggestions, though it was mostly his work in what he did with the suggestions and all his own biuldings (00:24:49) Youed like that map (00:24:52) ... (00:24:54) D= (00:24:59) Minecraft is not working! (00:25:09) no sir (00:25:23) * Quit: Parthon (cheeeese@124-169-88-39.dyn.iinet.net.au) (Quit: This is still a quit message.) (00:25:50) not for you either? (00:26:01) Works fine for me =) (00:26:04) nope, i waste hours on it without noticing (00:26:21) * Join: TerribleTrioJoe (jzischka@pool-70-108-39-203.res.east.verizon.net) (00:26:36) its like getting drunk and watching a kik ass movie at the same tim (00:26:38) time* (00:26:45) seeing a nice number up to the left too (00:26:54) 0.0.14? =D (00:27:01) nope (00:27:14) yes. (00:27:30) never (00:27:32) D: (00:27:35) lol (00:27:40) ... ;.; (00:27:45) I got an error... how odd (00:27:51) hmm (00:27:55) notch: i have superspeed D: (00:28:07) on minecraft wolf? (00:28:11) <@notch> it doesn't seem to load levels properly, I'm trying to fix (00:28:13) @Rotab Yup ^^ (00:28:20) oh (00:28:24) man notch (00:28:25) hmhm (00:28:33) can't wait until custom avatars/thirdperson/mobcustomizations (00:28:34) just 100 fps but everything goes so much faster (00:28:35) java.lang.nullpointerexception- oh you know about it, I'll wait ^.^ (00:28:38) bandana man exists (00:28:39) :D (00:28:42) and that is all i need to say (00:28:45) sexy rendering distance :D (00:29:17) Notch :D (00:30:10) lol @ nullpointer (00:30:18) poor minecraft :( (00:30:54) What the (00:30:58) * Quit: TerribleTrioJoe (jzischka@pool-70-108-39-203.res.east.verizon.net) (Ping timeout: 180 seconds) (00:31:00) I started out underwater, XD (00:31:15) Eagle: try starting out (00:31:16) underlava. (00:31:22) :O (00:31:27) IT BURNS (00:31:29) That would be so awesome (00:31:30) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (00:31:31) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (00:31:31) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (00:31:31) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (00:31:31) xxxx xxxxxx xxxxx xxxxx xxxxx xxxxxx xxxx (00:31:33) D: (00:31:36) woah (00:31:41) ! (00:31:42) * TrueWolves was kicked by notch (TrueWolves) (00:31:46) XD (00:31:50) * Join: TrueWolves (masterofth@69-176-226-109.static.izoom.net) (00:31:53) New Textures! (00:31:56) Oh my! (00:32:06) Also XD True (00:32:11) >.O Just could have said don't ever do that again ;.; (00:32:33) uh ph (00:32:41) oh* (00:32:53) oh water flows so much better now (00:33:05) maybe twas automatic (00:33:06) What if I made one of those things like itburns to make it look like it says minecraft in minecraft like blocks? (00:33:23) It seemed a tad delayed to be automatic but possably (00:33:29) I don't want to test that thought (00:33:45) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (00:33:57) test why can u get in and i cant :( (00:34:27) i hate u (00:34:35) start a fresh game (00:34:45) cant load the saved ones (00:34:46) i did (00:34:48) * Join: TerribleTrioJoe (jzischka@pool-70-108-39-15.res.east.verizon.net) (00:34:50) oh (00:34:51) ... (00:34:53) notch: small note (00:34:55) ahh (00:34:58) your applet is too big for my eee screen (00:34:59) so you have a fixed spawn point now? (00:35:05) YOU CAN USE LEAVES AS WINDOWS (00:35:13) I WAS JUST GONIG TO SAY THAT (00:35:23) *GOING (00:35:32) \capslock (00:36:00) pretty trees (00:36:28) <@notch> yeah, mine too dilt (00:36:35) <@notch> 0.0.14a_01 is up, fixing the level load bug (00:36:47) hooray (00:36:47) <@notch> I thought (00:36:54) hey notch why cant i build blocks under water anymore? (00:37:01) <@notch> ah, that's a bug! (00:37:05) :O (00:37:06) good (00:37:29) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: Client Exited) (00:37:56) I always start out at the same place when I press "R" (00:38:00) Bug or feature? (00:38:04) bug! (00:38:09) java.lang.NullPointerException (00:38:23) hes workin on it pyl (00:38:34) u can play it if u start a fresh map (00:38:47) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (00:39:01) ah, i just hit reload :) (00:39:33) ? to play a saved map? (00:39:58) Hmm (00:40:03) damn you, notch (00:40:04) I was getting a black screen (00:40:08) Quick question: Who else is getting the Java.land null pointer exception error on loadind Minecraft? (00:40:08) So I refreshed (00:40:10) now I'm addicted to minecraft (00:40:15) Sorry, Java lang (00:40:16) And now I'm getting a white screen =/ (00:40:17) everyone duke (00:40:22) Except me (00:40:22) Well damn (00:40:25) and Test (00:40:27) i'm not :V (00:40:27) Oap black screen again (00:40:29) u can play is u start a fresh map (00:40:36) that is some prettily flowing water :o (00:40:44) but i can't build in water anymore? (00:40:54) nope (00:40:57) bug. (00:40:57) Jesus the lava flows like water (00:41:00) Water is even more dangerous now (00:41:01) All over me (00:41:09) awesome (00:41:16) makes my lava trap better (00:41:26) oh shit i didnt think bout building in water now that it moves so fast (00:41:35) thats gonna be hard (00:41:49) <@notch> lava will become slower in the future. =) (00:42:01) XD (00:42:16) Alright, lets see what genning a new thing lead- (00:42:22) * Join: ScUD (chatzilla@70.134.86.219) (00:42:22) HOLY CRAP TREES! (00:42:24) What there's an update? (00:42:26) lolva (00:42:28) trees? (00:42:31) SWEET JESUS IT'sHERE! (00:42:31) Wut?! (00:42:37) its brok (00:42:38) omg, the "huge" size IS huge! :P (00:42:38) unf (00:42:42) Holy crap (00:42:46) * notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a is up. There are a few bugs, I'm fixing (00:42:50) WOW (00:42:53) I'm getting a maximum of 50 fps on huge (00:42:57) Dang (00:42:58) notch any chance we could like... freeze water and delete it or something? make it easier to build air pockets under water (00:42:59) huge map size 8) (00:42:59) must be HUGE (00:43:08) Wait, so this is the multiplayer release? (00:43:14) Or just the new tiles/water? (00:43:27) HOLYSHIT (00:43:31) er, well, dry places (00:43:36) He's not lying (00:43:42) DAMN (00:43:47) HOLY SHIT (00:43:47) Oh hot damn. (00:43:48) WOW (00:43:57) 40 fps only on huge map (00:44:01) ...I haven't loaded it yet xD (00:44:10) @Eagle: Built a tower as high as possible and looked into the middle... 14 fps :S (00:44:12) Oh it jumped to 200 now (00:44:21) XD (00:44:24) Same here (00:44:31) Getting random lag spikes though (00:44:55) <@notch> on huge maps? yeah. ;) (00:45:13) im guessing the new black block is dried lava? (00:45:14) Atleast the smaller rendering distances look decent now (00:45:24) ^^ i guess the viewdistans button will be used now :P (00:45:29) I get 1-3 FPS when looking at a large section of trees on my Eee (00:45:31) specificlaly (00:45:38) Actually I think second best view distance looks the best (00:45:38) if I even look in the direction of them (00:45:41) If I jump at the highest point, I can go abouve the clouds. :D (00:45:42) oh wait (00:45:45) It's very atmospheric (00:45:48) we can change view distance? (00:45:50) Oh snaps, what key (00:45:51) will we ever get to tweak the gen options? (00:45:57) ok trying huuuuuuuuuuge (00:45:57) "f" (00:45:57) it's so fucking pretty now :o (00:45:58) f dilt (00:46:06) "f"ucking pretty? (00:46:26) no more teleport spawninggggggggg (00:46:28) We should be able to go through leafs. But I'm in love with this update! (00:46:31) HOLY (00:46:32) SHIT (00:46:34) HOLY (00:46:35) SHIT (00:46:36) Jumping on trees is really silly (00:46:37) 26FPS (00:47:14) New wood block looks like wood (00:47:24) seriously? (00:47:28) that's gotta be the best change then! (00:47:28) Yar. (00:47:38) I miss brick block :( (00:47:38) i guess the old wood blocks will be automaticaly reset (00:47:46) Huge levels are awesome (00:47:47) yap (00:47:56) Holy jeez... (00:47:59) this is like (00:47:59) <@notch> I'm going to add brick, haggle (00:47:59) no 'f', 1-12FPS (00:48:01) is 9 obsidian? (00:48:05) THE ENTIRE WORLD (00:48:07) Just made a small tower so I could see the whole landscape and get a horrible fps (00:48:08) has the scroll wheel always changed the selected block? :D (00:48:10) hedges <3 (00:48:12) <@notch> 9 is poorly drawn gravel (00:48:27) 1 'f', 2-16 FPS (00:48:28) Lowest I can get it is around 30 fps (00:48:31) what's up with respawning? :) (00:48:32) OMG (00:48:34) BRICKS (00:48:39) omg that fog is moody (00:48:40) i love you notch (00:48:45) you added mousewheel scrollinggggggg (00:48:46) Adding the fog greatly increases it by a good 20 FPS (00:48:53) 2 'f', 10-30 FPS (00:48:54) We all love you notch (00:48:55) and didnt even break saves (00:49:04) HOLY SHIT, MOUSE WHEEL SCROLLING (00:49:06) throwing my love into the lovepile (00:49:08) THIS SHIT IS AWESOME (00:49:12) o noes, I get an error D: (00:49:16) 3 'f', 40-80FPSA (00:49:16) I'll ask again, is this just an asthetics release? mWhats the word on multiplayer? (00:49:20) my video card must be awesome (00:49:27) Something about certificates (00:49:29) I get about 40fps looking at the horizon (00:49:36) on the highest tower (00:49:43) I get 90 (00:49:44) <@notch> no mp yet, Duke[B12]. This one changed it to a fully signed applet, though (00:49:44) Making a huge map (00:49:53) sometimes over 100fps (00:50:04) fog is awesome (00:50:13) <@notch> so no more problems with mp, and a lot of stuff is going to get much easier, like saving to local disk and whatnot (00:50:16) actually makes playing with shortened rendering bearable (00:50:20) Building a tower in a corner now to see how good fps I get there (00:50:24) notch: what sort of setting is the draw distance, and can we set it via some number later on? ;o (00:50:26) Huzzah! (00:50:28) There's... (00:50:30) there's... (00:50:34) This is AWSOME! (00:50:38) ...THERE'S A MOB LIMIT? (00:50:43) My computer asked me if I could trust you. ;D (00:50:43) NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO (00:50:46) lol (00:50:47) *Gasp?!* (00:50:50) i suck at climbing trees apparently (00:51:16) This.rocks. But I miss the old castle blocks (00:51:24) I sure don't (00:51:35) i miss NO MOB LIMITS (00:51:38) hoho (00:51:41) shift-clicking is fun (00:51:41) also what castle blocks (00:51:45) * MisterX gets his hopes up for jungle-themed platforming levels (00:51:46) wood (00:51:50) wood blocks (00:52:02) shift-clicking? (00:52:02) 59 fps overlooking the entire map (00:52:06) Hey @notch, I'm getting an error about certificates and chains (00:52:07) that does that do (00:52:10) ... Hey notch (00:52:16) well, my rapid fire is still a lot faster than shift-clicking :P (00:52:16) Shift clicking (00:52:18) Oho! (00:52:18) huh (00:52:20) would the avatar textures support alpha transparency? (00:52:22) shiftclicking isn't required (00:52:22) <@notch> Lmaoboat: What kind of error? (00:52:27) aka, 'stick arms' (00:52:28) notch can you buy me soda (00:52:29) you can just hold it down, cool beans (00:52:29) what does shift do (00:52:34) oh (00:52:36) yeah lol (00:52:39) no shit needed (00:52:41) notch can you pass me the chips (00:52:43) er, shift (00:52:44) why do i keep (R)spawning in the same spot? (00:52:53) notch can i have your baby (00:53:04) <@notch> no. absolutely not (00:53:10) :< (00:53:10) Unable to validate certificate chain chain differs in length (00:53:16) delay time is good too, donno why i thought it would be too fast (00:53:16) lol (00:53:24) he answered that fast (00:53:32) <@notch> close all browsers, Lmaoboat, try again. Clear cache and so on as well, perhaps? (00:53:36) * vdgmprgrmr is getting less fps with each update. :( (00:53:42) i love the sand notch, its sooo nice (00:53:51) im sick of getting 1200 fps anyways (00:53:57) lol (00:54:15) I have to press F TWO times now instead of only once. (00:54:28) hmm (00:54:33) still getting hit (00:54:34) my shit is so ballin i didnt even know there was a F key (00:54:43) the game registers a click when you click back to game (00:54:44) says (4 vs 1) at the end of the arror (00:54:50) 3 vs 1* (00:54:50) can the spawnpoint be changed? (00:54:56) <@notch> not yet, MisterX (00:55:11) As long as i'm in the middle of the map or so, i can survive without pressing F, but being at the edges, thats another story ... (00:55:15) notch you are suffocating us we need to breathe ~~ (00:55:21) <@notch> i had to take out the spawn teleporting before people got too used to it. ;) (00:55:31) aw, alright (00:55:32) im gettin close to 60fps ontop of a tower (00:55:35) <@notch> actually, there's a trick (00:55:36) I actually thought it would be nice to keep it in (00:55:40) This will make designing levels interesting (00:55:44) <@notch> if you lower a spawn place to below water surface, you get a new one. ;) (00:55:47) Now we can spawn inside a house (00:55:59) notch: what if my spawn place is in the water in the first place? ;) (00:56:08) <@notch> it shouldn't be possible, pyl (00:56:17) it happened to me (00:56:18) then you have another bug, i'm afraid (00:56:20) i don't like it :< (00:56:23) <@notch> lol (00:56:31) And wassup with tree-green-stuff being solid? (00:56:31) Bugs galore (00:56:33) i used the random spawn point to populate my maps with mobs! (00:56:54) <@notch> oh, there's a slight bug, haha (00:56:57) Oh yeah, you should be able to jump through leafy bushes (00:57:17) I made an artificial giant tree (00:57:22) just looking over the whole map, with all it's trees, hills, rivers.. that's sweet :) (00:57:23) But I like platforming on treetops... (00:57:33) Wait, rivers? (00:57:33) oh right, I mustn't forget my Duke Tree (00:57:39) It works in Internet Explorer (00:57:41) Duke: That = too bad (00:57:49) well, or "random ponds of water", if you will :P (00:57:50) i've struck gold (00:57:59) yay, spawn point on a tree (00:58:12) ! (00:58:14) Ore (00:58:17) Is in this game? (00:58:17) notch did u lessen the block hieght limit? (00:58:25) o.o (00:58:45) notch: i have an observation! i play on linux, and i've had problems with looking around being extremely unresponsive - lower fps gives worse response (00:58:56) and now i get pretty shitty response at 40fps (00:58:58) Interesting, found a tree on a five-tile high piller of soil in the middle of a pond. (00:58:59) which used to be fine :o (00:58:59) solution: dont play on linux (00:59:10) Testvan: i don't have anything else. (00:59:14) clouds remind me of darwinia skys (00:59:18) I found gold and some brown stuff (00:59:19) skies* (00:59:27) <@notch> yeah, there's an issue with mouse control, pyl (00:59:30) Is the brown stuff copper or something? (00:59:30) how many ores are there? (00:59:32) * vdgmprgrmr hates not spawning randomly. (00:59:35) <@notch> I'm working on it, but thanks for letting me know. =) (00:59:42) I think I found iron? (00:59:43) Coal? (00:59:46) * Join: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (00:59:49) I am so making a huge treehouse network (00:59:54) black is coal (01:00:01) It seems to be most common (01:00:01) Neat (01:00:01) Wait, what was with the shift-click? (01:00:10) i just drop the viewing distance and it works fine again for now :) (01:00:19) notch what's the brown ore (01:00:24) copper? (01:00:25) Copper probably (01:00:28) <@notch> it's supposed to be iron (01:00:28) Might be casserite (01:00:31) <@notch> needs to be more red (01:00:32) Or copper ore (01:00:35) Copper (01:00:38) Indeed (01:00:42) reppoC (01:00:52) ! Small map is smaaall (01:01:08) * Quit: Jesse (Jesse@206.168.41.254) (Ping timeout: 180 seconds) (01:01:12) Hey Notch, I was mining down and suddenly the world was upside down and water started flowing downwards (upwards)? and firefox crashed (01:01:23) <@notch> lol, whoa (01:01:26) XD (01:01:32) I want that to happen (01:01:34) sounds AWESOME (01:01:35) to me (01:01:42) Then again, Hematite does often have green splotches on it, slthough that might not be part of the iron chemestry... (01:01:50) Can you keep the old "wood" block as well? (01:01:57) I like the new one (01:02:00) Well for the first 5 seconds it was pretty cool then I got 5fps for half a minute and then lol crash (01:02:18) Lmaoboat, he said a new brick is coming (01:02:24) <@notch> the new version shouldn't let you spawn in water any more (01:02:27) * MisterX hopes for a brickier brick, now that the wood is woodier (01:02:34) Brick? (01:02:35) <@notch> bricker brick is coming (01:02:57) i want the brickiest brick (01:03:00) I love that there are underground caverns to be found, I always wished they had such things in Wurm (01:03:03) so I'm mining, right (01:03:07) suddenly (01:03:08) clouds look really weird when standing on the highest possible point (01:03:13) Well make it repalce the onld "wood" one, because ancient plywood ruins aren't quite as mistifying (01:03:14) a stream of lava hits me in the face (01:03:15) ow. (01:03:21) Hahahaha (01:03:25) Shouldn't they be higher? (01:03:27) WELCOME TO BOATMURDERED (01:03:29) <@notch> look at a tile, press mouse 3 (the scroll wheel) (01:03:31) We, wait (01:03:34) Infiniminer? (01:03:41) Shoot, no (01:03:47) :O (01:03:48) Minecraft! Yeah! (01:03:49) Wow! (01:03:53) Neat. (01:03:59) there's at least 3 kinds of ores (01:04:01) * Eagle middle-clicks (01:04:02) ooooooooooooooooooh (01:04:03) what are they supposed to be? (01:04:06) OOOOOOOHHHH (01:04:07) you can.... HOLD DOWN THE MOUSE BUTTON (01:04:14) <@notch> I'd appreciate it if you could reload so you get 14a_03, then try loading your levels (01:04:20) gold and iron are obvious but the third im not sure (01:04:23) YOU CAN SCROLL IT (01:04:42) I don't think iron ore should be red even if that is realistic (01:04:44) THERE'S GOLD ALREADY? (01:04:47) Seems you cannot spawn blocks underwater (01:04:49) * Eagle refreshes (01:04:55) <@notch> Evil-Ville: What color should they be? (01:05:07) <@notch> Duke[B12]: You can in _03 (01:05:13) Notch fixed the not building in water bug! (01:05:15) :D (01:05:22) Thaaank you (01:05:29) Huzzah! (01:05:31) notch fixed it all! (01:05:39) Also, a red coloration does occur on Hematite (01:05:41) <@notch> are there any big bugs left in 14a_03? (01:05:44) what water bug Eagle? (01:05:47) So iron ore can have a reddish coloration (01:05:57) You couldn't build in water (01:06:05) *build bricks in water (01:06:06) holy shit (01:06:10) i found gold (01:06:14) I AM FILTHY RICH (01:06:16) People generally think iron is grey though (01:06:30) Notch: What are you going to do with ores? (01:06:31) So most people aren't going to figure out that the red ore they are mining is iron (01:06:32) <@notch> I think you might be right, Evil-Ville (01:06:34) levels load (01:06:35) what do i do with the gold (01:06:38) <@notch> Eagle: It's for survival mode. =) (01:06:41) Notch, can you do anything with the Mobs? (01:06:42) I mean, (01:06:43) I built a boat in the water, or was it really just bricks? (01:06:45) <@notch> iron + coal = steel! (01:06:45) notch this is just a style thing, but did u want the trees to be cubes? i found if u take off the corners they look alot more natural (01:06:45) all my levels load (01:06:46) What in survival mode? (01:06:54) :O (01:06:56) :OOOO (01:06:58) Steel (01:07:15) Oh by the way the speed bug is fixed (01:07:20) I must do something to celabrate this event! (01:07:21) What purpose do metals have in survival mode? (01:07:28) <@notch> oooh, that IS nicer, justinforasec (01:07:33) :) (01:07:34) Building things Eagle? (01:07:37) notch (01:07:40) <@notch> I'm definitely making it so for the next version, thank you (01:07:40) I guess. (01:07:45) np (01:07:47) may I suggest ghost blocks? (01:07:53) <@notch> what would they do? (01:07:59) they can't be told apart from normal blocks (01:08:02) Look at a tile with ore in it, press mouse 3. (01:08:02) Nada. (01:08:04) I need to start saying good-bye to the square trees then ;( (01:08:05) only on the picker (01:08:11) Lol, I was just about to say that trees in old 8-bit games used to be rounded recatangle shaped (01:08:14) and they'd be walkable (01:08:18) <@notch> vdgmprgrmr: You can only copy the tiles you can build. :D (01:08:26) useful for secret passages and traps! (01:08:33) i want gravity blocks (01:08:34) or (01:08:39) blocks you stick to :] (01:08:41) Are you going to make trees grow notch? (01:08:42) I want cloud blocks (01:08:44) notch, what do you think? (01:08:48) Well then mouse 3'ing an ore tile should make the tile your build tile. (01:08:49) I want moving clouds (01:08:51) lol (01:08:55) they do move (01:08:57) =D (01:08:58) I want candy (01:09:07) not for me? (01:09:11) Syn (01:09:16) go to the top of the map (01:09:19) and watch them up close (01:09:22) They move veerrrry slowly (01:09:34) ooooooohhhhhhhh... (01:09:40) 1px/2sec i'd say (01:09:46) some clouds move faster :D (01:09:51) in real life, that is (01:09:56) use my aquaducts http://www.minecraft.net/play.jsp?user=testvan&id=2 (01:10:01) so you might want to make a random wind generator, notch (01:10:19) How is the pacing for surviavl going to be? I think the overal game cycle should be slowly exporing the caves, heading back to improve your base and get strong, and than heading to deeper and more dangerous caves (01:10:25) When are you going to implement the new trees? (01:10:28) A quest comment on terrain generation: Would it look better if aboveground water features have a sand bottom as opposed to a soil one? (01:10:29) You can jump through the clouds on top of my castle (01:10:48) lol i love how i can jump above the clouds (01:11:00) you can jump on top of the clouds on anywhere with max height (01:11:06) what (01:11:10) Will you be able to make it more... faster... Notch? (01:11:12) suddenly I'm not logged in (01:11:19) and loading minecraft again?! (01:11:29) I think the clouds should be higher (01:11:32) <@notch> make what faster? (01:11:38) The game. (01:11:43) And possibly add a parralax (01:11:46) i think clouds should be blocks (01:11:52) vdgmprgrmr i lost (01:11:54) Like, make it run faster. Via op-tee-mo-za-shun. (01:11:55) lol syn (01:12:05) I think the clouds should have differing heights too (01:12:06) <@notch> oh, yes, there's some stuff I know about (01:12:11) Like more of it. (01:12:23) notch (01:12:32) * Join: m0bus (kyle.oconn@CPE002129d8a9eb-CM00080d6c1c4c.cpe.net.cable.rogers.com) (01:12:36) i think blocks whould be footballshaped, i think mobs should be just like sims and i think it should run at 60fps on my ds. yesterday. :) (01:12:37) you should make a "set current place spawnpoint" button :V (01:12:39) Because having to be almost completely blind to play it at an acceptable rate is making me the sad. (01:12:51) vdgmprgrmr have you tried the smaller level size (01:13:01) How do I change the level size? (01:13:08) Generate new map (01:13:14) Oh hey. (01:13:20) wow, the respawn (01:13:25) always in the same location? (01:13:29) It should give that option when you refresh the page. (01:13:31) <@notch> yes, m0bus (01:13:32) He doesn't want us getting used to it (01:13:34) re: frustration (01:13:55) i have to walk for...10 minutes each time i want back on top (01:13:55) What was the talk about Shift? (01:13:56) Ooo, new version gone live, notch++ (01:13:57) :( (01:13:57) Woot small map, full view distance, yay! (01:14:00) * Join: ScUD_ (chatzilla@70.134.86.219) (clones with: ScUD) (01:14:12) <3 notch tho (01:14:20) yup ^^ (01:14:21) Oh yeah, small maps are pimpin' (01:14:28) yay, my ship on the collab map now got wooden sails :D (01:14:28) Holding down the mouseclick now has the same effect as holding down shift and clicking (01:14:31) as in (01:14:37) yeah (01:14:41) <@notch> I know the fixed spawn sucks when you're not used to it and ESPECIALLY when the levels aren't designed for it (01:15:00) <@notch> if you dig the first spawn down to below water surface, you get a new one. ;) (01:15:04) gimme teleport blocks and all will be forgiven (01:15:06) :D (01:15:06) notch could we maybe get a white block for sails? (01:15:17) <@notch> some form of cloth is coming. =) (01:15:18) * Quit: ScUD (chatzilla@70.134.86.219) (Ping timeout: 180 seconds) (01:15:21) phew (01:15:22) kool ty (01:15:28) * ScUD_ is now known as ScUD (01:15:28) * smn is done with his longbridge (01:15:39) notch, still (01:15:42) notch: can we make clothes in survival mode later on? (01:15:50) a "set spawn point" button is cool (01:15:53) but not quite done with the whole level (01:15:56) would be* (01:16:03) http://c418.c4.ohost.de/host/imagess/rgh1243466154a.PNG <-- longbridge is looong (01:16:11) clothes :D (01:16:19) <@notch> yes, Syniphas. That's most certainly coming (01:16:19) in my opinion the solid spawn point should just be changeable, and then there'd only have to be the "teleport bookmarks" :) (01:16:21) i wanna see this colab map (01:16:26) I'm making a giant hollow tree (01:16:27) notch \o/ (01:16:34) <@notch> nice bridge (01:16:40) make it a Deku Tree Lmaoboat (01:16:58) thanks ;D (01:17:03) I might have found a BUG, when i click to return to game it will lay down a block at the same time (01:17:20) noticed that as well (01:17:22) noticed that too (01:17:45) Notch what is block 9 supposed to be? (01:17:54) <@notch> gravel, haha (01:17:58) <@notch> bad art on that one (01:18:01) <@notch> and the sand is too dark (01:18:03) lol (01:18:15) ... (01:18:23) dude i spent more than an hour on doing that bridge without noticing... tiredness + music + minecraft = longbridge huh (01:18:31) 9 is actually awesome art for some kind of lavastone (01:18:36) It really doesn't look good on beaches. (01:18:36) And I like the sand. (01:18:46) * vdgmprgrmr agrees with Pyl. (01:18:55) gravel is too common (01:18:59) <@notch> ok, I'll move it to lava stone then and draw new gravel (01:19:10) <@notch> omg lava is evil now, haha (01:19:12) i agree with whoever said sand should be the base block for all land, atleast on the edges where u can see it (01:19:17) notch, could you make the fog be drawn further away from the maximum rendering distance? I mean it so that you can't see the blocks sharply appear in the distance, but only see them fade out of the fog (01:19:43) what should i build on a brand new huge map (01:19:49) on the other hand, that doesn't really matter indoors as there isn't fog, anyway, so I guess it wouldn't change much (01:20:32) ah, forget all I said. You really only see the blocks without fog on them appear like that. (01:20:54) Well i'm off now, Good night! (01:20:58) I think solidified lava should be almost black (01:21:01) Oh, and notch (01:21:09) Actually, I think 3 is much metter lava stone (01:21:18) kudos on the community map easter egg (01:21:21) 3 is the worst lava stone (01:21:25) my church pews look like caskets now lol (01:21:30) Whoa (01:21:35) <@notch> Syniphas: I haven't done anything. =) (01:21:35) * Quit: TheMystic89 (the_mystic@81.8.157.47) (Quit: Client Exited) (01:21:39) http://www.cliffshade.com/hawaii/napau/nap21.jpg looks most like 3 (01:21:39) are those gold veins? (01:21:42) well (01:21:46) someone put norname there (01:21:50) your name* (01:21:52) lol (01:21:52) Not really (01:21:54) <@notch> cool =D (01:21:58) has anyone else seen the new stone collapse? (01:21:59) underground (01:22:03) on a hidden place (01:22:05) ... (01:22:09) collapse? (01:22:15) That block-select bug is still there. (01:22:15) it collapses? (01:22:18) <@notch> gravel and sand collapses. =) (01:22:22) wow (01:22:24) I r rlly haetz it. (01:22:26) yeah, the gravely stuff (01:22:33) <@notch> vdgmprgrmr: I tried to fix it! (01:22:43) <@notch> It should at the very least be BETTER now, haha (01:22:49) is the 'gravel' the new block type? (01:22:53) No, not really. (01:23:01) notch, maybe there could be fog even on indoor-blocks, a different kind or so? The outside world looks great with the low rendering distance, but indoors/caves not really :) (01:23:04) It's extremely easy to recreate. (01:23:09) <@notch> how, vdgmprgrmr? (01:23:12) If you make an upside down L. (01:23:12) [20:22] <@notch> gravel and sand collapses. =) (01:23:15) what do you mean? (01:23:20) Trees should collapse (01:23:28) And try to make a block on the underside of the "base" (01:23:32) OH (01:23:32) ... (01:23:33) <@notch> MisterX: Yeah, I'm going to have to do that bit over (01:23:33) oh wow (01:23:39) Almost done guys! (01:23:42) That doesn't seem very understandable. (01:23:46) awesome, collapsing tiles (01:23:59) ahahahaha (01:24:04) collapsing bug! (01:24:07) Like... (01:24:11) go in a closed place (01:24:14) aim at the ceiling (01:24:15) g2g2sleep (01:24:17) nn (01:24:22) spawn collapsable tiles (01:24:22) ZX (01:24:26) OX (01:24:26) OX (01:24:30) <@notch> works fine for me, vdgmprgrmr (01:24:31) And try to make a block on the underside of the Z. (01:24:36) eventually you'll be inside the tiles :) (01:25:16) itd be nice to have an auto jump, hold down spacebar (01:25:28) aha! Sand/Gravel does not collapse underwater (01:25:43) heh justinforasec (01:25:48) :P (01:25:53) ... Test what I said with tree leafs. (01:25:57) those stairs cases r a bitch (01:26:00) * smn is now known as smn`offline (01:26:26) <@notch> oh wow, found the angle (01:26:32) <@notch> thank you, vdgmprgrmr. (01:26:43) <@notch> i can reproduce it now (01:26:56) what? (01:26:57) +1 to Autojump (01:27:29) haha, you can actually trap yourself in gravel or sand. You can't even click yourself out :P (01:27:32) i dont like not having 1000fps (01:27:34) It's DONE!!!!! (01:27:37) I think leaves should be passible if you hold a button, so you can "climb" your way through them (01:27:38) Who wants to see it?!?! (01:27:50) ok (01:27:53) lets see it (01:28:05) Except they may look funny if you're inside the, (01:28:08) Tree canopies should slow down a fall :D (01:28:15) when you go through them (01:28:26) I agree with Haggle. (01:28:35) If possible, could see see mockups of larger tree canopies? (01:28:38) Mm..Mm Ii Nn..Nn EEEe CCCc RRRr AAAa FFFf TTTt (01:28:39) MMmMMm Ii NNn.Nn Ee.. Cc.. RrRr AaAa Ff.. .Tt. (01:28:39) MmMmMm Ii NnNnNn EEe. Cc.. RRr. AAAa FFf. .Tt. (01:28:39) Mm..Mm Ii Nn.NNn Ee.. Cc.. RrRr AaAa Ff.. .Tt. (01:28:39) Mm..Mm Ii Nn..Nn EEEe CCCc RrRr AaAa Ff.. .Tt. (01:28:42) ack... (01:28:44) Mm..Mm Ii Nn..Nn EEEe CCCc RRRr AAAa FFFf TTTt (01:28:44) MMmMMm Ii NNn.Nn Ee.. Cc.. RrRr AaAa Ff.. .Tt. (01:28:44) MmMmMm Ii NnNnNn EEe. Cc.. RRr. AAAa FFf. .Tt. (01:28:44) Mm..Mm Ii Nn.NNn Ee.. Cc.. RrRr AaAa Ff.. .Tt. (01:28:44) Mm..Mm Ii Nn..Nn EEEe CCCc RrRr AaAa Ff.. .Tt. (01:28:53) * TrueWolves was kicked by notch (enough of that already) (01:28:58) * Join: TrueWolves (masterofth@69-176-226-109.static.izoom.net) (01:28:59) minecraft bbs (01:29:01) hahahahahahah (01:29:01) lmao (01:29:12) What did that even say? (01:29:15) owned scrub (01:29:17) Duke[B12]: why not make them yourself? :) (01:29:19) * notch (+o) vdgmprgrmr (01:29:26) <@notch> Going to bed now, gnite all! (01:29:27) but jumping on tree leaves is rather fun (01:29:33) Night... v.v (01:29:33) <@vdgmprgrmr> Wait, what was that? (01:29:36) Curse you Dwarf Fortress test curiosity! (01:29:36) bye (01:29:38) too much powerrrrrrrr (01:29:38) later (01:29:40) * Dilt waves (01:29:49) <@vdgmprgrmr> mode (+o vdgmprgrmr) by notch, it said. (01:29:51) Cya Notch, best be workin on the multiplayer code tomorrow :3 (01:29:51) vdgmprgrmr is gonna go powermad :) (01:29:52) <@notch> vdgmprgrmr: It was +o! (01:30:00) gn notch nice work :) (01:30:01) indeed, videogameprogrammer is now an operator of the channel (01:30:01) vdgmprgrmr: you can kick people. congrats! (01:30:02) <@vdgmprgrmr> Oh holy crap. (01:30:08) <@notch> it's not permanent, feel free to pass the torch (01:30:09) Sorry notch, thought youed like the minecraft one. (01:30:12) how will you use this newfound power? (01:30:13) make me the +o cause you need checks and balances (01:30:18) <@vdgmprgrmr> That makes me feel good on the inside. (01:30:19) will you abuse it or make good use of it? (01:30:23) <@notch> I figured this place could use an op when I'm gone (01:30:28) <@notch> so gnite all! (01:30:28) ...............THIS DEMO WAS BROUGHT TO YOU BY MINECRAFT.........JOIN US AT THE MINECRAFT BBS.........555-5555........CONNECTS AT 9200BAUD!............. (01:30:32) <@vdgmprgrmr> I think I will make good use of it. (01:30:34) * Dilt waves (01:30:43) * Quit: @notch (xNotchX@h-77-240.A165.priv.bahnhof.se) (Quit: Hah, I remember BB##("# NO CARRIER) (01:31:03) And here comes the banhammer (01:31:08) <@vdgmprgrmr> My first ever IRC and I'm already an "op". (01:31:19) your a irc pro (01:31:20) your first ever IRC? :] (01:31:22) everyone's got to have abusable power sometime (01:31:23) <@vdgmprgrmr> Yeah. (01:31:23) send a letter to mom (01:31:24) Well, you all saw the project I worked 24 minutes on and got kicked ;.; (01:31:25) Wow. (01:31:26) i already had my power (01:31:31) Fancy (01:31:35) * TrueWolves owns a few rooms on another server. (01:31:44) infact, i still have it on another network, i used it so much now i only use it when i actually need to now (01:31:44) :( (01:31:46) come on, vdgmprgrmr. try it out (01:31:52) Kick me again (01:31:52) <@vdgmprgrmr> Try what out? (01:31:53) =/ (01:31:54) You could op us all. (01:31:55) kick Diadji (01:31:56) kick Diadji (01:31:56) kick Diadji (01:31:57) /kick #minecraft pyl give in to the dark side (01:31:57) Kick me (01:32:03) note: i would not recommend oping random people (01:32:06) ops can remove other ops (01:32:08) XD (01:32:12) I've allready been kicked twice! (01:32:16) <@vdgmprgrmr> Okay... (01:32:17) you'll love it, i promise (01:32:22) <@vdgmprgrmr> I'll feel bad about this. (01:32:25) pffft (01:32:31) Don't do it vdgm (01:32:31) I'm a steping matt now (01:32:44) http://www.minecraft.net/play.jsp?user=Lmaoboat&id=3 (01:32:45) 10$ says Notch will start to kick me for minor reasons as a joke XD (01:32:52) <@vdgmprgrmr> It says "no such channel" (01:32:54) MY giant tree WIP (01:33:00) * Join: NewMarsEmperor (dmdmanton@220-245-109-197-qld-pppoe.tpgi.com.au) (01:33:05) vdgmprgrmr: it's /kick #channel person reason (01:33:12) in this case, /kick #minecraft TrueWolves no u (01:33:16) wait (01:33:20) depending on your client (01:33:20) And it's best to test kick someone who akes rather then someone new (01:33:25) it might just be /kick pyl lololol (01:33:27) can't load your level Lmaoboat (01:33:34) * Join: WickedbitWed (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (01:33:34) yeah (01:33:35) hello (01:33:35) failed to start minecraft (01:33:36) <@vdgmprgrmr> Okay, but make sure to come back quick. (01:33:36) NOOOOOOOOOO (01:33:39) * pyl was kicked by vdgmprgrmr (Pyl) (01:33:39) geordi (01:33:43) Ooh, new version (01:33:44) XD (01:33:45) * Join: pyl (tom@cnpcnova11.uio.no) (01:33:47) weee (01:33:49) <@vdgmprgrmr> Oh hey. (01:33:50) Ok (01:33:51) =D (01:33:51) now (01:33:53) now (01:33:54) ban him (01:33:55) kickban me (01:33:56) <@vdgmprgrmr> I wonder if... (01:33:59) =/ (01:34:02) * Eagle is kidding! (01:34:06) <@vdgmprgrmr> I don't want to "kickban" anyone. (01:34:08) and you just missed notch NewMarsEmperor (01:34:15) <@vdgmprgrmr> Okay, Pyl, I want to try something. (01:34:16) vdgmprgrmr: have no fear comrade (01:34:17) you can right click the window and unban me (01:34:20) vd is an op :O (01:34:25) if you mess something up, i can tell you commands to fix things (01:34:26) well (01:34:27) Aww (01:34:29) yeah (01:34:30) Misterx (01:34:30) unless you kick yourself (01:34:30) * pyl was kicked by vdgmprgrmr ("I'm just testing this") (01:34:36) then you sort of lose your op (01:34:37) Ban me and kick me (01:34:38) made anything impressive? (01:34:44) * Join: pyl (tom@cnpcnova11.uio.no) (01:34:44) the others will help if you do anything wrong (01:34:46) :) (01:34:49) And I trust ya ^.^ (01:35:02) * TrueWolves sits and waits (01:35:03) i sure will (01:35:04) Okay (01:35:05) now (01:35:06) ban notch (01:35:10) well, it seems level loading is kinda broken again or so (01:35:12) * TrueWolves snrks! (01:35:13) <@vdgmprgrmr> /whois Pyl (01:35:17) He can just unban himself (01:35:20) XD (01:35:31) i would not recommend banning notch (01:35:34) loading isn't working? hmm (01:35:37) I wasn't being serious (01:35:38) want him to close down the chat? :( (01:35:39) At all (01:35:39) That would be funny, but I'm not for trying that. (01:35:44) my fingernails smell like fries (01:35:44) * NewMarsEmperor just genned a huge level (01:35:45) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (01:35:49) * Syniphas has sent you a memo. To read it, type /SERVER MEMO READ 4035. (01:35:51) notch might turn into a werewolf (01:35:59) Syniphas: fail (01:35:59) um (01:36:00) * Quit: TrueWolves (masterofth@69-176-226-109.static.izoom.net) (Quit: Novice Website designer for hire!) (01:36:08) What does that do (01:36:10) don't type that (01:36:12) it'll disconnect you (01:36:13) lol (01:36:16) XD (01:36:22) and attempt to connect to a nonexistant server 'memo' (01:36:32) * Join: TrueWolves (masterofth@69-176-226-109.static.izoom.net) (01:36:35) * Quit: NewMarsEmperor (dmdmanton@220-245-109-197-qld-pppoe.tpgi.com.au) (Quit: Client Exited) (01:36:35) READ 4035 (01:36:45) >.O (01:36:47) I'm an idiot (01:36:53) * TrueWolves waits for the kickban testing (01:36:55) I was gone for so long that notch made vdgmprgmr an op? (01:36:56) No, you probably typed it in wrong (01:36:58) it's just as bad as alt+f4 for unlimited money (01:36:58) hey! (01:37:01) oh my! (01:37:10) hay guyz (01:37:12) I typed it in and I got the memo (01:37:18) * Join: NewMarsEmperor (dmdmanton@220-245-109-197-qld-pppoe.tpgi.com.au) (01:37:18) vdg, op me and I'll test the kickban on my slef (01:37:22) press alt+f4 for opz (01:37:30) hey, TrueWolves, that fails (01:37:37) only I am allowed to kick myself when I get op (01:37:43) vdgm, Do ban notch, it'd be hilarious (01:37:46) Ctrl+W bans everybody (01:37:49) Dilt, I've mega kicked before, that kicks everyone. (01:37:55) * vdgmprgrmr (+b) Pyl!tom@cnpcnova11.uio.no (01:37:55) it'll take him 10 seconds to unban himself on his end (01:37:59) i've been doomed before (01:38:09) Megakicks are fun =D (01:38:11) Up (01:38:13) *Um (01:38:14) * pyl was kicked by vdgmprgrmr ("Just testing guys.") (01:38:19) banned in 10 different ways, akicked by services, script set to kick me on sight (01:38:22) "faG" (01:38:22) Poor pyl (01:38:23) XD (01:38:37) vdg, op me so i can kickban myself ^.^; (01:38:37) unbanning him can be done with /mode #minecraft -b Pyl!tom@cnpcnova11.uio.no (01:38:43) oh (01:38:47) you tested it on him (01:39:02) * vdgmprgrmr (-b) Pyl!tom@cnpcnova11.uio.no (01:39:06) :D (01:39:16) our video game programming comrade now knows how to operate the IRC (01:39:22) yep! (01:39:22) * Join: pyl (tom@cnpcnova11.uio.no) (01:39:25) "hello i am vdgmprgrmr i will be your operator tonight." (01:39:27) Welcome back from hell (01:39:29) Poor pyl. XD (01:39:34) * Eagle pats on back (01:39:40) anyway (01:39:41) thus commences the beginning of the end (01:39:46) i don't really play much of minecraft (01:39:49) Whelp, Need any help and I'm sure anyone here will help (01:39:53) i test new features and such but i don't seriously build (01:39:58) i grew out of that with years of blockland (01:40:06) that being said (01:40:13) a 10x10 fort isn't a serious build (01:40:17) even if it's multileveled (01:40:21) and filled with mobs (01:40:21) oh my god i found a gravel field and my eyes are bleeding (01:40:29) i did a 22x22 castle :( (01:40:33) Gravel is waaay to common (01:40:51) So, what did you guys think of my minecraft IRC logo? (01:40:54) hmm (01:40:58) What logo? (01:41:00) ... (01:41:05) oh right (01:41:06) suxed (01:41:07) that spammed thing? (01:41:10) i hated it (01:41:12) * NewMarsEmperor is building a sand castle (01:41:13) don't spam it again (01:41:14) It was 5 lines, not spam ;.; (01:41:20) SPAMMER (01:41:23) v.v (01:41:49) * Eagle pats TrueWolves on back (01:41:51) Yar (01:41:52) Well, that was 24 wastedminues. (01:41:59) It be okay matey (01:41:59) what the (01:42:00) minutes* (01:42:09) Gravity affects sand blocks! (01:42:16) NOOOO MY CASTLE (01:42:21) Yar, we be knowing thisXDDD (01:42:27) XD What happened? (01:42:41) Lost any chance of being on notch's good side too ;.; (01:42:43) I found out that it's impossible to build a sand castle (01:42:49) Yarharhar (01:43:12) and that the gravity is glitch (01:43:13) y (01:43:30) It's only on sand and gravle (01:43:33) not liking the new liquid code (01:44:10) y (01:44:17) I think I'm gonna build a nation (01:44:20) There is no quick refill when you hit a water tile (01:44:24) a 1 wide waterway flows now (01:44:59) * NewMarsEmperor is really missing the teleport respawn (01:45:00) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (01:45:10) mining is going to be a pain if you hit a water tile above you (01:45:14) * Join: Akusai (Insanity@75-104-22-39.cust.wildblue.net) (01:45:47) you gotta be clever when mining (01:45:52) Or a lava tile (01:46:12) NewMarsEmperor (01:46:17) want some help? (01:46:59) with what? (01:48:38) <@vdgmprgrmr> Oh hey. (01:48:53) [20:44] I think I'm gonna build a nation (01:48:55) with that (01:48:56) <@vdgmprgrmr> Turns out with sand and gravel you don't have to go down into pits to build. (01:49:00) <@vdgmprgrmr> That's convenient. (01:49:06) ? (01:49:41) <@vdgmprgrmr> ? (01:49:54) "Down into pits to build" (01:50:02) <@vdgmprgrmr> Like, if you want to fill a hole. (01:50:08) <@vdgmprgrmr> You don't have to go down in it. (01:50:13) ahh, true (01:50:15) <@vdgmprgrmr> You can just build sand at the top. (01:50:18) <@vdgmprgrmr> It's nice. (01:50:18) yep (01:50:59) also, you can easily build towers to get up on your buildings, but then quickly remove them again from the ground (01:51:22) true (01:51:38) <@vdgmprgrmr> I like sand. (01:51:42) Floating islands: Easy as pie to make floating again. (01:51:43) and gravel (01:52:01) I'm gonna try to finish the hyrule overworld tonight (01:52:04) cause I'm that awesome (01:52:18) Doin' it with the new tiles? (01:52:23) oh wait (01:52:28) was it updated yet (01:52:35) yes (01:52:37) I'm working on a challenge for people: find all the temples. (01:52:46) why wasn'T it easy before, Duke[B12]? (01:52:50) (more like shrines really (01:52:53) I was thinking of using the sand instead of brick for the tan colored screens (01:53:00) although brick does look okay (01:53:12) no more brick (01:53:16) Before you had to remove the support pillars, which would require making a pillar to reach the top of the other access pillars (01:53:17) but there's actual wood now (01:53:27) ith sand you could just delete the bottoms of such pillars (01:53:38) http://ilm.johnnythemidget.com/image/hyrule_004.jpg (01:53:54) oh, that's what you mean. yeah, but you only had to build 1 tower, anyway. You can build sideways from the block you're standing on, it's just a little dangerous (01:53:56) think sand would look a lil better? (01:54:08) although there IS a sand spot in the world (01:54:12) * Join: Zajadu (zajadu4@fl-71-52-120-183.dhcp.embarqhsd.net) (01:54:26) oh, haha, I thought you were going for a mini Ocarina of Time-overworld (01:54:33) http://ilm.johnnythemidget.com/image/zeldaoverworld_grid.png (01:54:46) na I'm making zelda 1, dungeons included. (01:54:52) Daidoji, this update feeds right into your zelda map doesn't it (01:54:57) possibly (01:54:59) are you actually making that to the end? woah (01:55:16) java.lang.IllegalArgumentException: input == null! (01:55:17) I'm gonna 'route' out the corners on the top (01:55:25) so it looks more natural and lttp like (01:55:45) <@vdgmprgrmr> Hmm... (01:56:01) so it's more like a slope instead of just a big blocky thing (01:56:07) but still keeps the basic layout (01:56:09) im finding this version less enjoyable so far (01:56:16) * vdgmprgrmr changes topic to: "0.0.14a_03 is up, go check it out." (01:56:22) <@vdgmprgrmr> ... (01:56:24) <@vdgmprgrmr> O_O (01:56:27) <@vdgmprgrmr> Shit. (01:56:27) heheh (01:56:32) I can change is back (01:56:38) with colors even (01:56:42) or just normal (01:56:43) vdgmprgrmr, the old one will be in the dropdown (01:56:52) It is? (01:56:52) <@vdgmprgrmr> I have no dropdown. (01:56:57) same... (01:57:06) I kind of wish there was a 'paint' tool (01:57:15) http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a is up. There are a few bugs, I'm fixing (01:57:18) there's the old one (01:57:23) i see no reason for you to be messing with it (01:57:27) other than because you can (01:57:35) Old one is better (01:57:41) * Testvan slaps vdgmprgrmr around a bit with a large trout (01:57:49) what do you mean by that (01:57:50) * vdgmprgrmr changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a_03 is up. (01:57:54) <@vdgmprgrmr> There. (01:57:58) specifically? what's so different about it? (01:58:00) <@vdgmprgrmr> (And I had to test it Mezo.) (01:58:03) Add something about pirates. (01:58:17) Yar (01:58:22) <@vdgmprgrmr> ... (01:58:28) >>; (01:58:29) oh the old topic :G (01:58:41) I thought you were saying the last version of minecraft was better for a moment there (01:58:42) <@vdgmprgrmr> I'll not give in to petty requests that have no reason but whimsy! (01:58:55) <@vdgmprgrmr> ARR! (01:58:55) Um. (01:59:02) Please Mr. Op sir. (01:59:08) I brought you candy. (01:59:11) I struck coal (01:59:14) digging is unbearable in this version because of the new liquid behavior (01:59:19) thats my only criticism of this version (01:59:20) <@vdgmprgrmr> Oh, well candy, that's a different story. (01:59:24) but its a pretty big one (01:59:25) () ** MINECRAFT ** () (01:59:36) <@vdgmprgrmr> You have nothing to say about the solid tree-tops, mezo? (01:59:39) That is fancy. (01:59:46) To bad my banner is to big ;.; (01:59:47) that's my drudge sirens. (01:59:48) i think the trees look stupid (01:59:51) so does notch (01:59:57) He's getting rid of the corners next update (01:59:59) but they're fine as temporary trees (02:00:08) Of the leaves. (02:00:21) hay what should i build? (02:00:34) Deku Tree (02:00:36) am I the only one who thinks the blocks should be blocky and everything else should be just regular shaped models (02:00:37) An alter to the heathen gods. (02:00:42) fuck trees (02:00:45) a maze (02:00:54) Build an alter to the heathen gods. (02:00:59) where do you draw the line though Dai (02:01:05) altar, you mean? (02:01:08) the question is whether or not trees fall in with blocks (02:01:09) Yes. (02:01:14) Pirates can't spell. (02:01:17) Yar. (02:01:20) Let's make a giant maze (02:01:22) the current tree trunks look good, just the leaves are bad (02:01:26) well it doesn't have to be farcry looking trees (02:01:27) Some one biuld a pirate maze (02:01:33) just something a tad better (02:01:36) with "doors" the player has to break through (02:01:40) made out of boats (02:01:49) and traps with sand (02:01:50) i suggested a diff configuration for the leaves, notch is gonna change it (02:01:52) doors made out of boats? (02:01:54) somewhere between farcry and wurm. (02:02:03) like sand on the doors (02:02:10) Lol (02:02:15) and when the player breaks the door to pass through (02:02:16) sham (02:02:22) wham* (02:02:28) sand on their faces (02:02:46) But seriously, with the rate of progress notch is going, this will look like crysis by next year. (02:02:52) What is Rolf doing with Wurm, seriously (02:02:56) crysis, made of blocks' (02:03:01) Yes. (02:03:02) I think he's sticking with the retro look (02:03:05) How's the zelda map going? (02:03:07) Hm. (02:03:17) That looks like an epic map (02:03:25) What about the slight offset? Is he going to do that? (02:03:36) no because a bunch of people whined about it (02:03:44) :/ (02:04:02) just make it optional (02:04:06) yeah. (02:04:07) yeah (02:04:17) I said that on the forums. (02:04:32) well it can be on a todo list for the generator menu (02:04:56) * Join: Zaratustra (Zaratustra@189.26.32.202) (02:05:01) the important thing is that he doesn't get the WURM STYLE development thing going (02:05:03) <@vdgmprgrmr> Ugh. I'm trying to find my giganto-pit, so I can see it flooded with the new water, but I spawned somewhere other than it. (02:05:04) I can't load my level anymore D: (02:05:06) where you have like a billion ideas (02:05:16) and then you stop working on the CORE game and add all these little things to please people (02:05:18) http://www.minecraft.net/play.jsp?user=Lmaoboat&id=3 (02:05:20) he's doing a good job of keeping things narrow (02:05:26) Can anyone load that? (02:05:33) in spite of the fact that he idles in here and everyone's constantly throwing ideas at him (02:05:33) Me I think. (02:05:39) yeah (02:05:39) nope (02:05:44) and no (02:05:45) >.O (02:06:44) damn you notch (02:06:52) i procrastinated for three hours (02:06:55) with minecraft (02:07:11) can trees be grown/killed (02:07:13) now i don't know if I can finish what I have to do in time (02:07:26) good question zara (02:07:27) Zara, trees can be biult! (02:07:36) im betting not, but thad be nice (02:07:37) Though I do want to try growing a tree... (02:07:53) Lmaoboat I tried to load your level and then my browser crashed. (02:08:00) hmm (02:08:12) at first i thought the little bushes would grow into trees (02:08:12) looks like level saving is broke'd (02:08:23) uh oh (02:09:01) * Quit: Haggle (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (Ping timeout: 180 seconds) (02:09:43) oh god i accidentally the whole world with lava (02:09:49) EVERYTHING IS TURNING TO STONE (02:10:06) * Join: Dickbutt (xlonewolf8@cpe-74-78-190-68.buffalo.res.rr.com) (02:10:11) Adamwest what (02:10:13) Hai guises wut goin on in hera (02:10:36) Someone give me a map to some old video game, I plan to do the same thing as the hyrule one (hell, with credit to Daidoji as the starter of the map making idea) (02:10:39) *coughvdgmprgrmrcough* (02:10:44) Well my world is slowly filling with lava Syniphas (02:10:56) Why would lava be so high up D: (02:11:01) TrueWolves (02:11:02) http://www.virtualapple.org/oregontraildisk.html (02:11:05) Heres a game (02:11:07) minecraft is perfect for mario levels (02:11:08) smb1 (02:11:13) level 1-1 (02:11:16) do it (02:11:17) DO IT (02:11:19) Ok (02:11:29) Adamwest (02:11:35) <@vdgmprgrmr> Eagle? You coughed me/ (02:11:35) can you send me a screenshot? (02:11:49) Dickbutt seemed suspicious. >>; (02:11:54) <@vdgmprgrmr> Oh. (02:12:00) wat (02:12:10) No, I'm loading a new world, really should have taken a few (02:12:13) Nah your name. (02:12:18) It seems like a troll name. (02:12:23) Your suspicious. (02:12:23) I was just minding my own business making a floating on a pinicale fort (02:12:23) <@vdgmprgrmr> Dickbutt's been here before. (02:12:29) <@vdgmprgrmr> He's mostly okay. (02:12:33) :/ (02:12:37) Righto. (02:12:39) And suddenly lava, everywhere (02:12:40) * Quit: Zajadu (zajadu4@fl-71-52-120-183.dhcp.embarqhsd.net) (Quit: Client Exited) (02:12:51) Ruining errything (02:12:52) BTW (02:12:53) Sorry (maybe) (02:12:53) And suddenly, dicks everywhere (02:13:02) Sausagefest. (02:13:05) :3 (02:13:08) That hyrule thing = win (02:13:28) With the water update speed thing once you hit a water vessel your boned (02:13:38) ys (02:13:48) i mentioned that when notch was here, not sure if he saw it (02:13:51) you guysz (02:13:51) ya* (02:14:04) you just need to be smarter than the water (02:14:14) outsmart water (02:14:18) <@vdgmprgrmr> Yeah. (02:14:22) Hehehe (02:14:24) http://www.minecraft.net/play.jsp?user=Lmaoboat&id=2 my temple map still works (02:14:25) waters really smart tho :( (02:14:25) like (02:14:27) I think (02:14:27) I just flooded a cavern (02:14:30) Its cool (02:14:33) before mining like crazy (02:14:34) It just started rushing out (02:14:36) <@vdgmprgrmr> EB SAMRTER TAHN TEH WADDER! (02:14:39) Except all the stone brocks are wood now (02:14:57) before mining like crazy (02:15:03) <@vdgmprgrmr> They've always been wood, lmaoboat. (02:15:07) just close your way behind you (02:15:12) and mine (02:15:18) hit a water tile? (02:15:21) go back (02:15:30) and open it up one block up (02:15:35) <@vdgmprgrmr> Syniniphas has wisdom. (02:15:36) so the water doesn't reach in (02:15:40) well, yeah, but they looekd like brick (02:15:44) Uhm (02:15:48) The water liek rushes in (02:15:50) and close the fuck out of that (02:15:54) before you have time to react (02:15:54) * Join: Sparr (Sparr@ip24-254-241-46.hr.hr.cox.net) (02:16:01) with marked blocks (02:16:10) so you know you shouldn't open that (02:16:11) ever (02:16:13) 0.11 reflexes (02:16:23) should close it before more then 1 water gets threw (02:16:26) water 2 x 0 Dickbutt (02:16:29) Wooooah (02:16:31) Awesome (02:16:32) XD (02:16:35) I found a cavern way (02:16:38) to my cavern way (02:16:40) that I made (02:16:43) Dickbutt (02:16:44) I didnt make it on purpose (02:16:46) :3 (02:16:59) Yes captain? (02:17:00) http://www.minecraft.net/play.jsp?user=Syniphas&id=1 (02:17:14) ALL of the caverns in that are interconnected (02:17:26) it's awesome (02:17:48) The rock tiles give me a headache (02:17:57) while walking in a small 2x1 cavern (02:18:41) hahah sparr (02:19:49) why is zune getting all up in 360's shit (02:19:52) he gay (02:20:09) or wait (02:20:11) is that.. (02:20:20) <@vdgmprgrmr> Because he knows 360 is gay too, so he wants to hook up. (02:20:27) <@vdgmprgrmr> O_O (02:20:43) How do I make this in to a map? (02:20:54) I just decided to ramp up the man-servant angle (02:21:04) and because the new zune is touch sensitive (02:21:07) The oragon trail game just is not that map compatable... (02:21:48) <@vdgmprgrmr> You cold recreate the actual historical trail... (02:21:53) sparr have you kept track of how many vidcons you've killed off (02:22:02) <@vdgmprgrmr> From a topographical map or something. (02:22:05) niggas be dying left and right, mostly out of windows. (02:22:37) such violence! (02:22:39) yeah, defenestration is one of my common themes (02:22:59) * Quit: Obnubulation (milokp@yakko.cs.wmich.edu) (Quit: leaving) (02:23:16) * Join: Obnubulation (milokp@yakko.cs.wmich.edu) (02:23:22) I think only one has been killed from a window actually (02:23:27) I think my favorite was when uh...was it ps2? that was bricked up in a cell or something (02:23:38) * Quit: Super-Dot (Super-Dot@adsl-76-236-69-65.dsl.pltn13.sbcglobal.net) (Quit: Super-Dot) (02:23:44) oh hey the cloud layer moves (02:24:00) Notch needs to make the maps deeper and taller (02:24:01) I might have to do that... (02:24:07) as Taranchula would say (02:24:09) the whole point of clouds was so that you could go above them (02:24:16) MOOOVING VEEERY SLOOOOW-LEEEHHH (02:24:18) Though the map just won't look the same, being that it's a real world map shrunk baddly (02:24:19) VEEERY SLOOOOW-LEEEHHH (02:24:19) I got a soft heart for lord phantom though (02:24:19) So that clouds would be analagous to lava (02:24:35) most people say they feel sorry for the PS3 (02:25:00) <@vdgmprgrmr> Well, just make the landmarks. (02:25:02) <@vdgmprgrmr> Or... (02:25:04) <@vdgmprgrmr> You know... (02:25:07) <@vdgmprgrmr> Stuff... (02:25:23) I think the great part about lord phantom is that he's an awesome villain (02:25:28) but he's absolutely zero threat to anyone (02:25:38) Oh wow my channel wasn't scrolling down. (02:26:30) the huge world generator is awesome (02:26:35) lol dilt (02:26:41) wb to the convo (02:26:48) oh hey sparr the first comic doesn't have a next button on it (02:26:54) it just has...first and latest (02:27:52) I gotta make some effort to go over the the calendar! unacceptable. (02:27:58) to the. (02:28:04) :D (02:28:50) its been that way forever (02:28:55) sometimes it works, sometimes it doesnt (02:29:09) lol i spawned enough guys to drop my fps from 1018 to 45 fps (02:29:28) So, anyone play Sims 3? (02:29:40) your mom (02:29:43) hmm yeah (02:29:45) hurrrrr (02:29:47) clicking on the month makes it appear (02:29:55) but going to individual days removes it (02:30:07) i have it downloaded but i havnt played it (02:30:09) dickbutt its not out till the 2nd (02:30:20) no its out. (02:30:23) If you know where to look (02:30:25) * Dickbutt winks (02:30:34) lol (02:30:39) what, if u work at a store? (02:30:49) or... (02:30:53) torrents (02:31:02) TTUUUUBBBEEEEESSSS (02:31:42) It's been out on torrents for a few weeks now (02:31:50) oh, wow (02:31:57) full featured? (02:32:02) Yes (02:32:04) Its fun (02:32:06) er (02:32:18) Black people are purple in razor release I think (02:32:21) But otherwise all good (02:32:27) I got RELOADED (02:32:28) can u register on EA with one of those? i really wanna get their downloadable shit (02:32:29) So no worries (02:32:38) You need a CD key. (02:32:41) Yeah man, go for it (02:32:43) Im gonna buy it (02:32:44) On release (02:32:52) thats what i thought (02:33:01) guess ill just wait (02:33:10) >buy (02:33:15) Dickbutt, I am disappoint (02:33:22) lol (02:33:24) * Dickbutt wink (02:33:30) * Dickbutt coughs (02:33:33) COUGH (02:33:35) COUGH (02:33:39) SILENCE (02:33:41) MORTAL (02:33:41) yarr (02:33:47) * Dickbutt casts Finger of Death (02:33:50) mortal dick (02:33:52) i buy games (02:33:55) HAWH (02:33:56) HAWH (02:33:56) HAWH (02:33:57) HAWH (02:34:01) Only games I buy are on Steam (02:34:03) dick, butt, and fingers in the same sentence lol (02:34:08) And those deserve my money and they do great deals (02:34:13) Gief me yur steam name (02:34:14) NOW. (02:34:15) :3 (02:34:17) TF2 was 7bux this weekend (02:34:23) omg (02:34:23) Tim "The Teaman" Taylor (02:34:23) steam it up (02:34:38) * @vdgmprgrmr fails to afford games... :( (02:34:47) Get a job (02:34:56) * @vdgmprgrmr is too young to get a job. (02:35:03) If you can't afford 7bux for the best multiplayer game of the past few years (02:35:03) i have no money but im gettin sims ne ways lol, i cant miss that shit (02:35:09) You don't deserve it (02:35:34) wheres my friend invite dickbutt (02:35:44) Wat (02:35:45) Oh (02:35:45) ive yet to play tf2, i hear bout it alot tho (02:35:46) Right (02:35:59) I need your LOGIN name to add you steamdosent do the whole nickname shit (02:36:05) <@vdgmprgrmr> I got TF2 back when we weren't broke and could afford the Box of Oranges. (02:36:12) Oh yeah, it's crazyiak (02:36:23) <@vdgmprgrmr> And I don't pirate from Valve. (02:36:28) <@vdgmprgrmr> I'd never do that. (02:36:30) You can't pirate from valve. (02:36:42) You can, but it's pointless (02:36:42) Yes you can (02:36:45) Pacsteam (02:36:55) And then it only has shitty pirate servers (02:36:57) with hackers (02:37:00) and shit. (02:37:03) Exactly (02:37:11) <@vdgmprgrmr> Valve is too nice a company to pirate from. I refuse to play Valve games without giving them money. (02:37:19) what if u sailed a pirate ship up to valve HQ and stole like, a stapler? (02:37:23) <@vdgmprgrmr> Companies like EA, though... (02:37:25) i'm not that clean, lol (02:37:27) then ud be pirating from them (02:37:30) got a cracked steam version (02:37:35) got some games to download (02:37:36) Fool. (02:37:40) tf2 won't, though (02:37:44) but audiosurf is nice (02:37:45) On a related note (02:37:59) <@vdgmprgrmr> I also don't pirate from indies... (02:38:08) I pirate from indies (02:38:10) just for the lulz (02:38:25) <@vdgmprgrmr> You, Dickbutt, are morally reprehensible. (02:38:25) Not only can I not afford games (02:38:32) I wouldn't be able to pay for them (02:38:37) I live in brazil (02:38:39) Get a job (02:38:42) Oh (02:38:45) Isnt everything (02:38:47) u do syn?? (02:38:47) and don't have a credit card (02:38:48) super expensive (02:38:52) in Brazil (02:38:52) Dickbutt YES. (02:38:57) <@vdgmprgrmr> Dickbutt (02:38:59) <@vdgmprgrmr> please (02:39:00) <@vdgmprgrmr> try to (02:39:01) <@vdgmprgrmr> keep (02:39:04) A Xbox 360 is about 2000$ riet (02:39:09) <@vdgmprgrmr> sentences all in one message. Please? (02:39:09) like a PS3 for R$8000 at launch (02:39:17) * Quit: Eagle (BLELELEL@c-24-56-213-79.customer.broadstripe.net) (Quit: Eagle has quit (Eagle has quit (Eagle has quit (Eagle has quit (Eagle has quit(:O)))))) (02:39:18) Oh god hahahah 8000 dollars. (02:39:20) no (02:39:24) not 8000 dollars (02:39:25) <@vdgmprgrmr> O_o (02:39:26) R$ (02:39:27) Syniphas: Purchase them online. (02:39:28) not US$ (02:39:32) god damn (02:39:35) Zaratustra (02:39:36) lol (02:39:42) Yes? (02:39:44) [21:38] and don't have a credit card (02:39:58) now brb bathroom (02:40:00) wait beside a phone for 4 hours (02:40:06) you will get a credit card (02:40:11) with pre-approved credit (02:40:12) no (02:40:18) I'm 15, lul (02:40:27) oh, you're a baby (02:40:32) right. (02:40:37) you shouldn't be buying things without your parents' supervision anyway (02:40:39) thats just a bigger challenge syn, dont let it stop ya (02:40:49) lol (02:40:58) yeah i'm gonna go get a credit card (02:41:02) right now (02:41:03) brb (02:41:03) I'm 3. (02:41:07) http://www.minecraft.net/play.jsp?user=Lmaoboat&id=3 if this doesn't load, try loading it in IE (02:41:09) Brb changing diaper. (02:41:27) <@vdgmprgrmr> You're 3 and haven't been potty-trained? (02:41:28) hurdle over it with fake IDs and lots of porn (02:41:32) Yea (02:41:36) I sit on my computer all day (02:41:39) Im 250 pounds (02:41:40) <@vdgmprgrmr> That's pretty lame. (02:41:44) lol (02:42:50) Ever (02:42:56) Had your ass itchy inside (02:43:06) And you keep on wiping and wiping and you start to tear the skin (02:43:11) <@vdgmprgrmr> Ever (02:43:11) -plugs fictional ears- (02:43:15) <@vdgmprgrmr> Ever... (02:43:46) <@vdgmprgrmr> Not wanted people to randomly spout stuff that has no relevance and isn't pleasant to talk about? (02:43:54) Then when you do it rip open your asshole and the shit gets inside your wounds and it gets infected and then you have to clean it out with stuff and it burns like a bitch (02:43:57) What was that? (02:43:57) n must be positive. well that's some gay shit (02:43:58) <@vdgmprgrmr> Well, that's what I'm doing right now. (02:44:19) * Dickbutt was kicked by vdgmprgrmr ("Stop it.") (02:44:28) ahahaha (02:44:59) <@vdgmprgrmr> Damn it feels good to do that for a reason other than testing. (02:45:37) http://www.minecraft.net/play.jsp?user=mezo&id=0 <-- area inside the skull is finished (02:46:50) why can't I read v13 maps (02:46:50) Kicking people who deserve to be kicked does ake over for feelings of giult, and if it don't then you know to starve off from kicking a bit longer next time ^.^ (02:47:19) * Join: Dickbutt (xlonewolf8@cpe-74-78-190-68.buffalo.res.rr.com) (02:47:22) ??????? ??????! (02:47:29) <@vdgmprgrmr> Truewolves: I didn't feel guilt. (02:47:35) <@vdgmprgrmr> It was a necessary thing. (02:48:38) aww (02:48:45) he changed the tan brick to wood panels (02:48:53) <@vdgmprgrmr> It's always been wood panels. (02:48:54) omg mezo lol (02:48:59) <@vdgmprgrmr> He told us. (02:49:02) what really (02:49:05) i love the upside down crosses (02:49:06) <@vdgmprgrmr> Yeah. (02:49:08) I assumed it was just light colored bricks (02:49:09) haha (02:49:24) well now my zelda level looks WEIRD (02:50:12) oh well time to spend 20 minutes roding the floors (02:50:45) dont rod floors daidoji, that's sick (02:50:56) ????? ? ??????! ???? ???? I' ??????? ? ????? m ?? ????????????? ?????? ?? (02:50:58) Awhh (02:51:02) It dosent work in here. (02:51:04) <@vdgmprgrmr> Dickbutt! (02:51:11) Hello master. (02:51:13) =( (02:51:15) lol (02:51:34) <@vdgmprgrmr> Try to be more civilized. (02:51:47) yo (02:51:53) forget about your ops (02:51:58) Ja Feurher. (02:52:01) you're not on duty or anything (02:52:16) ops are always on duty (02:52:17) <@vdgmprgrmr> Well, I want things to stay civil. (02:52:20) * Join: Lord_Simpson (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (02:52:21) * Lord_Simpson is now known as Lord (02:52:27) he typed a line of question marks (02:52:33) It was russian font. (02:52:38) we'll survive (02:52:40) * Quit: Lord (chatzilla@cpc3-leic12-0-0-cust740.leic.cable.ntl.com) (Quit: Client Exited) (02:52:40) It doesn't work in Mirc (02:52:42) <@vdgmprgrmr> It was trice in a row he did it. (02:52:42) ;) (02:52:42) That was more spammy then my banner ;.; (02:52:46) even better (02:53:04) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (02:53:15) * TrueWolves wishs that banner fit in the topic... it would look cool there... (02:53:31) <@vdgmprgrmr> *twice (02:53:46) just pretend you dont have ops (02:54:15) sorry, arbitrary abuse of power is a huge pet peeve of mine (02:54:15) Yeah, that helps (02:54:16) I have down Syndrome (02:54:17) <@vdgmprgrmr> ... But if someone is doing things that disrupt the channel, then something needs done. (02:54:23) nobody is disrupting shit (02:54:25) Simple (02:54:35) wait for people to complagn about it (02:54:40) then over look it yourself (02:54:42) * Dickbutt slaps TrueWolves around a bit with a large trout (02:54:44) lol steam dieing erry day (02:54:46) Silence (02:54:48) Mortal. (02:54:54) * TrueWolves blinks (02:54:57) And yes STEAM friends is shitty. (02:55:04) brb tea eff double (02:55:10) uh (02:55:14) It seems to always dissconect when you want to either talk or are in the middle of talking (02:55:19) guys is building bugged? (02:55:20) Yeah (02:55:21) or even better (02:55:25) <@vdgmprgrmr> I wait till I would want to complain about it, then do something. (02:55:26) it won't let me make a bridge (02:55:27) sand and gravel collapses (02:55:30) in the middle of setting up a versus game with bros (02:55:34) lol friends lobby (02:55:43) using sand or gravel dai? (02:55:54) maybe (02:56:06) * Quit: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (Quit: blow it out your asses) (02:56:12) <@vdgmprgrmr> O_o (02:56:14) Lols (02:57:20) Its time to kick ass and chew bubble gum, and I'm all outa gum. (02:58:11) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (02:58:48) * Dickbutt is now known as Prof_Exploitable (02:59:20) * Prof_Exploitable is now known as Dickbutt (02:59:31) Awfully (02:59:38) HOLY SHIT (02:59:52) when did minecraft updatge (03:00:05) Earlier. (03:00:06) <@vdgmprgrmr> About four hours ago, I think... (03:00:08) * Quit: NewMarsEmperor (dmdmanton@220-245-109-197-qld-pppoe.tpgi.com.au) (Quit: Client Exited) (03:00:18) Looks like it was around 19:57 (03:00:37) With present being 21:00, of course (03:00:49) <@vdgmprgrmr> Was it really that recent? (03:00:54) yeah... (03:01:06) <@vdgmprgrmr> Wow, my perception of time today is warped. (03:01:16) Might not be, I was using the time stamp off /topic (03:01:17) mezo u still workin on skull? (03:01:27) * Dickbutt slaps justinforasec around a bit with a large trout (03:01:29) Silence. (03:01:37) ow :( (03:01:57) dick r u british? (03:02:08) Silence or the wrath of the gods will come upon you (03:02:19) im gonna say yes (03:02:22) No, I'm not (03:02:27) I'm German. (03:02:36) * Join: Darkstripe (Insanity@75-104-22-39.cust.wildblue.net) (clones with: Akusai) (03:02:39) is ur name Herman? (03:02:42) by chance (03:02:47) * Darkstripe is now known as Stalin (03:02:47) * Quit: Akusai (Insanity@75-104-22-39.cust.wildblue.net) (Ping timeout: 180 seconds) (03:02:48) Negative Meatbag. (03:02:50) what do you mean justin (03:02:54) damn (03:02:59) the skull inside is "finished" albeit ugly (03:03:06) I flooded your skull (03:03:06) the map is an ongoing thing (03:03:07) * Stalin is now known as Alusai (03:03:12) well mezo it looked like u had started 2 doors inside the skull cave thing (03:03:14) i dont plan to start a new map any time soon (03:03:18) ah yeah (03:03:25) but that large room is finished (03:03:29) id love to see it when u get farther (03:03:31) those are indeed doors which will go somewhere (03:03:33) sure (03:03:39) there's nothing planned in particular (03:03:57) maybe a big sacrafice or worship room or somethin! (03:04:16) all my rooms shall be big (03:04:18) whatever they are (03:04:31) kik ass (03:04:40) might do something on the ceiling in that lava room first (03:04:46) ceiling design is difficul (03:04:46) I really like the forge (03:04:52) oh, for shits n giggles, have a lone bathroom off to the side somewhere (03:05:03) XD (03:05:04) what's the forge (03:05:05) With water! (03:05:10) lol ya (03:07:12) * Join: Haggle (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (03:08:31) did notch say anything bout de-blocking the clouds? (03:08:41) <@vdgmprgrmr> No. (03:08:57) He might make them in to blocks, but I don't think he will have mineing of the clouds... (03:08:59) That be awesome. (03:09:02) May I see the skull map? (03:09:16) how did you get a v13 map into v14 (03:09:24) Also, mining clouds should reveal usable lightning when metals are implamented (03:09:37) It seems to work with most maps Zara normaly (03:09:58) Except for the ones that crash the browser (03:10:08) yeah (03:10:14) they seem to either work or crash. (03:10:18) well i meant making them appear less blocky, i think itd really add to the look of the game (03:10:27) that's... the most useless answer ever. (03:10:28) http://www.minecraft.net/play.jsp?user=finalfight&id=0 (03:10:35) <@vdgmprgrmr> No, he never said anything about that. (03:10:39) <@vdgmprgrmr> And I like the blocky look. (03:10:44) i dont (03:10:45) I don't :D (03:10:46) I think many of the blocky things, like trees, will look less blocky later. (03:10:51) besides the basic blocks (03:10:58) <@vdgmprgrmr> Now that I've gotten used to the blocky blocks again after seeing the offset, they seem to fit. (03:11:11) i dont mind everyhting else, but the cloud blocks r just so much damn bigger (03:11:12) * Join: esper_ylhfqe (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (clones with: Duke[B12]) (03:11:14) <@vdgmprgrmr> As do the trees. (03:11:27) <@vdgmprgrmr> (Except for the tree-tops, they're hideous...) (03:11:37) hes fixing those (03:11:55) he liked my idea of deleting the corners on them (03:12:06) <@vdgmprgrmr> On the trunks or the tops? (03:12:09) tops (03:12:10) tops (03:12:13) Damn you and your crashing map (03:12:28) I think the shape should be randomized (03:12:31) <@vdgmprgrmr> Okay. When I heard you talking about taking the corners off earlier, I thought you meant the trunks. (03:12:39) no lol (03:13:10) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (03:13:25) Slopes would be a nice touch for some things with out losing all that blocky feel in other areas (03:13:47) <@vdgmprgrmr> Yeah, but slopes would probably screw up water code completely. (03:13:56) * esper_ylhfqe is now known as Duke[B12] (03:13:59) <@vdgmprgrmr> Maybe. (03:14:07) Depends how it's handled (03:14:09) v14 didnt break saves vara (03:14:17) cant he seperate the water code? (03:14:39) <@vdgmprgrmr> No, I mean having slopes might not work with the way water works right now. (03:14:45) http://www.minecraft.net/play.jsp?user=mezo&id=0 (03:14:46) there's the skull map duke (03:14:52) ooh (03:15:08) <@vdgmprgrmr> Water works in blocks, so having weird half-block things might just make things... well, weird. (03:15:19) True (03:15:21) This had better not crash me again (03:15:25) any chance he can make the water more realistic, like not blocks or does he not want to? (03:15:27) notch said he had problems with the water code on plants and how they would look like being in an air bubble if placed underwater (03:15:33) Huzzah! (03:15:53) I have a great idea with the water code (03:16:23) I think this would follow with slopes (03:16:26) every block has or has not water, with blocks having water changing in some ways (showing water in air) but blocks that have water that cant rid of the water (03:16:36) * Join: Super-Dot (Super-Dot@adsl-76-236-69-65.dsl.pltn13.sbcglobal.net) (03:16:38) a 0/1 basic switch (03:16:39) popscicle blocks? Genius (03:17:04) So if water somehow ends up in a soild block, the "if water" switch is turned off (03:17:17) I think he wants to keep block water (03:17:19) But for anything else, like slopes, it just shows water where it can (03:17:26) This would keep the water blocky (03:17:36) so waterfall tiles (03:17:42) I think Notch played with that (03:17:55) * Part: Evil-Ville (hurfdurf@cs78249077.pp.htv.fi) (03:18:00) The only problem with that is 1... (03:18:58) A / slope would still allow water in to any square next to it, even parts that look blocked, though that could be changed with some added code, thats when things may get buggy if he does so. (03:19:34) but he can always fix that (03:19:38) rite? (03:19:41) http://www.minecraft.net/play.jsp?user=finalfight&id=0 doesn't load, but doesn't crash (03:19:44) <@vdgmprgrmr> I think it'd be fine if Notch sticks to blocky blocks entirely. (03:20:17) blockity blocks (03:20:36) <@vdgmprgrmr> Blockity blocking blocks, that is. (03:20:44) blickity blockety blue (03:20:54) <@vdgmprgrmr> With boxes. (03:21:09) Yeah (03:21:10) <@vdgmprgrmr> Or maybe cubes and hexahedrons too. (03:21:18) <@vdgmprgrmr> O_o (03:21:25) Just, it could be easyly fixed (03:21:38) Just would take a moderate change to the water code (03:21:47) But an easy to write one. (03:21:50) I say we ditch blocks and go with spheres (03:21:54) XD (03:24:12) <@vdgmprgrmr> I say we try for tesseracts. (03:25:16) Why the heck stick with Elucidean geometry? (03:25:22) <@vdgmprgrmr> Seriously! (03:25:32) 4D!! (03:25:37) It's the new 3D!! (03:25:51) <@vdgmprgrmr> Just like 3d, but plus 1! (03:25:51) qD! (03:26:15) YellowD (03:26:16) <@vdgmprgrmr> How 'bout nD where n=(x+y+z)/3? (03:26:24) Who needs a numbered dimention? (03:26:27) is that math (03:26:35) Who needs a numbered dimention? (03:26:36) When you can have a colored dimention? (03:26:44) Can I put that in my sig (03:26:45) ? (03:26:47) <@vdgmprgrmr> Duke is genius. (03:27:03) I... I think I just explained all physics forever (03:27:03) <@vdgmprgrmr> I vote for blueD. (03:27:15) cyanD ! (03:27:28) f43c21D (03:27:50) <@vdgmprgrmr> No, that's a number TrueWolves. (03:27:58) It's a color in HTML! (03:27:59) <@vdgmprgrmr> (Technically.) (03:28:08) <@vdgmprgrmr> Totally a number. (03:28:13) <@vdgmprgrmr> It just corresponds with a color. (03:28:28) ╬D! (03:28:33) fine then, DarkCyanD (03:28:37) ■D! (03:28:41) Hallo, am back. (03:28:42) !D! (03:28:45) * Quit: Lmaoboat (Lmaoboat@96.241.18.105) (Quit: Client Exited) (03:28:51) *Gasp!* (03:28:52) <@vdgmprgrmr> And Duke again makes amazing advancements in the field of dimensional physics. (03:29:00) *Gasp!*D (03:29:01) We agreed never to speak of !D! again! (03:29:08) >.> (03:29:09) <.< (03:29:12) * TrueWolves slaps TrueWolves around a bit with a large trout (03:29:12) !D!? (03:29:24) lol (03:29:26) <@vdgmprgrmr> /b/D (03:29:27) * Quit: m0bus (kyle.oconn@CPE002129d8a9eb-CM00080d6c1c4c.cpe.net.cable.rogers.com) (Ping timeout: 180 seconds) (03:29:30) <@vdgmprgrmr> O_O (03:29:31) * Join: m0bus (kyle.oconn@CPE002129d8a9eb-CM00080d6c1c4c.cpe.net.cable.rogers.com) (03:29:34) What is this (03:29:35) OH GOD NO (03:29:41) !D! ? (03:29:42) NOT that! (03:29:46) <@vdgmprgrmr> That is some frightening shit, I know. (03:29:51) ... (03:29:57) I'm going to have nightmeres in /b/D now (03:30:00) thanks. (03:30:05) !D!, like dividing by zero... divided by zero (03:30:07) Hay Bee (03:30:15) I have this skull (03:30:19) What should I do to it. (03:30:23) <@vdgmprgrmr> ... 0/0/0*infinity (03:30:24) <@vdgmprgrmr> d (03:30:27) Make a town inside it (03:31:20) String{if/b/=/b/then0*0] (03:31:26) hawh (03:31:29) I dont know coding (03:31:31) For shit (03:31:32) :3 (03:31:33) <@vdgmprgrmr> ... What? (03:31:40) x=x+1 (03:31:45) import /b/ (03:31:46) Python ftw! (03:32:04) Python sux (03:32:07) cuz (03:32:08) i said so (03:32:11) <@vdgmprgrmr> if(/b/>0) {x=0/0} (03:32:38) <@vdgmprgrmr> Wait, I think I forgot a semicolon. (03:32:53) * TrueWolves watchs reality fall (03:33:09) * Dickbutt Kackles evily (03:33:26) <@vdgmprgrmr> So, the universe can thank C++ syntax for its very existence. (03:33:28) THIS PLANE OF REALM SHALL BE MINE, THE GODS SHALL FALL BEFORE MY KNEES. (03:33:36) I SHALL DESTORY WORLDS.... AND CREATE THEM. (03:33:38) * TrueWolves slaps Dickbutt around a bit with a large trout (03:33:43) I can still do that! (03:33:43) <@vdgmprgrmr> They will fall, then your knees will fall? (03:33:44) =D (03:33:46) ... (03:33:48) * Dickbutt tear (03:33:52) ... (03:33:53) * Dickbutt sniff (03:33:53) =D (03:33:56) D= (03:33:59) * Dickbutt BAWWWWWWWWWWWWWWWW (03:34:01) Don't cry! (03:34:02) ;.; (03:34:02) * Quit: Alusai (Insanity@75-104-22-39.cust.wildblue.net) (Ping timeout: 180 seconds) (03:34:10) * TrueWolves offers a cookie (03:34:16) * Join: Darkstripe (Insanity@75-104-22-39.cust.wildblue.net) (03:34:18) I DONT WANT NO COOKIE (03:34:22) * Dickbutt slaps cookie out of hand (03:34:30) * TrueWolves backsteps... (03:34:36) RAAAAAAAAAAAAAAAAAAAAAAAGE (03:34:41) * Dickbutt explodes into a fine powder. (03:35:16) so (03:35:19) ... (03:35:34) lolj/kicantdie (03:35:40) lawl. (03:35:50) wheres my multiplayer (03:35:55) Go code it. (03:36:04) o9 (03:36:06) f9 (03:36:09) 11 (03:36:11) 5b (03:36:19) Le gasp! (03:36:36) <@vdgmprgrmr> You'll have it in ~4.25 years. (03:36:37) * Join: Akusai (Insanity@75-104-22-39.cust.wildblue.net) (clones with: Darkstripe) (03:36:44) NOTCH IS FAT. (03:37:01) Breaking News: Minecraft Multiplayer pushedback to 2015. (03:37:08) D= (03:37:08) fffffffffffffffffffffffff- (03:37:13) * TrueWolves just... dies (03:37:17) * Quit: Darkstripe (Insanity@75-104-22-39.cust.wildblue.net) (Ping timeout: 180 seconds) (03:37:37) And you have to take Valve time into effect (03:37:38) So.. (03:37:41) About 2042. (03:37:48) so does this guy need money or time to get this shit done (03:37:59) Yes (03:38:03) Give him all yur monues (03:38:19) First transfer it to my Paypal (03:38:48) >2042 (03:38:48) >valve time (03:38:48) >implying valve time speeds things up (03:38:48) OHYOU.jpg (03:39:42) * Quit: Akusai (Insanity@75-104-22-39.cust.wildblue.net) (Ping timeout: 180 seconds) (03:39:56) anyone excited for warhammer: space marine (03:40:08) whats warhammer (03:40:17) <@vdgmprgrmr> O_O (03:40:20) HERESY (03:40:22) oh god (03:40:28) i feel sorry for dickbutt (03:40:29) No crsly. (03:40:36) Isnt it that shitty generic RTS? (03:40:39) one day he'll get raped by something and he won't even know what to call it (03:40:56) the RTS isn't generic nor is it shitty, but it still pales in comparison to the book series (03:41:00) which is what it was based off of (03:41:16) if you want generic shitty RTS, go play DS RTSes (03:41:25) also warhammer 40k firewarrior (03:41:33) also ds has no rts (03:41:37) its al TBS (03:41:47) nope, ther's some RTS (03:41:49) they just suck though (03:41:57) * Join: C (chatzilla@pool-98-110-194-10.bstnma.fios.verizon.net) (03:42:02) Im fine with my SINS (03:42:07) really i thought only the homebrew one was a rts (03:42:37) nope, DS has a few retail RTSes (03:42:43) infact, one was released just a few days ago (03:42:51) can you even name one? (03:42:54) Spectral Force Genesis (03:43:01) ............................................................................. (03:43:06) i shall investigate (03:43:07) * Quit: Haggle (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (Ping timeout: 180 seconds) (03:43:09) though, didn't play that one (03:43:15) there was a robotics one I played, it was interesting (03:43:26) can't remember the name of it (03:43:31) have you played custom robo arena? (03:43:54) shits awesome (03:44:05) as long as you can survive the text (03:44:25) moar text than hotel dusk i swear (03:44:44) but the gameplay is more fun than pikmen (03:44:53) fah, hotel dusk (03:45:07) that game was a little disappointing (03:45:14) and i couldn't really get into custom robo arena that much (03:45:25) ah right. (03:45:30) Robocalypse was what that game was called (03:46:05) then there's Real Time Conflict: Shogun Empires (03:46:15) aha, right (03:46:18) here's a 'list' of them (03:46:19) http://www.gamefaqs.com/portable/ds/cat_58.html (03:46:23) though some seem to be mistyped (03:46:35) most of the DS RTSes I played were ugly and generic (03:46:51) Warhammer 40k's RTS for PC was far superior in comparison (03:46:59) and damn accurate when it came to the books (03:48:02) * Quit: C (chatzilla@pool-98-110-194-10.bstnma.fios.verizon.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (03:49:31) http://www.youtube.com/watch?v=sf7RTWpjxzs&fmt=18 (03:49:32) Hahaha (03:49:52) * Quit: mezo (mezo@CPE0018f8d6bd6b-CM001bd7aa18f2.cpe.net.cable.rogers.com) (Ping timeout: 180 seconds) (03:51:10) * Join: mezo (mezo@CPE0018f8d6bd6b-CM001bd7aa18f2.cpe.net.cable.rogers.com) (03:52:54) guh finally (03:52:57) converted all the tiles (03:53:14) they'll change next patch (03:54:01) http://ilm.johnnythemidget.com/image/hyrule_005.jpg (03:54:09) just waiting for some grass to grow in a few spots. (03:54:36) <@vdgmprgrmr> Why did you make your camera stand out of wood? (03:54:59) <@vdgmprgrmr> We've already agreed sand is best for that sort of thing. (03:55:11) thats it im building the greatest castle in the history of castle (03:55:17) maybe because I'll use whatever I had activated (03:55:27) <@vdgmprgrmr> Meh, I guess that works. (03:55:29) build mario castle (03:55:35) or peach castle (03:55:37) whatever the fuck it is (03:55:40) fuck dat (03:55:49) mah shit will me way outtasite (03:56:04) Idea for castle: (03:56:15) i await idea (03:56:25) http://mkv25.net/dfma/map-4730-healedabbey (03:56:35) <@vdgmprgrmr> ZOMG "HUGE" LEVEL IS HUGE (03:56:43) Yes, you will need one (03:56:50) what the fuck is all that random as .;,;sd,'asd,s;d shit (03:57:12) <@vdgmprgrmr> Probably ground. (03:57:12) Not a Dwarf Fortress player, eh? (03:57:19) ground debris (03:57:22) that threw me off too (03:57:23) nope (03:57:26) never plaid (03:57:32) ~'s are likely sand, ex cept for the blue ones (03:57:47) i dont see a single ~ (03:57:54) fuck dwarf fortress (03:57:56) t's and "'s are likely plants (03:57:56) fuck you (03:58:00) no u (03:58:15) U is perople, for reasons I don't fully understand (03:58:28) wtf is perople (03:58:49) fuck dwarf fortress (03:58:50) fuck you (03:59:04) It's typing late at night (03:59:11) <@vdgmprgrmr> Why the sudden hostility? (03:59:30) Likely a traumatic Dwarf Fortress related incident (03:59:37) It can do that (03:59:39) that's more like a dwarf city (03:59:49) <@vdgmprgrmr> (I can understand why someone would be hostile to DF, but why so hostile to fellow Minecrafters?) (03:59:56) Well, I modded humans and decided to make a large aboveground castle (04:00:33) .;,,``,`~~~:,`;*/>;`-/ (04:00:37) Some things are still a bit odd for my tastes, though (04:00:51) Damn exterior walls are not thick enough, and the village sucks (04:01:18) And this may be insanity talkin', but I might try to emulate it in Minecraft (04:01:23) <@vdgmprgrmr> .;""```;*@? (04:01:33) fuck dwarf fortress (04:01:38) <@vdgmprgrmr> Duke, that would be tons of epic. (04:01:39) Each z-level would need to be two minecraft levels, and each floor would need to be a level... (04:01:58) 3 (04:02:08) gotta be 2 height for the player (04:02:14) With the new tree tiles I can make proper windows (04:02:33) <@vdgmprgrmr> Yeah, so he would need 3 blocks per z-level in DF. (04:02:40) Shoot, gotta find out how many vertical levels minecraft allows (04:02:45) Also, horizontal levels (04:02:50) 128 (04:03:00) <@vdgmprgrmr> Isn't it 64 vertically for MC? (04:03:07) 64 above sea level (04:03:08) Uh-oh, somebody cut the cake. (04:03:09) Some B12 fellas wanted to make a converter for Infiniminer, but it was too small of a map (04:03:14) but you can remove the ocean with block placement (04:03:15) ok i didnt see that i could scroll the DF picture (04:03:29) my castle will make that one look pussy (04:03:35) or at least dam it off then redig (04:03:38) real talk (04:03:45) Wait, so the ocean and invincible blocks on the sides allow 64 levels above them? (04:03:53) kobold tiem now? (04:04:02) Sweetness (04:04:16) <@vdgmprgrmr> ... (04:04:43) I would need a good 30 minecraft levels to make it, and only a good twenty for the underground parts. (04:05:16) oh (04:05:22) guess it just is 64 total (04:05:38) just counted from my manly camera tower and dug straight down (04:06:11) Crap, the y axis would need 200 tiles (04:06:30) 220 for the x axis (04:06:41) <@vdgmprgrmr> :( (04:06:45) 64m seems kind of limiting (04:06:57) not very mountainous! (04:06:59) I should ask for more sky levels before attempting this (04:07:13) <@vdgmprgrmr> You might be able to get over 220 on the horizontal... (04:07:34) Damn this is going to fill a map (04:07:44) the default size is 256x128 (04:07:51) or wait no (04:07:58) What of the large map? (04:07:59) 256x256 (04:08:11) my zelda plan is 256x128 though (04:08:22) and it certainly fills up the entire width (04:08:25) I can play the new version now! (04:08:30) And it's so good <3 (04:08:47) So that is the normal map size, what of the large map size? (04:08:50) I love how granite and sand sink to the bottom when you build (04:08:58) I'm not sure I do (04:09:01) Gravel not granite (04:09:07) *gravel (04:09:14) I'm kind of torn, on one hand it's easy to fill pits now (04:09:16) This calls for some testing (04:09:20) And I can load levels now O_O (04:09:24) Guys guys (04:09:29) Which levels do I need to play (04:09:33) I need to catch up (04:09:47) On all the awesome that people have made (04:10:24) back (04:10:29) still busy though (04:14:14) whew (04:14:23) just finished another addition to my map (04:15:10) Multiplayer... (04:15:24) We can start teams of like 16 people to construct anything of awesome. (04:15:28) yeah (04:15:35) whole citys we can just live in for an hour a day (04:15:41) ... (04:15:41) hell (04:15:44) D&D (04:15:48) for anyone who wants to see ... (04:15:50) http://www.minecraft.net/play.jsp?user=TerribleTrioJoe&id=0 (04:15:51) MCRP (04:15:51) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (04:15:56) just added a maze (04:15:58) (minecraftroleplay) (04:16:12) <@vdgmprgrmr> One of my friends actually said, "Dude, this could totally work for a visualization for D&D" when I made him play it... (04:16:52) theres just one problem (04:16:55) best effect if you use shortest rendering distance (04:16:59) yeah (04:17:04) it takes time (04:17:11) but more people = less time taken (04:19:26) whoa, does R always take you to the same spot now? (04:19:33) yeah (04:19:40) he said don't get used to it (04:19:47) ok (04:20:14) omg 2 people dominate the convo lol (04:20:39) ... (04:20:49) If I hear 'blockland d&d' one more time I will (04:20:51) and I mean it this time (04:20:56) I will kill the person who said it (04:21:01) it's a good idea but it won't work (04:21:15) eh, I'd use it mostly for intresting maping (04:21:19) and not quite D&D (04:21:25) to strict in mapping terms (04:21:43) mapping is good :D (04:22:37) yes (04:22:43) Mapping 3D is GREAT (04:22:59) lol nice plane duke, never seen one b4 (04:27:41) anyone try to get thru my maze? (04:27:50) i cheated joe... :( (04:28:01) lol, i knew that was bound to happen (04:28:05) :D (04:28:11) * TrueWolves is still trying (04:28:26) i like them on paper, but when i cant see shit i get frustrated (04:28:34) its a lot easier than the castle maze i built (04:28:48) that was a 25x25, 5-level maze (04:28:58) included stairs up and holes to drop down (04:29:00) :( (04:29:07) lol my god (04:29:10) ur evil (04:29:12) but it got lost, cause I made it in the old version (04:29:24) what, before saves? (04:29:27) yeah (04:29:31) oh man (04:29:35) eventually I will do a remake (04:29:44) at least of the idea (04:29:53) good thing i only found out about minecraft yesterday lol (04:29:59) * Join: JMar (nicholas.j@prx7.tnz.myschools.net) (04:30:02) and by the way, trees grow underground lol (04:30:11) wat. (04:30:13) oh wow lol (04:30:19) i have an underground cave (04:30:29) and I put a tree in it a while ago (few hours) (04:30:31) we need tot ell notch that, its gotta be a bug (04:30:32) it is still there (04:30:35) oh (04:30:46) i thought it was generated there (04:30:55) nah (04:30:57) thad be insane (04:30:58) * Quit: JMar (nicholas.j@prx7.tnz.myschools.net) (Quit: Client Exited) (04:30:59) i don't think trees behave like bushes (04:30:59) so (04:31:01) yeah (04:31:07) the trees will stay underground (04:31:12) actually ... I should generate a new map, haven't since I started working this one (04:31:20) so I can see the new stuff (04:31:27) eh (04:31:35) mostly just sand, gravel and ores (04:31:39) and trees (04:31:47) yeah my map has no ores (04:31:50) I added trees (04:31:55) im affraid my map will be useless come survival mode, no ore (04:31:56) and sand / gravel (04:32:11) sand is nice (04:32:27) it'd have helped me buinding my house (04:32:33) building* (04:32:46) made it minutes before the lastest release lol (04:34:46) when we can mine ore im gonna build a killer robot army (04:35:25) all of minecraft will bow before the 9 foot steel kittens at ym command (04:35:28) with laser eyes (04:35:31) my* (04:36:27) the cute little claws will be tipped with arsenic... (04:37:18) i'll refine the ore and make microchips (04:37:23) become rich (04:37:32) and buy your army (04:37:37) oh fuck lol (04:38:24) uh, before u buy my army, im gonna need to buy it's microchips off of u (04:38:40) need them to control the kittens from my fortress of doom... (04:39:00) ontop of Mt. Evil (04:39:15) TerribleTrioJoe, I just finished exploring yours (04:39:17) It's great (04:39:27) * Super-Dot is happy that he can load levels now (04:39:38) ditto super (04:39:40) I also cheated on the maze :P (04:39:45) lol (04:40:09) what maze (04:40:10) link (04:40:22) I was trying to beat it, but the mouse looking was being annoying (04:40:36) http://www.minecraft.net/play.jsp?user=TerribleTrioJoe&id=0 (04:40:45) There's a hedge maze somewhere in there (04:41:16) near the castle i think (04:41:42) near the dark castle (04:42:12) * Quit: Scamper (scamper@p5B26F41D.dip.t-dialin.net) (Quit: Client Exited) (04:42:19) * TerribleTrioJoe tries to find lava on my new map (04:42:41) I can't beat it (04:42:41) Walk towards where it's hotter (04:42:54) * Join: Eagle (BLELELEL@c-24-56-213-79.customer.broadstripe.net) (04:42:55) u must be a lil pissed bout the wood tile joe, ur fortress is now a giant boat house lol (04:43:06) wb eagle (04:43:10) Hey (04:43:13) lol (04:43:27) What's the link to the latest version of the community map? (04:43:29) yeah sorta (04:43:35) I wanna explore that one next (04:43:38) should be on forums super (04:43:48) i made the thread for it (04:43:49) yay i found lava (04:44:12) woop (04:44:13) man (04:44:17) Ah, there it is (04:44:22) my house got nothing on this boat house (04:44:27) seriously (04:44:31) lol (04:44:36) thats sad syn (04:44:45) http://www.minecraft.net/play.jsp?user=Syniphas&id=1 (04:44:51) for who didn't see it yet (04:45:04) justinforasec, did you see the finished basement? (04:45:24) um (04:45:26) TREE MAZE (04:45:27) i saw a basement (04:45:51) * Quit: WickedbitWed (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (Ping timeout: 180 seconds) (04:49:35) does anyone here know java? like could u edit the game if u were allowed to? (04:49:44) I know java (04:50:11) u think its possible to edit the ground below sea level in my old map to put ore in it? (04:50:24) like randomly generated ore like it was a new map? (04:50:32) i don't think so (04:52:15) it might be (04:53:02) i hope so, but i guess getting notch to do it is a whole other thing (04:53:07) i don't know how notch coded the game, but it might just involve changing random store tiles to stone + ore tile type (04:53:18) *random stone tiles (04:53:21) ya (04:53:37) doesnt sound too hard (04:53:55) D: I struck gold (04:54:07) lol (04:54:08) and then I struck lava (04:54:09) kool (04:54:12) fffffff (04:54:13) lol (04:54:22) lettme guess (04:54:23) does lava eat gold or something? (04:54:27) Well (04:54:27) you were digging upwards or something (04:54:31) so it immediately came at you (04:54:35) Yeah. (04:54:40) It filled the mine. (04:54:43) oh (04:54:44) :/ (04:54:52) It was more diagonal (04:54:56) okay though (04:54:56) but whatever (04:54:57) discussion time (04:55:00) SURVIVAL GAMEMODE (04:55:00) can u get rid of lava like u can water? (04:55:03) what happens should you die? (04:55:09) you respawn (04:55:11) would you get kicked off the server? or removed until the game was over? (04:55:11) with no inventory (04:55:20) of course, but this is a multiplayer game (04:55:24) you know the hard part about this zelda project isn't the building the rooms, it's clearing the landscape of mountains. (04:55:30) <@vdgmprgrmr> Oh man that is a good question. (04:55:33) the game doesn't restart (04:55:35) Hm (04:55:38) <@vdgmprgrmr> I never thought of what dying would be like in MP. (04:55:47) You become a spectator? (04:55:47) you probably should be banned from respawning, but still 'remain' in the game (04:55:51) spectator, right (04:55:59) <@vdgmprgrmr> Yeah, that's what I would do. (04:56:00) or perhaps you could become a little animal which follows a character or such (04:56:08) Or an enemy. (04:56:11) >D (04:56:17) wait we gotta know if survival mode is just last the longest or what first (04:56:22) yeah (04:56:27) we might have a Deathmatch mode (04:56:28) You're game is screwed, so why not bring your teammates down with you? (04:56:31) <@vdgmprgrmr> Maybe make it so that when someone dies, the players on that team have to do something to bring them back. (04:56:33) where the goal is to Destroy your Enemies (04:56:41) ok (04:56:43) Ooh. I likey. (04:56:46) They have to sacrifice to the heathen gods. (04:56:54) One teammember for another. :P (04:57:00) lol (04:57:03) lol (04:57:09) fuck that would get people pissed at eachother (04:57:12) XD (04:57:14) nah, they have to pay an amount of gold or something to get them nack (04:57:19) 'gold' or other resources (04:57:21) like rare gems (04:57:21) *back (04:57:22) or such (04:57:28) you might even have to...t (04:57:29) <@vdgmprgrmr> Yeah, like that. (04:57:30) trade (04:57:31) food, sacrafice food (04:57:31) with the enemies... (04:57:33) 5 blocks of gold (04:57:34) or (04:57:38) 10 blocks of coal (04:57:39) speaking of (04:57:40) or something (04:57:46) there might be a few 'modes' of survivor (04:57:48) like team survivor (04:57:51) the real ancients never threw away gold to the gods (04:57:52) or free for all survivor (04:57:53) <@vdgmprgrmr> Or make it so the game randomly places some sort of gem somewhere in the underground of the map, and you have to find the gem to bring them back. (04:57:54) * Join: WickedbitWed (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (04:57:57) Is there an exchange rate for ores? (04:58:00) vdgmprgrmr: that's uh (04:58:03) actually pretty difficult (04:58:08) since maps can be HEUG (04:58:13) <@vdgmprgrmr> Well, yeah. (04:58:19) <@vdgmprgrmr> That's sort of the point. (04:58:19) by the time they found it (04:58:25) which would have 1/100 odds (04:58:28) "Hey guys, I found the gem-"LAVA (04:58:35) <@vdgmprgrmr> You could make it so it hides it somewhere close to the place the guy died. (04:58:36) the player probably left and joined a different server (04:58:38) maybe they have to build something from a mineral to get a teammate back (04:58:43) or even to get god powers (04:58:45) true, but what if it's under lava? (04:58:51) Lava would screw up the game if the gem (04:58:52) yeah (04:58:52) <@vdgmprgrmr> It doesn't hide it in laval. (04:58:54) <@vdgmprgrmr> *lava (04:58:58) It hides under it. (04:59:02) Dig up, z0mg lava (04:59:10) What if a teammate floods the cave that holds it with lava (04:59:14) <@vdgmprgrmr> Or... (04:59:27) are yous talking about respawning? (04:59:27) Perhaps it just puts it on the surface. (04:59:34) Which may or may not be good. (04:59:38) Since it might be on the middle of a lava pit (04:59:38) <@vdgmprgrmr> Make it so that one of the enemies suddenly comes into the possession of this "gem" when a player dies, and you have to kill that enemy to get him back. (04:59:41) (build a bridge to get it) (04:59:45) wicked: getting a teammate respawned (04:59:48) <@vdgmprgrmr> Instead of hiding it. (04:59:51) Nah, that's just as bad as the respawning. (04:59:55) er (04:59:59) killing an enemy to revive a teammate* (05:00:03) i suggest the gem thing (05:00:03) but (05:00:06) if the enemy gets the gem (05:00:09) you spawn on their team :P (05:00:09) Maybe if you kill enough enemies (05:00:15) waiting to respawn in games already sucks (05:00:15) You can bring somebody back (05:00:18) <@vdgmprgrmr> Yeah, I like the gem thing most. (05:00:19) make a metal suit to stay in lava a lil while? (05:00:28) it would suck completely if you were dependent on other players to respawn you (05:00:28) maybe keep ur head above it (05:00:35) <@vdgmprgrmr> Hiding it above ground would probably be best. (05:00:39) because other players can be dicks (05:00:42) That's what we're talking about (05:01:06) <@vdgmprgrmr> If you're playing with dicks you're playing with the wrong people... (05:01:15) This is supposed to be a 'team game' (05:01:17) at least (05:01:18) on team survivor (05:01:23) O.o Has anybody seen floating blocks randomly generated? (05:01:24) I don't see what a system like that would add to the game anyway (05:01:28) Or am I the first? (05:01:37) I have not seen such, eagle (05:01:39) well, it really depends on what we want to do with the 'team survivor' mode (05:01:46) how would you handle someone dying (05:01:49) <@vdgmprgrmr> I have, Eagle. (05:01:55) instant respawn and permo death are the two opposite ends (05:01:58) I can't wait for the first 20person+ self seffecent city (05:02:00) why not just like, have a post that the players establish as a respawn point (05:02:04) Okay, so it's not just me. (05:02:14) and if the post gets destroyed the team loses (05:02:26) remember, wicked, this game mode is survivor (05:02:31) <@vdgmprgrmr> Because we don't want people to be able to just be like "Meh, I'll just respawn." (05:02:31) the point is apparently to stay alive the longest (05:02:38) ah (05:02:42) Can servers be password protected? (05:02:44) aahhhhh (05:02:46) I see (05:02:47) Proubly (05:02:47) Eagle: i presume so (05:02:58) Then as long as only us know that password (05:03:04) Then we should have dick teammates (05:03:07) *shouldn't (05:03:09) >>; (05:03:12) dickmated (05:03:16) *dickmates (05:03:17) lol (05:03:29) don't you mean Dickbutts (05:03:32) sounds like a gay navy (05:03:34) <@vdgmprgrmr> ... What is ">>;"? (05:03:38) it's a face (05:03:42) Looking to the right (05:03:42) haha (05:03:46) anyway (05:03:49) <@vdgmprgrmr> That looks nothing like a face... (05:03:50) while sweating (05:03:54) as the president of the 'we want to have gay sex with notch' fan club (05:03:57) I thought it was a frowning mustachioed man (05:04:04) winking (05:04:04) XD (05:04:07) lol (05:04:08) i have to tell you, justinforasec, about the gay possibilities of dickbutts (05:04:16) oh god lol (05:04:25) haha (05:04:29) WHO CALLETH ME. (05:04:32) plugging my fictional ears again... (05:04:36) Gay possibilities of dickbutts (05:04:39) that doesn't help, justinforasec (05:04:41) this is the internet (05:04:44) you can still see everything (05:04:45) I acutally (05:04:47) compared to straight possibilities of dickbutts (05:04:49) ? (05:04:49) Had a really good dump earlier (05:04:50) I mean (05:04:51) thats why i said fictional (05:05:04) I couldnt crap the whole day and it felt sooooo good, you guys know right? (05:05:10) Eh (05:05:14) :( (05:05:15) Right? (05:05:16) butts needn't always be male (05:05:24) :O (05:05:30) <@vdgmprgrmr> Oh my god, Dickbutt. (05:05:31) But buttsex is groosss (05:05:37) man that took a while (05:05:38) Hawh (05:05:41) buttbuttsex is gross (05:05:46) Haw (05:05:49) ))<<>>(( (05:05:55) * Dickbutt flexes his muscles (05:05:57) what (05:05:57) <@vdgmprgrmr> WTF is that? (05:06:01) I'm a level 80 DK (05:06:05) back and forth forever (05:06:14) <@vdgmprgrmr> O_o (05:06:15) ahhhhh! (05:06:16) IT CANNOT BE UN-SEEN (05:06:20) Kill it with fire! (05:06:24) XD (05:06:24) * Part: Dickbutt (xlonewolf8@cpe-74-78-190-68.buffalo.res.rr.com) (05:06:24) http://ilm.johnnythemidget.com/image/hyrule_006.jpg (05:06:27) effot zone (05:06:30) Thar be no fire in the sea! (05:06:32) yar (05:06:34) ^first time I ever used that smiley (05:06:37) deleted a mountain and cleared a huge swath of land (05:06:43) Oh what the (05:06:45) totally appropriate though (05:06:47) Dickbutt left (05:06:52) <@vdgmprgrmr> Yeah, he did... (05:06:55) Oh god. (05:06:57) Big pathway. (05:07:08) you will be legendary after this... (05:07:14) * Join: fartron (kish@68.45.219.229) (05:07:15) that does not look like hyrule? (05:07:16) each of those pillars represent a screen on the zelda map (05:07:21) oh man why do i start in the same place every time now (05:07:22) :O (05:07:23) this is terrible (05:07:24) it sure as hell does (05:07:28) or will. (05:07:36) yeah fart, annoying as hell, that (05:07:36) Guys! (05:07:38) http://ilm.johnnythemidget.com/image/hyrule_005.jpg (05:07:50) holy fuck (05:07:54) damn (05:07:56) that's the bit I got done on the far end of the path (05:08:00) that is the awesomesauciest thing ever (05:08:05) Holy fuck sounds like bible sex (05:08:10) Adam and Eve? (05:08:11) I am going to host an acount, that stores the "legend maps" recreation maps of whatever in near perfect detail, and must in more then 1 way be 3d (like him having the doungions) (05:08:16) <@vdgmprgrmr> Are you going to make it so we can actually go in the caves? (05:08:20) yes (05:08:21) <@vdgmprgrmr> 'Cuz that would be epic. (05:08:24) He is (05:08:24) <@vdgmprgrmr> Awesome. (05:08:26) :DDDD (05:08:27) there's plenty of room (05:08:30) that's why he will be legnedary (05:08:31) * Join: Dickbutt (xlonewolf8@cpe-74-78-190-68.buffalo.res.rr.com) (05:08:37) Woopsie me, wrong button (05:08:38) There he is (05:08:41) Zelda, 3D, INTERACTIVE (05:08:42) I might have to make the stairs going down a little longer depending (05:08:44) <@vdgmprgrmr> And what of the temples? (05:08:44) i love dark chocolate and minecraft (05:08:45) but I can fit it (05:08:52) how many tiles big is the original zelda map? (05:08:57) Tehehe dark "chocolate" (05:08:57) 256x128 (05:09:08) how big is MC? (05:09:13) bigger (05:09:13) how big is the largest map (05:09:18) 1280x1024 (05:09:23) HOLY SH (05:09:23) :O (05:09:25) the default map is 256x256 which is what I started on (05:09:28) http://ilm.johnnythemidget.com/image/zeldaoverworld_grid.png (05:09:38) I made a grid overlay to make planning easier (05:09:41) <@vdgmprgrmr> Is the "huge" map really rectangular? (05:09:43) purple grid is one screen (05:09:55) Daidoji can we see a WIP? :) (05:10:01) Take this. Its dangerous to go alone. (05:10:09) http://ilm.johnnythemidget.com/image/hyrule_001.jpg (05:10:11) 1-6 (05:10:12) also, 404 (05:10:17) use a proxy (05:10:20) O Firefox n�o conseguiu localizar ilm.johnnythemidget.com. (05:10:25) what (05:10:34) i need a proxy? (05:10:37) bah (05:10:41) my host doesn't like DIRTY NORWEGIANS (jk) but a few european countries are blocked from it for some reason (05:10:44) the host has no idea why (05:10:48) the green of treetops, it is placeable? (05:10:50) okay, uh (05:10:53) could be isps banning johnnythemidget or whatever (05:10:55) i'm nowhere near those (05:11:23) yeah you can use the tree things like shrubs if you want (05:11:36) also the new minecraft runs way slower for me now (05:11:42) Me too. (05:11:43) doesn't for me (05:11:49) It doesn't even run in Chrome anymore. (05:11:55) I used to could run it with vis distance at 3 now I've got to cut it to 2 (05:11:58) I have to default to IE. D: (05:12:04) Bai guises (05:12:06) ill beb ack (05:12:10) You just got back (05:12:11) ciao mr butts (05:12:12) tommarow of course. (05:12:21) Bye (05:12:23) ms dicks? (05:12:28) Oh I almost forgot. (05:12:35) I need to idle on TF2. (05:12:39) :3 (05:12:48) MS Dicks, microsoft's new font (05:13:06) sauce pl0x (05:13:34) ?_? (05:13:51) okay, uh (05:13:56) i loaded the giant map (05:14:03) which one is the starting screen (05:15:17) Nevermind, found it (05:15:18) I struck gold again! (05:15:19) :D (05:15:35) Why the spy could be anyone of us! (05:15:40) <@vdgmprgrmr> Is MC's grass starting to look a bit like it has dust on it now to anyone else? It seems like it has a light gray film over it compared to the rest of the stuff. (05:15:45) It could be me, it could be you, it could even be- (05:15:47) *shotgun headshot* (05:15:55) Wait... (05:16:05) Man that was perfect timing. (05:16:06) <@vdgmprgrmr> Same with the water... (05:16:07) WOAH WOAH WOAH (05:16:10) How are you going to do doungions if each one is 100x100 spaces sometimes? (05:16:14) I didn't even know Dickbutt was going to say that (05:16:17) it was obvious (05:16:22) Hes the enemy spy. (05:16:24) he's the red spy (05:16:26) watch (05:16:32) He'll turn red any second now (05:16:32) he'll turn red any minute now (05:16:37) (Ha) (05:16:43) Aaannny second now (05:16:43) any... second... (05:16:43) Oh wait, thats just blood. (05:16:46) SEE? (05:16:48) RED! (05:16:54) oh that's blood (05:16:57) Then we still have problem (05:17:02) Big problem... (05:17:14) <@vdgmprgrmr> KILL, KILL (05:17:22) So whos ready to find this spy? (05:17:25) right behind ya... (05:17:29) DUN (05:17:29) DUN (05:17:30) DUN (05:17:31) stabstabstab (05:17:32) DUN (05:17:33) stab stab stba (05:17:36) DUN, DUN DUN DUN. (05:17:42) Team Fortress 2 (05:17:47) Ah Le Pette Flour (05:17:49) Now on PC and Xbox 360 (05:17:59) Whatever that french shit is. (05:18:16) Did any of you manage to kill a red spy around here? (05:18:16) in english, it means (05:18:18) No? (05:18:20) GENTLEMEN. (05:18:23) Then we still have a problem. (05:18:26) "And a knife." (05:18:38) Now listen up boy'o, or pornography of your mother will be your second worst problem today. (05:18:42) :v: (05:18:54) What's funny is that he was the red spy (05:19:04) * Dickbutt is now known as Dickbutt|Idling_in_TF2 (05:19:09) G'night (05:19:13) My gay lovers. (05:19:14) night (05:19:15) Why Idling? (05:19:19) Because (05:19:19) Man oh man the community map is so awesome (05:19:23) I feel not to wait (05:19:26) for shitty system (05:19:32) Super-Dot can you link me to the lastest one? (05:19:46) http://minecraft.net/play.jsp?user=Jpn777&id=3 (05:20:11) remember to save and post the new link if yall edit (05:20:16) ont he forums (05:20:20) What ores are there? (05:20:37) its an old map eagle (05:20:37) Gold, Copper, Coal? (05:20:46) I meant for the whole minecraft (05:20:52) oh (05:21:42) * Join: Jesse (Jesse@csdsl254.btc.fone.net) (05:22:06) hey jesse (05:22:11) hy (05:22:13) *hey (05:22:15) What was the last addition, Super-Dot? (05:22:18) <3s the man with the sword (05:22:23) that ones new (05:22:36) I don't know; this is the first time I've explored it (05:22:44) I wasn't able to load levels before (05:23:09) * Part: zaqu (opera@naprouter1.jetstream.net) (05:23:45) Jesus this is a lot of gold (05:24:03) wow the fixed spawn is kind of annoying, takes me forever to get back to my castle if i get stuck now (05:24:13) same (05:24:46) It'd be nice to have a set point, or a set-able point rather (05:24:55) He said he's adding that (05:25:10) * Obnubulation dances (05:25:12) anyone else wish we didnt bob when floating in the water? (05:25:25) * Obnubulation hasn't noticed (05:25:30) I don't really have any problems with the water physics (05:25:45) i just hate bobing when im trying to build (05:25:48) Other than when it floods everything you've worked on (05:26:33) is anyone working on the community map right now? (05:27:07) just exploring (05:27:16) So where is this community map? user=Jpn777&id=3 it looks like? (05:27:39) the latest is on it's forum thread (05:28:37) * Join: Roras (chatzilla@weston-69.65.82.184.myacc.net) (05:28:48) Anyway, I'm not just complaining, the new update is a huge improvement overall (05:28:50) :D (05:29:05) hey roras (05:29:38) hiya\ (05:29:48) hey jesse, hey justin (05:29:54) yo Roras (05:29:58) how is all? (05:30:00) I still haven't found any gold (05:30:06) ?? (05:30:08) was it included in the new update? (05:30:12) in minecraft? (05:30:17) yeah (05:30:17) Yes (05:30:17) it updated? (05:30:20) :O (05:30:20) yeah (05:30:23) <@vdgmprgrmr> Yep. (05:30:27) I found a giant block of gold in mine. (05:30:35) nice (05:30:36) *gold ore (05:30:37) :D (05:30:40) Huge map is awesome (05:30:44) Well, twice (05:30:46) In a row (05:30:50) i got on a high mountain, it looks sweet (05:30:54) Lava killed the first time though (05:31:01) cool (05:31:13) *killed the cave the first time though (05:31:19) haha woops, I flooded a huge cavern (05:31:23) when yall talk about huge maps u just mean fog right? or did he really make diff sized maps? (05:31:35) ? (05:31:37) hit generate new map (05:31:40) there are size options (05:31:43) small medium and huge (05:31:44) Those are different size maps (05:31:44) oh, shit (05:31:52) cool (05:32:09) im guessing huge is bigger than old map (05:32:16) it's huge (05:32:17) lik (05:32:22) huge really is huge. It doesn't increase map depth unfortunately (05:32:24) *like (05:32:30) 16 times bigger in volume (05:32:33) the view distance doesn't cover it (05:32:36) geebus (05:32:50) If you make a tall tower to the top of the map and look out (05:32:54) you can't see all of the map (05:32:55) llol (05:32:55) my map is defunct lol i worked so hard on it... (05:32:57) im (05:33:01) i cant (05:33:05) i have to do hw (05:33:15) :( roras (05:33:17) oh man, the cave system through the well in the community map is awesome (05:33:32) yeah? (05:33:36) We need to be able to make signs (05:33:39) "DO NOT DIG" (05:33:44) "UNDER PENALTY OF LAVA" (05:33:47) thats boring (05:33:48) LOL (05:34:04) signs are an idea that we've already discussed (05:34:08) :O (05:34:10) Verdict? (05:34:13) 'yes' (05:34:18) Nice. (05:34:24) what about multiplayer damnit (05:34:34) He (05:34:43) 's working on it (05:35:29) heh, signs (05:35:36) will they be editable? (05:35:49) or just like an array of common signs? (05:35:53) <@vdgmprgrmr> Has Notch confirmed signs? (05:36:04) technically, not confirmed it (05:36:15) well i cant play (05:37:00) Notch is adding volcanos next (05:37:08) Have we talked about enemies (05:37:09) did notch say anything about oxygen supply limits for underwater survival mode? (05:37:19) No but it's to be expected. (05:37:25) kk (05:37:33) thats good (05:37:33) What enemies have we come up with? :/ (05:37:38) Lava Imps (05:37:41) err (05:37:43) Fire Imps (05:37:49) Every DF player wants them it seems. (05:37:52) <@vdgmprgrmr> Lava zonbehz. (05:38:24) How about flying enemies? (05:38:28) Water enemies? (05:38:29) <@vdgmprgrmr> And something else we talked to Notch about, but it r sercetz. (05:38:32) how about fat guys in chairs (05:38:35) Hah, spawn point on a tree (05:38:39) GOD DAMN (05:38:42) gold ore (05:38:44) Sercetz? (05:38:46) Oh noez (05:38:47) do trees grow (05:38:47) on the surface (05:38:57) vdgm tell meeee (05:38:58) they do? (05:39:04) BLARGH (05:39:05) secret is dragons (05:39:10) i clicked back to game (05:39:15) it crushed one of them (05:39:17) dragons? (05:39:25) secret is PvP (05:39:28) How about communism breathing dragons. 8D (05:39:39) Oh somebody here will remember that convo (05:39:41) I'm sure (05:39:44) Stalin (05:39:46) Yes. (05:39:47) <@vdgmprgrmr> Nope, those are not the sercetz. (05:39:58) then your secret is pathetic (05:40:24) <@vdgmprgrmr> ;) (05:40:33) there isnt a secret (05:40:33) omg whats up with trees and lagging? (05:40:33) I'll give you icecream. (05:40:34) * Join: Cid246 (cid2463@ip24-255-251-104.ks.ks.cox.net) (05:40:47) trees dont have shadows (05:40:52) :O (05:40:54) they create negative lag (05:41:04) oh...? (05:41:27) just like if you dig on a certain tile theres a whole in the floor like the original version (05:41:34) and if you jump through you fall into the sky (05:42:01) so theyd have to have shdows for that to be fixed? (05:43:31) Ghost enemies (05:43:44) Werewolves that can only be hurt by silver (05:43:54) i think Lenin is more commemorable of than Stalin (05:44:11) lenin at least didnt kill 20 million people for "defying" his commands (05:44:18) wait, notch is making volcanoes? (05:44:31) ya, lenin was a true believe. stalin just played the system (05:44:41) believer* (05:44:51) yussur, comrade (05:45:11) Okoi finished playing the community map (05:45:12) The MINECRAFT logo still uses the old tiles. (05:45:19) I wonder how long I was in there (05:45:26) <@vdgmprgrmr> Yeah, Lenin was cool, and the world would be a better place if he hadn't gotten sick and dieded. (05:45:36) er, no (05:45:37) Deadified. (05:45:42) Stalin was just ruthless and paranoid; that's why he got the job. Lenin did all the foundation work. (05:45:46) Stalin was just lucky. (05:45:50) yuh (05:46:01) <@vdgmprgrmr> Stalin did away with Lenin's "foundation work" (05:46:08) This all started when I said communism dragons. (05:46:13) Lenin didn't get sick; He died because of surgery removing a bullet from his brain. (05:46:14) um (05:46:18) Capitolism Zombies (05:46:26) lol (05:46:33) Socialism (The good kind) ftw. (05:46:37) <@vdgmprgrmr> Lenin was well on his way to easing Russia into a good communistic nation, and then died, and Stalin fucked everything. (05:46:39) haha, Stalin 'got the job' (05:46:43) They start businesses while eating your flesh. (05:46:46) You act like he filled out an application (05:46:55) there is no such thing as a good communist nation (05:47:01) Cuba (05:47:02) But the west wouldn't be like it is today without the failure of the Soviet Union. (05:47:02) <@vdgmprgrmr> Ya der is. (05:47:12) lolcuba (05:47:13) <@vdgmprgrmr> Well, no, but dammit, it's possible! (05:47:23) whats wrong with Cuba (05:47:23) Cuba isn't good no matter what. :/ (05:47:24) * @vdgmprgrmr doesn't know much about Cuba. (05:47:36) People try to escape Cuba. (05:47:38) I get the feeling you guys dont know much about anything (05:47:45) Not a good communist NATION, but you can have a good communist community. (05:47:50) stupid chavez (05:47:56) i get the feeling ur a patronizing ass sparr (05:47:58) chavez = venezuela. (05:47:59) <@vdgmprgrmr> Totally possible to have a good communist NATION. (05:48:00) lol (05:48:07) i forget (05:48:11) and i live in FL (05:48:25) Also, Cuba is only bad because we make it bad. (05:48:29) They can't get good imports from us. (05:48:34) Huh (05:48:44) Our imports don't control their policies. (05:48:44) According to chat logs, I was exploring the community map for a good hour (05:48:45) So no (05:48:47) We embargo'd them long ago. (05:48:55) They aren't bad because of our imports (05:48:58) And that's why I <3 Minecraft (05:49:00) <@vdgmprgrmr> Why did we embargo them? (05:49:02) But our embargo directly effected their quality of life. (05:49:05) If you take anything the U.S. says about another nation seriously, you're a moron (05:49:09) We embargo'd them because of communism. (05:49:12) They allied with the Soviets (05:49:18) Like 40 years ago (05:49:21) Mhmm. (05:49:29) And we're only now (slowly) easing those tensions (05:49:44) they're still trying to kill Fidel I bet (05:49:45) <@vdgmprgrmr> See? Communist country gets fucked because world power #1 says, "We disagree." (05:49:47) That's why in Cuba, all cars are from the 1950's. Because that's when we stopped importing. (05:49:54) Fidel's not in power anymore. (05:50:00) doesnt matter (05:50:10) why do you think they're easing up then (05:50:10) No, Communism fails because it doesn't succeed, or U.S. wouldn't be such a big power. (05:50:22) communist country gets fucked cause people who worked hard to earn their money dont wanna give it away (05:50:29) <@vdgmprgrmr> Wait, did you say communism fails because US succeeds? (05:50:34) yes, haha (05:50:39) <@vdgmprgrmr> O_o (05:50:41) you guys dont know anything, stop typing (05:50:45) It's not coincidence that capitalist countries have the best economies. (05:50:49) fuck off sparr (05:50:50) * TrueWolves slaps Sparr around a bit with a large trout (05:50:50) Sparr, shut the fuck up. xD (05:50:58) I may know how to do that! (05:50:59) Ahahahaha (05:51:05) explain how it isnt a coincidence (05:51:13) And there for I know at /least/ 1 thing (05:51:20) Capitalism > Communism (05:51:20) let me here your grand economic theories (05:51:27) *hear (05:51:27) <@vdgmprgrmr> Communism > Capitalism (05:51:34) Yeah (05:51:36) If it worked (05:51:40) LET ME TAKE YOUR GOODS FOR MOTHER RUSSIA SO GOVERNMENT BETTER. WHAT? YOU WANT TO KEEP YOUR GOODS? WELL THEN YOU DIE. (05:51:49) hm, caps (05:51:55) <@vdgmprgrmr> Russia was not a good example of communism... (05:51:56) It's for the effect. (05:51:57) I'd like to point out that USA's econ' isn't doing all that well at the moment (05:51:58) looks like you're trying to deflect that you may be wrong there (05:52:15) If Russia wasn't a good example of communism, nothing is. Russia did the most. (05:52:17) I'd like to point out that nobody's economy is doing well at the moment (05:52:32) <@vdgmprgrmr> And the point of communism isn't to make government better. (05:52:33) cept for north korea (05:52:34) >_> Recession irrelevant to government style conversation. (05:52:43) north korea got all the bombs (05:52:47) lol (05:52:48) No, (05:52:55) <@vdgmprgrmr> Communism is not a government style... (05:52:55) North Korea's government is utterly repulsive. (05:53:03) Yeah, it is. (05:53:04) <@vdgmprgrmr> It's an economic system. (05:53:08) true (05:53:10) Both. (05:53:10) but (05:53:12) <@vdgmprgrmr> Nope. (05:53:13) yeah (05:53:15) nvm (05:53:34) so communism is in Minecraft now right (05:53:38) what (05:53:40) <@vdgmprgrmr> ??? (05:53:44) Oh right (05:53:46) the dragons (05:53:47) Well, -technically-, you're right, but no communist nation would ever succeed without an autocrat. (05:53:51) when you mine ore it gives it to everyone else evenly (05:54:05) on a team (05:54:10) no everyone (05:54:14) not if ur individual (05:54:15) even people that arent playing (05:54:16) That's like saying education is communist (05:54:23) maybe....it is (05:54:24) Everybody gets equal education (05:54:31) therefore communism? (05:54:33) that isnt true (05:54:34) No, more money = better school (05:54:35) Well (05:54:40) It may not be true (05:54:40) <@vdgmprgrmr> Not everyone gets the same education. (05:54:41) but it's law (05:54:44) see you guys are dumb as bricks (05:54:49) come back when you go through school (05:54:53) The education laws in the U.S. are more socialist. (05:54:59) I meant everybody in one school (05:55:02) Everyone needs to have an education to make society better. (05:55:09) Not comparing New York schools to Mexico schools (05:55:14) lol (05:55:46) man I sure burned through the bottom ro (05:55:47) row (05:55:56) http://ilm.johnnythemidget.com/image/hyrule_007.jpg (05:55:56) Pics? (05:55:58) Oh. (05:56:01) <@vdgmprgrmr> Sparr, just for clarification, who are you calling "dumb as bricks"? Or just everyone in the room 'cept yourself? (05:56:20) yes (05:56:28) <@vdgmprgrmr> That's a bit mean... (05:56:33) Arrogant. (05:56:33) well you're a bit dumb (05:56:36) And egotastic. (05:56:44) egotistical (05:56:49) <@vdgmprgrmr> Arrogant for sure. (05:56:50) annnnd (05:56:53) I wasn't trying to make sense. (05:56:55) he was arguing with u sparr (05:56:56) I'm getting a bit anoided finaly. (05:56:58) (ego-tastic)++ (05:56:59) I meant egotastic. (05:57:00) of course not *pats head* (05:57:10) john romero is egotastic (05:57:20) I wish IRC had !voteban. (05:57:28) :D (05:57:30) <@vdgmprgrmr> ... Hey, you guys, this communism discussion was fun, where did it go? (05:57:32) egotastic is a portmanteau (05:57:32) sparr is the greatest man in here (05:57:35) I'd just say !votekick (05:57:42) IRC is not a democracy! (05:57:45) You lost the discussion (05:57:46) do you guys even know who he is (05:57:48) i dont like it vdg (05:57:52) gets people pissed (05:57:52) It's not any form of government! (05:57:54) You Fail. (05:57:54) It's a chat! (05:57:57) Okay, for communism's sake, southeast asia is the perfect example. (05:57:57) <@vdgmprgrmr> IRC equals dictatorship. (05:57:58) it's SPARR. (05:58:00) the guy. (05:58:01) <@vdgmprgrmr> GRR!!! (05:58:01) that man. (05:58:02) First, communism RUINS the fuck out of it. (05:58:07) Then, Capitalism helps it severely. (05:58:09) * @vdgmprgrmr stomps feet. (05:58:15) haha, you're a moron (05:58:23) sparr you know what you gotta do (05:58:23) you know nothing of capitalism (05:58:26) Sparr, eloquent as always. (05:58:29) <@vdgmprgrmr> Sparr, I think you're not contributing at all. (05:58:31) make a comic about it. (05:58:32) <@vdgmprgrmr> Just trolling. (05:58:39) think of it this way (05:58:49) Did russia fall because of communism, or capitalism (05:58:54) Both. (05:58:56) Both. (05:58:58) What's this do with minecraft? (05:59:01) both (05:59:04) We had more funds than them so they couldn't keep up (05:59:07) hmm (05:59:15) Yeah, because capitalism is proven to be a better system (05:59:18) hmm (05:59:19) guys you're falling into the same trap as wurm (05:59:20) Which only proves that capitalism is better. (05:59:21) We wouldn't have HAD those funds. (05:59:21) And... (05:59:24) It starts again... (05:59:26) They had more people, but less industrialization. (05:59:32) don't be the wurm pubbies. (05:59:35) hmmm (05:59:36) <@vdgmprgrmr> Russia fell, arguably, because the US was actively trying to force Russia to collapse economically. (05:59:43) They could've gotten up had people been inspired to do they're own ideas, instead of the governments. (05:59:50) Pubbies. I'm going to use that word sometime in my life. (05:59:50) vdg russia was doing the same to us (05:59:55) Russia was trying to do the same to the U.S, though. (06:00:07) So capitalism won because capitalism, in this case, was managed more effectively. (06:00:07) <@vdgmprgrmr> And we started out on top because we were older. (06:00:09) Russia was totally backwards (06:00:15) (space) (06:00:19) <@vdgmprgrmr> (And Russia was totally backwards.) (06:00:28) Government wise, yes. Russia, no. They could've industrialized LONG before they did. (06:00:45) But, they chose not to. Plus, Stalin didn't help anything on the ruler-helping-society cause. (06:00:49) you can't trust anything a russian says (06:00:53) LONG before we did* (06:00:56) * Obnubulation closes his IRC window for a while. (06:01:02) lol (06:01:04) I came to the internet to avoid crap like this (06:01:04) Good choice. (06:01:08) * Obnubulation is now known as ObAway (06:01:11) Alright, whatever. (06:01:12) you came to the.....what (06:01:16) ... (06:01:18) they have an entire letter devoted to "pat a guy on the back and laugh sarcastically" roughly. (the backwards R) (06:01:19) WHAT? (06:01:21) * Join: SmashMaster (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (06:01:31) heya smash (06:01:33) He went to the internet for what? (06:01:34) heyy (06:01:36) g'night people (06:01:37) <@vdgmprgrmr> That's not Russian, that's pretty much any language with that alphabet. (06:01:38) SmashMaster, we're talking about communism. (06:01:41) Night, Joe. (06:01:41) nite joe (06:01:44) communism = fail (06:01:46) Contribute. (06:01:48) :O (06:01:50) whats that alphabet called (06:01:50) ;D (06:01:51) <@vdgmprgrmr> Communism = win (06:01:54) you have 30 seconds (06:01:56) <@vdgmprgrmr> Cyrillic (06:01:57) lol (06:01:58) * Part: TerribleTrioJoe (jzischka@pool-70-108-39-15.res.east.verizon.net) (06:02:13) Communism on a small scale = win (06:02:14) guys lets talk about something we all like (06:02:22) But seriously capticalism is a jok (06:02:30) explain (06:02:31) >_>, Let's stop. Sparr just trolls moar. (06:02:31) <@vdgmprgrmr> Communism can win on a large scale as well, just everyone is doin it rong. (06:02:34) communism = fail because: nobody honest ever runs it, people get greedy and screw it all over (06:02:36) Я00t (06:02:37) say... minecraft? ice cream? the die hard series of movies? (06:02:41) and capitalism is amazing (06:02:48) Pirates? (06:02:51) Christmas? (06:02:54) <@vdgmprgrmr> Capitalism promotes exploitation. (06:02:54) I fucking hate Die Hard. <3 (06:02:55) okay but lets all talk about what I want to talk about because im amazing (06:02:57) die hard is just a capitalist fantasy (06:02:59) We all love Christmas. (06:03:01) notch didnt patch my problem in MC (06:03:05) lol aw cid (06:03:12) i asked him to very clearly, he didnt do shit about it :( (06:03:16) communist part (06:03:18) Not really, I was just disproving your point. (06:03:19) Notch hates you, deal iwth it (06:03:20) party* (06:03:24) i even gave him a simple way how, he totally ignored me (06:03:27) Or just being a smartass. Regardless.. (06:03:29) lol (06:03:37) I saw we should all get voice except the annoying troll. (06:03:37) now all of you are totally ignoring me too (06:03:39) *say (06:03:40) sparr is just snooty (06:03:40) I cant even hear smash he's so pathetic, whats he saying (06:03:45) * Quit: Syniphas (Syniphas@189-015-52-233.xd-dynamic.ctbcnetsuper.com.br) (Quit: Read error: 498 (DON'T PANIC)) (06:03:48) im so sick and tired of being totally ignored (06:03:52) sparr is just snooty (06:03:55) what (06:03:56) smash i know you (06:03:57) smash (06:04:03) Smash (06:04:05) what (06:04:06) We love you (06:04:08) <@vdgmprgrmr> So much random crap in chat! Can't understand what's happening! (06:04:09) <3 (06:04:10) its true (06:04:11) I dont (06:04:12) <@vdgmprgrmr> O_O (06:04:12) xD (06:04:15) I have a secret homosexual crush on you. (06:04:18) sparr (06:04:23) I'm carrying your child. (06:04:26) you are kinda self centered (06:04:27) Somehow. (06:04:27) lol cid (06:04:46) Eagle, open that womb. It's mine. (06:04:50) how am I self centered (06:04:53) <@vdgmprgrmr> O_O (06:04:56) It's not ready yet. (06:04:57) D< (06:05:00) So? (06:05:04) alright well i only came here to whine breifly, ill be back tomorrow or something (06:05:06) Hm. (06:05:10) * Cid246 walks slowly towards Eagle.. maliciously. (06:05:10) bye smash (06:05:13) Well I don't even have a womb. (06:05:15) http://www.taschen.com/pages/en/community/video/26396.tom_of_finland_xxl.htm (06:05:15) um (06:05:16) * Quit: SmashMaster (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (Quit: Client Exited) (06:05:20) who had the homosexual crush (06:05:27) Cid (06:05:30) check that link (06:05:40) you always put peopple down and check highly of yourself (06:05:45) That isnt true (06:05:53) I almost consider you human, for instance (06:05:57) <@vdgmprgrmr> Yes, Sparr, it is. (06:05:57) lol @ smash complaining because notch didn't fix his isolated (as far as i know) problem. (06:06:00) see (06:06:17) Look, when you realize the values of communism (06:06:20) I'll take you all seriously (06:06:22) what was his problem jesse? was it serious? (06:06:30) <@vdgmprgrmr> I realize the values of communism! (06:06:31) I'll brb - Playing Minecraft obsessively. (06:06:38) lol (06:07:28) How many of you know how to read? (06:07:36) <@vdgmprgrmr> On an IRC... (06:07:46) text to speech (06:07:47) ... (06:07:48) <@vdgmprgrmr> Was that sarcasm? (06:07:51) anyone that can type can read (06:07:57) not true (06:08:01) prove it (06:08:01) <@vdgmprgrmr> Speech-to-text (06:08:08) right (06:08:10) my cat can type (06:08:11) <@vdgmprgrmr> We might not be typing. (06:08:20) got a USB in my brain (06:08:24) i never said speech (06:08:24) How would you open a text to speech program (06:08:26) if you can't read (06:08:27) i saaid type (06:08:37) <@vdgmprgrmr> Get someone else to do it. (06:08:43) lol (06:08:46) there's also voice recognition. (06:08:47) Got me there. (06:08:53) <@vdgmprgrmr> Yeah, but typing was irrelevant. (06:09:00) i said "anyone that can type" (06:09:13) Speech to text is usually very poor quality (06:09:16) can read (06:09:21) he asked who can read (06:09:26) <@vdgmprgrmr> And we changed it because we had an argument that took out the need for typing. (06:09:27) no I didnt (06:09:30) not how you can type (06:09:37) <@vdgmprgrmr> We basically made your argument pointless. (06:09:39) <@vdgmprgrmr> :) (06:09:41) I said 'Anyone know how to type?' (06:09:49) ... (06:09:51) <@vdgmprgrmr> ... (06:09:52) lol (06:09:55) now you are lying (06:10:05) what (06:10:21) <@vdgmprgrmr> This discussion is just stupid now... (06:10:23) read your past log (06:10:29) sparr u either have memory loss or ur a fucking idiot thinking u can trick them like that (06:10:40) Or he's just trying to piss us off. (06:10:45) As in TROLL (06:10:50) :/ (06:10:50) no im laughing (06:10:59) hes making himself look retarted (06:11:04) XD (06:11:05) haha (06:11:12) <@vdgmprgrmr> And now we've got people mistaking things as serious. Or... No, that's just me being terrible at detecting sarcasm. (06:11:19) Are any of you retarted? (06:11:19) >.> (06:11:24) retarted (06:11:28) XDDD (06:11:28) <@vdgmprgrmr> Retorted. (06:11:28) yes, i am (06:11:30) tart (06:12:01) Im glad we're all friends (06:12:02) Do I have to trout someone in here? (06:12:05) cux I dont have any (06:12:09) irl (06:12:12) no shit (06:12:14) Awesome. (06:12:22) mind you, i replaced my trout script with a 'random atom smasher' script that obliterates thee target in a spammy finishing move (06:12:22) So (06:12:23) anyways (06:12:31) so it wouldn't be so much of a trouting as it would be a slaughter (06:12:39) <@vdgmprgrmr> O_O (06:12:40) I'm not a big fish fan. (06:12:40) hi dilt <3 (06:12:45) heyo (06:12:51) More of a steak kinda guy. (06:13:00) trouts are steak (06:13:06) ignoring that (06:13:08) trout flavored yogurt (06:13:09) lol (06:13:13) fuck... (06:13:14) thats good stuff (06:13:40) You guys wanna play my Stalin level (06:13:48) Yes. (06:13:49) Post it here. (06:13:51) Right now. (06:13:55) gotta build it (06:13:58) :/ (06:14:09) it was an interest check CALM DOWN MAN (06:14:14) http://www.minecraft.net/play.jsp?user=thundamite&id=3 (06:14:19) \: (06:14:21) there (06:14:32) all the blocks are the same, at the same height, none of them are jealous of the other, they all get the same amount of sunlight, no one block is favored above the others (06:14:41) right (06:14:55) Im going to make a giant portrait (06:15:01) of you all kissing Stalins feet (06:15:10) beautiful (06:15:11) Awesome, I landed on top of a tree (06:15:11) Using 9 shades. (06:15:16) lol (06:15:17) Not even shades. (06:15:20) I only need 1 (06:15:24) * Super-Dot leaps from tree to tree, like a lumberjack (06:15:24) <@vdgmprgrmr> I'd much rather not kiss anyone's feet. :( (06:15:26) o.O (06:15:43) i'd rather spread christianity. (06:15:43) Lumberjacks don't leap from trees. XD (06:15:44) * @vdgmprgrmr spews tea all over his monitor. (06:15:51) lol (06:15:54) <@vdgmprgrmr> That was hilarious. (06:16:05) does wood grow into tree (06:16:07) ? (06:16:07) Christianity is as bad as captitalism (06:16:14) no roras (06:16:15) * @vdgmprgrmr agrees with Sparr. (06:16:16) not yet (06:16:17) aww (06:16:25) they're like the same thing (06:16:30) <@vdgmprgrmr> ... (06:16:31) ? (06:16:32) <@vdgmprgrmr> Well... (06:16:37) Jese invented Capitalism (06:16:37) <@vdgmprgrmr> No... (06:16:42) Jese (06:16:50) <@vdgmprgrmr> Who is Jese? (06:16:51) religion is a lie (06:16:55) the guy (06:16:56) Sounds like a guy I'd like to meet. (06:16:58) who glows (06:16:59) * @vdgmprgrmr agrees with Roras. (06:17:10) >.> (06:17:12) Wow (06:17:12) Jese glows huh. (06:17:13) * @vdgmprgrmr needs to get a better IRC client. (06:17:17) Jese chris (06:17:22) We just went threw 2 of the unspeakables (06:17:23) only true belief is what runs (06:17:24) Jese Chris (06:17:33) Reliegion, Politics, Sports, and Pie/Cake (06:17:41) can we stop before we all are killing each other? (06:17:49) Arguing over Pie (06:17:51) <@vdgmprgrmr> TrueWolves, I thought we handled them amazingly well. (06:17:52) We need to do this (06:18:00) I'm half kidding (06:18:07) APPLE PIE RULEZ ALL U MOTHER FUCKERS (06:18:13) No, I mean we need to argue over pie some day. (06:18:18) PECCAN SUCKS (06:18:20) This is going quite well given there topics you avoid mostly on the internet (06:18:23) <@vdgmprgrmr> Well, yeah, but we seriously did just go through politics AND religion and there were no casualties. (06:18:25) And Sparr will pick Bacon or something. (06:18:29) XD (06:18:34) what about Bacon (06:18:36) <@vdgmprgrmr> Except people who came and then immediately went... But they don't count. (06:18:37) What about it (06:18:37) It's the war over whats better/ pie, or cake (06:18:40) I thought jese banned bacon from the church (06:18:48) <@vdgmprgrmr> And cake wins. (06:18:56) Cake (06:18:57) * @vdgmprgrmr kills everyone who disagrees. (06:18:59) Hands down. (06:19:02) hm (06:19:03) prok is bad for islamics u idiot (06:19:05) how very Stalin of you (06:19:09) prok (06:19:09) I like pie though, see? and my girlfriend likes cake, so we get in this joke argument all the time. (06:19:10) pork (06:19:11) chocolate chip cake (06:19:14) <@vdgmprgrmr> I know, right? (06:19:23) bacon cake (06:19:41) Ask her if Cake doubles as an irrational number. (06:19:49) lol (06:20:16) XD (06:20:21) on a whiteness scale of 1 to 10, how white are you all (06:20:31) colorwise (06:20:35) 4. (06:20:42) Colorwise? (06:20:47) 4. (06:20:47) skin tonewise (06:20:49) <@vdgmprgrmr> Oh hey. Guys. XChat for windows says I need to pay for it after 30 days. http://www.xchat.org/windows/ (06:20:50) I'm tan, but not black. (06:20:52) geneticly or becuase I'm indoors 99% of my li-- ok (06:20:55) 9 (06:20:58) * Quit: MisterX (MisterX@p5DDE61D7.dip.t-dialin.net) (Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org) (06:21:05) Pale as a ghost (06:21:05) So uh, 5? (06:21:17) Just not albino (06:21:18) xchat went pay ages ago (06:21:26) I'm using XChat (06:21:29) and not paying (06:21:29) im on clicksandwhistles (06:21:35) <@vdgmprgrmr> Yeah, but there was a discussion about whether or not it was free a few days ago. (06:21:45) Itd be free under Stalin (06:21:48) I've been using mirc for 15 years without paying (06:21:52) It's free already (06:21:56) <@vdgmprgrmr> It'd be free under Lenin! (06:22:00) it'd be REALLLY free (06:22:06) how are you? (06:22:09) and there'd be no jese in the world (06:22:13) erm (06:22:21) i blurted that out without thinking (06:22:21) Jese died a long time ago (06:22:28) yeah but they wont shut up about him (06:22:35) it wouldnt exist under lenin... there'd be one state-developed irc client that got updated once every 15 years (06:22:41) I haven't heard one person talk about Jese today (06:22:46) Besides you (06:22:49) Stalin promoted hatred of capitalism and extreme nationalism (06:23:00) im actually learning about him as i do my homework (06:23:00) go to a church you moran they talk about jhese all the time (06:23:09) okay (06:23:09) so (06:23:12) ignoring that (06:23:22) he enforced atheism as well (06:23:24) wait (06:23:31) moran = koran? (06:23:34) a hero to the people (06:23:56) well. ok. I can't change your beliefs (06:24:02) the koran is a book (06:24:14) I know this (06:24:18) *sourceLwikipedia (06:24:20) pronounced Quran, it is the holy book of the Muslims (06:24:37) Minecraft needs the koran (06:24:59) Minecraft needs multiplayer (06:25:05) 'Night guys (06:25:08) true (06:25:08) nite (06:25:11) It's late. :P (06:25:11) nite (06:25:13) <@vdgmprgrmr> What IRC clients are you all using? (06:25:17) XChat (06:25:17) mIRC (06:25:21) <@vdgmprgrmr> (That are free.) (06:25:22) * Eagle is now known as Eagle|Sleep (06:25:22) Who would win, Julius Caesar or Jese (06:25:30) use google fight (06:25:37) whats that (06:25:50) it finds who has the most searchs out of 2 searchs (06:25:57) like red VS blue (06:26:04) microsoft VS apple (06:26:08) Random VS a (06:26:24) http://lmgtfy.com/?q=google+fight (06:26:28) Sparr (06:26:30) That's google fight (06:26:45) http://www.googlefight.com/index.php?lang=en_GB&word1=Julius+Caesar&word2=jese+chris (06:26:47) something is wrong with the paralax (06:27:00) X VS. Y (06:27:18) how so, Test? (06:27:23) cyall, enjoy the update :) (06:27:25) I can't believe that Jese Chris got at least 4000 searches (06:27:31) * Quit: justinforasec (shinji_kus@adsl-68-94-10-202.dsl.rcsntx.swbell.net) (Quit: justinforasec) (06:27:40) *results (06:27:48) Well anyways, off to bed (06:28:06) Im going to sleep too (06:28:11) see ya guys later buddies (06:28:15) e-buds (06:28:19) night (06:28:32) * Quit: Sparr (Sparr@ip24-254-241-46.hr.hr.cox.net) (Quit: Client Exited) (06:28:43) Okay so (06:28:46) set ban (06:28:50) ? (06:28:52) lol (06:28:54) (Kidding) (06:29:28) hmm cant believe everyone left (06:29:47) say everybody's name in the chat (06:29:51) that will bring them back (06:29:56) lol (06:30:08) justinforasec (06:30:09) If anyone is interested, I made a mob guide (06:30:11) sparr (06:30:13) http://img12.imageshack.us/img12/7608/charc.png (06:30:19) Sparr left (06:30:21) nop (06:30:34) mob guide? (06:30:41) whats eh? (06:30:43) <@vdgmprgrmr> Interesting! (06:30:56) ah (06:31:00) It's just the mob image notch provided, but with labels (06:31:02) the framework (06:31:09) flattened out (06:31:14) <@vdgmprgrmr> Did he provide an image? (06:31:18) I find it less intimidating to start from a blank slate (06:31:33) Than from his beautiful work (06:31:34) <@vdgmprgrmr> Can I see the image he provided? (06:31:50) http://www.mojang.com/notch/misc/char.png (06:32:29) hm (06:32:43) <@vdgmprgrmr> Coolness. (06:32:57) anyone here (06:33:03) a believer of the bible (06:33:12) I'm not sure if that's the image layout we'll actually be using to create characters, though (06:33:36) <@vdgmprgrmr> Well, he said the game will just take our textures from a folder or some-such, didn't he? (06:33:42) Yeah (06:35:03) i wish i could play minecraft (06:35:09) so many things on my mind though (06:35:10) You can't? :O (06:35:12) oh (06:35:19) i gotta do hw (06:35:24) you are technically capable but unwilling (06:35:33) and play dwarf fortress (06:35:39) and enjoy my time (06:35:39) heh (06:35:47) i wish i could play both (06:36:10) He said he's eventually going to charge for MC (06:36:10) but it is only possible to those who believe (06:36:17) aww (06:36:20) I hope he keeps Creative Mode free (06:36:21) oh well (06:36:44) you cant force him to change the rules (06:36:52) of course of course (06:36:54) because he made the game (06:36:56) <@vdgmprgrmr> He's SAID he'll make it shareware, but I hope he takes people's advice and just makes a demo, not a shareware version. (06:36:58) :( (06:37:10) not shareware (06:37:12) eh (06:37:17) shareware is the same as a demo (06:37:21) oh (06:37:33) Shareware is a 30-day demo, in this context, I think (06:37:35) <@vdgmprgrmr> Shareware is worse. (06:37:37) hm (06:37:43) what the hell gave you that idea (06:37:57) Hey guys, how do you share levels again? (06:38:02) maybe because a bunch of things you tried had some bullshit restrictions (06:38:06) <@vdgmprgrmr> Shareware is where they're like, we'll give you the whole game, minus x feature. (06:38:13) shareware is copyrighted free software, available for use by anyone. (06:38:31) eh that's totally up to the program (06:38:35) thats why limewire (06:38:37) Shareware is a vague term with no clear definition (06:38:38) exists (06:38:44) I think of shareware as just stuff you can activate from within the 'demo' (06:38:46) Did he say what he meant by shareware? (06:38:47) <@vdgmprgrmr> I hate shareware, because all too often it feels like I'm just paying for a bugfix. (06:38:48) to a full version (06:39:01) i hope he can give dedicated peoples (06:39:09) free activation codes (06:39:12) xD (06:39:14) it's completely justifiable for small games (06:39:45) <@vdgmprgrmr> I'd like Creative for free. That's all. (06:39:51) <@vdgmprgrmr> Or something. (06:39:51) Me too (06:39:59) why can't you just man up and pay for it though (06:40:00) <@vdgmprgrmr> Maybe creative multiplayer as well. (06:40:07) im not old enough (06:40:09) <@vdgmprgrmr> Well, I do plan on paying for it. (06:40:13) to pay for stuff online xD (06:40:16) <@vdgmprgrmr> But shareware still sucks. (06:40:19) i would too (06:40:35) but i dont have a card (06:40:45) I'm willing to pay for it (I'll have to go through my parents), but creative mode is funner when there are a lot of people making and sharing (06:40:46) which one is worse? credit or debit? (06:40:49) <@vdgmprgrmr> I'm too young to pay for things on the internet as well, but mis padres are not. (06:41:00) And there are fewer people making and sharing if they have to shell out (06:41:03) hopefully he doesnt make it P2P (06:41:14) where you need to pay daily installments of 5$ (06:41:19) Credit is worse (06:41:22) oh ok (06:41:23) <@vdgmprgrmr> That would be stupid. (06:41:25) my debit card (06:42:42) which one do you get when you apply at a bank (06:42:45) for a card (06:42:47) ? (06:43:00) * Quit: WickedbitWed (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (Read error: Connection reset by peer) (06:43:27) you know I scrounged up $40 in change just walking back and forth to work every day for a month. (06:43:35) ? (06:43:38) wow (06:43:41) <@vdgmprgrmr> That's pretty impressive. (06:43:45) to be fair there's a carwish between my house and work and that was 50% of the change. (06:43:48) carwash. (06:43:53) lol (06:43:55) <@vdgmprgrmr> Hah. Carwish. (06:44:01) <@vdgmprgrmr> *I* wish. (06:44:06) did you picklock it or soemthing (06:44:18) no this was just change that I happened to spot walking (06:44:21) I didn't go out of my way. (06:44:25) <@vdgmprgrmr> I figure it's from people who try to throw change in but drop it. (06:44:27) o_o (06:44:29) lol (06:44:34) people cleaning out their cars (06:44:41) dumdrivers (06:44:45) <@vdgmprgrmr> Oh yeah, that too. (06:44:47) or dropping quarters while trying to put them in the machines (06:44:52) lol (06:45:10) <@vdgmprgrmr> Because people are dumb and too lazy to open the door to grab it. (06:45:10) i would never waste mmoney like thats (06:45:32) haha no this is the type of place you get out of the car (06:45:44) there's only one bit that has an automatic one (06:45:54) <@vdgmprgrmr> ? (06:46:02) <@vdgmprgrmr> HOW DO THEY NOT PICK UP THEIR CHANGE!? (06:46:05) there's like 8 washing stalls (06:46:18) one of them is a huge truck one (06:46:18) lol (06:46:36) well, lucky you my man (06:46:54) no-homo (06:47:06) just as a figure of speech (06:47:21) mah man, comrade, buddy, friend, such and such (06:48:38) but I don't work at that place, so I gotta drive to work now. well suppose I could get up 6 hours before work and walk 20 miles (06:49:01) hmm (06:49:07) that's one way to sap my entire waking time (06:49:16) i hear there is a glitch from the past in minecraft (06:49:17) sleep, walk, work, walk. repeat. (06:49:20) <@vdgmprgrmr> Mah man, comrade, buddy, friend, honey-bun, such and such... (06:49:27) where you fall through the bottom ground (06:49:27) <@vdgmprgrmr> )_) (06:49:35) <@vdgmprgrmr> Wait... (06:49:44) <@vdgmprgrmr> That was supposed to be O_O (06:49:58) no more bedrock? (06:50:05) <@vdgmprgrmr> Roras: In the past, Minecraft didn't have bedrock. (06:50:10) i know (06:50:14) <@vdgmprgrmr> It was just empty space. So... (06:50:18) but does it have it now? (06:50:19) <@vdgmprgrmr> Wait... (06:50:26) <@vdgmprgrmr> Yeah it has bedrock now... (06:50:30) oh (06:50:30) <@vdgmprgrmr> How do you not know this? (06:50:36) i heard someone fell thru the ground (06:50:53) <@vdgmprgrmr> I think they were talking about the days of the floating world. (06:50:58) There are -old- videos where people did this, before the updates of bedrock. (06:50:59) woah im trying out huge map (06:51:13) <@vdgmprgrmr> It's fuckin' gigantonormous. (06:52:04) mmy god (06:52:06) its huge (06:52:22) <@vdgmprgrmr> I only get like 1fps on it... (06:52:27) <@vdgmprgrmr> :( (06:53:20) ore@ (06:53:21) ! (06:53:28) <@vdgmprgrmr> ? (06:53:37) what do u do with ore (06:53:38) nothing? (06:53:43) <@vdgmprgrmr> Nothing at all. (06:53:48) <@vdgmprgrmr> Well, you can look at it. (06:55:30) treasure it (06:57:57) * Join: WickedbitWed (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (06:58:13) aww (06:58:22) lenin and his wife were married in prison (06:58:55) the huge map is pretty nice (06:59:03) its ok (06:59:15) he added less plains (06:59:24) and more uneven surfaces\ (06:59:50) you can die now? (07:00:17) you can? (07:00:24) I don't really like the huge map atm, its pretty useless. I mean if you go to the other side of the map to build, then have fun getting stuck because if you respawn you have to spend 9 hours walking back to your build site. (07:00:27) <@vdgmprgrmr> O_O (07:00:29) i heard someone say they died by lava (07:06:11) nope (07:06:15) you cant (07:06:18) * Quit: Eagle|Sleep (BLELELEL@c-24-56-213-79.customer.broadstripe.net) (Ping timeout: 180 seconds) (07:07:09) do plants grow into tree (07:08:02) * Quit: Dilt (Dilt_Eee@ip68-225-73-116.no.no.cox.net) (Ping timeout: 180 seconds) (07:08:02) * Quit: Kitan (takeit@ip68-1-155-191.mc.at.cox.net) (Ping timeout: 180 seconds) (07:08:09) * Join: Dilt (Dilt_Eee@ip68-225-73-116.no.no.cox.net) (07:08:15) <@vdgmprgrmr> No. (07:08:19) do plants grow into tree (07:08:36) * Join: Kitan (takeit@ip68-1-155-191.mc.at.cox.net) (07:08:50) * Quit: Reizoku (Reizoku@ip72-201-248-110.ph.ph.cox.net) (Ping timeout: 180 seconds) (07:08:56) * Join: Reizoku (Reizoku@ip72-201-248-110.ph.ph.cox.net) (07:09:01) <@vdgmprgrmr> What the hell is going on? (07:09:37) do plants grow into tree? (07:09:41) <@vdgmprgrmr> NO! (07:09:42) no (07:10:13) aww (07:10:18) wouldnt it be nice if they did (07:10:26) ah well (07:10:37) aat5 least we can make tree houses now! (07:11:24) * Join: Parthon (cheeeese@124-169-88-39.dyn.iinet.net.au) (07:11:31) Gonna go, for now. (07:11:35) Bye, guys. (07:12:00) <@vdgmprgrmr> Bye. (07:12:05) * Quit: Cid246 (cid2463@ip24-255-251-104.ks.ks.cox.net) (Quit: Client Exited) (07:12:26) * Quit: Jesse (Jesse@csdsl254.btc.fone.net) (Quit: ChatZilla 0.9.84 [Firefox 3.5b4/20090423204732]) (07:13:14) <@vdgmprgrmr> What's the command to join a room in IRC? (07:13:25) its /join (07:13:28) for most clients (07:13:35) * Join: veedee (vdgmprgrmr@12.173.3.190) (clones with: @vdgmprgrmr) (07:13:59) * vdgmprgrmr (+o) veedee (07:14:11) * @vdgmprgrmr is now known as @trash (07:14:22) lol (07:15:03) * Roras is now known as null (07:15:11) * null is now known as lol (07:15:36) * trash (-o) trash (07:15:45) lol (07:15:46) * @veedee is now known as @vdgmprgrmr (07:15:57) Goodbye! (07:16:00) * Part: trash (vdgmprgrmr@12.173.3.190) (07:16:04) <@vdgmprgrmr> Hello! (07:16:25) hi (07:16:27) <@vdgmprgrmr> (Switching clients.) (07:16:33) ok (07:16:38) <@vdgmprgrmr> Because Pidgin sucks at IRC. (07:16:50) * lol is now known as Null|invalid_string (07:16:57) lol (07:17:11) <@vdgmprgrmr> Nettalk seems pretty cool. (07:17:12) invalid string (07:17:15) hm (07:17:19) i never used those (07:17:56) this is roras (07:18:07) <@vdgmprgrmr> Knew that. (07:18:12) i tried to name myself null (07:18:20) but it said id be kicked if i did (07:18:28) <@vdgmprgrmr> Hehe. (07:18:40) * Null|invalid_string is now known as Null (07:18:45) * Null is now known as blah (07:18:48) <@vdgmprgrmr> Well, I'll kick you if you DON'T name yourself null! (07:18:54) <@vdgmprgrmr> MUAHAHAHA! (07:19:03) * blah is now known as |null| (07:19:06) <|null|> lol (07:19:13) <|null|> you fail system (07:19:34) * |null| is now known as Null_string (07:19:41) yay (07:19:49) wtf does null mean (07:19:58) look it up >.O (07:20:18) Null means 'nothing' or without value or consequence. (07:20:31) * Quit: @vdgmprgrmr (vdgmprgrmr@12.173.3.190) (Quit: Nettalk6 - www.ntalk.de) (07:20:34) * Join: vdgmprgrmr (vdgmprgrmr@12.173.3.190) (07:20:40) hi (07:20:42) Dammit! (07:20:55) * Join: Ferlander (ferlanderd@c-67-171-229-147.hsd1.wa.comcast.net) (07:21:12) * vdgmprgrmr cries at loss of ops. (07:21:55) >.O (07:21:59) ? (07:22:03) What was that? (07:22:07) Thats why its good to have 3 ops... (07:22:26) lol (07:22:35) What is: >.O (07:22:48) * TrueWolves would select you, Daidoji, and testvan... (07:22:55) its a wince (07:22:57) You? (07:23:01) * Null_string : invalid string at : #E392281D (07:23:01) you (07:23:07) vdgmprgrmr (07:23:09) lol (07:23:12) Okay. (07:23:30) "you" in with two people unnamed is a bit weird... (07:23:34) * Null_string : invalid string at : #Urmom (07:23:44) you 3 are some of the ones who seems most faithful to the game, being I'm now a spamer for the banner i worked 24 minutes on. (07:24:01) oh (07:24:06) "most faithful to the game"? (07:24:11) i am believing of this game (07:24:13) not faithful (07:24:15) XD (07:24:21) i am faithful of jesus christo (07:24:27) most likely I see not to screw the chat room over XD (07:24:28) I r not obey ayn gaem... (07:24:33) lol (07:24:43) Ah, okay. (07:24:51) * Null_string at #NotHere (07:24:52) also, if ya want to see the banner, it's pm only now. (07:25:03) bannerhammer (07:25:04) That makes me feel good inside, to think other people trust me to not fuck things up. (07:25:14) Can I see da bannah? (07:25:23) omg does it ban people (07:26:23) * Join: Cunk (chatzilla@c-75-68-133-123.hsd1.ma.comcast.net) (07:27:14) * Null_string at #82A712B (07:27:40) * Null_string at #Cunk (07:27:46) lol (07:27:50) its fun to fool people (07:28:12) I can't load my level :( (07:29:01) java.lang.IllegalArgumentException: n must be postive (07:29:56) That sucks. (07:30:16) * Null_string is now known as java_lang_Illegal_Argument_Exc (07:30:16) * Join: Stargoat (Stuie@220-244-161-193.static.tpgi.com.au) (07:30:24) i don't want to lose this: http://reddishorange.com/images/menger.jpg (07:30:30) * java_lang_Illegal_Argument_Exc : n must be your mom (07:30:56) * java_lang_Illegal_Argument_Exc is now known as Errorneous (07:31:08) * Errorneous is now known as Erroneous (07:31:23) omg (07:31:32) its the box (07:31:50) actually it's a menger sponge (07:32:01) oh (07:32:04) menger? (07:32:06) whats eh? (07:32:21) i hope this game turns out to be like dwarf fortress (07:32:25) http://en.wikipedia.org/wiki/Menger_sponge (07:32:57) sexy. (07:33:23) keep at it (07:34:03) Cunk that actually looks really good (07:34:10) well. it's gone now. unless notch can fix my save file (07:34:16) :P (07:34:22) is it (07:34:26) also, according the wiki that's 8000 blocks (07:34:30) o_O (07:34:40) my hand hurts (07:34:56) give the pic to notch (07:35:01) so we can comemmorate (07:35:30) * vdgmprgrmr just saw the image. (07:35:38) HOLY CRAP THAT'S AWESOME! (07:35:41) O_O (07:35:43) it is (07:35:56) i want a (07:35:59) Definitely worthy of comemmoration. (07:36:24) VDG make a tree haus (07:36:30) ... ? (07:36:36) in MC (07:36:40) Why? (07:36:41) make a tree haus (07:36:42) i wish i had taken a ss of the inside while standing on top. it looked really cool (07:36:43) cuz (07:37:08) Cunk, how long did that take? (07:37:19) seven years. (07:37:21) lol (07:37:50) if you see. its actually brick blocks it is comprised of (07:37:51) i dunno. started last night. maybe 5 or 6 hours total (07:37:57) That is motivating me to continue work on my recreation of M.C. Escher's Relativity. (07:38:04) its not (07:38:06) ... (07:38:10) its a fractal (07:38:28) but ok (07:38:32) continue (07:38:34) Yeah, we know it's a fractal. (07:38:43) notch should make the world map loop (07:38:46) and (07:38:49) make it round (07:38:54) like an earth (07:38:57) No. (07:38:58) or a planet (07:39:01) lol (07:39:08) it would make it easier (07:39:51) Wait for Love. (07:39:56) omg (07:39:58) love (07:40:04) that is also a game i want to play (07:40:16) so far i have 4 games i wish to play (07:40:34) minecraft, love, dwarf fortresss, dragonica (07:40:36) * Join: robink93 (robink93@ip248.kassjo.se) (07:40:49) Love is looking pretty good. (07:40:50) * Quit: robink93 (robink93@ip248.kassjo.se) (Quit: Client Exited) (07:40:54) O_o (07:53:49) O_O (07:53:56) dragnoica? (07:54:04) Dragonica (07:54:06) yeah (07:54:28) its a freaakin amazinf MMO out in a few days (07:54:53) its like side scrolling, but 3d and you can move up and down and stuff (07:55:08) think of it as a free exploration fighting action game (07:55:26) for the super nes with the 2.5d street , but in 3d (07:55:37) like teenage mutant ninja turtles for the SNES (07:55:51) but with free exploration (07:56:03) and better evrttyhing (07:56:25) mmmkay (08:01:55) hmm (08:02:32) Hitler disobeys the treaty of versailles by rearming germany. the League of nations is unphazed (08:02:59) Hitler captures the sudetan land in czechoslovakia. the League of nations lets it slide. (08:03:43) Hitler allies the soviet union. the allies are confused (08:03:52) Hitler finally attacks britain (08:04:01) and fails (08:05:02) he must be a dumass (08:05:08) * Part: Ferlander (ferlanderd@c-67-171-229-147.hsd1.wa.comcast.net) (08:05:19) I wonder if we'll be able to take people's heads as trophies in the final game... (08:05:28) lol (08:05:51) I'd really like to see someone holding a boxy head up in the sky atop a castle. (08:07:02) XD (08:07:09) lol (08:07:28) that would be awesome (08:09:33) Or... have an ally's (maybe the guy with watch duty) head suddenly roll in your front door. (08:09:39) lol (08:09:42) or fly in from a window. (08:09:48) It'd just be awesome. (08:09:50) i would like sentry guns (08:09:58) ... (08:10:02) what (08:10:05) i like sentry guns (08:10:11) So do I. (08:10:13) they are automatic! (08:10:15) lol (08:11:06) moo (08:11:13) meow (08:11:18) soon i need sleep sleep (08:11:20) RAWR (08:15:00) * Join: taodih (borgirc25@94-225-75-251.access.telenet.be) (08:15:30) Defiantly, Parliament continued to meet. Citizens carried on their daily lives, seeking protection in shelters and then emerging when the all-clear sounded to resume their routines. Even the British king and queen chose to support Londoners by joining them in bomb shelters rather than fleeing to the countryside. (08:15:33) >me freaks out MAPS UPDATES (08:15:47) * taodih freaks out (08:15:59) * Erroneous name. (08:16:04) ./joke (08:16:43) llol (08:16:52) :P (08:17:02) brb of seeing how the maps are (08:17:52) http://ilm.johnnythemidget.com/image/hyrule_008.jpg (08:18:13) lookin spiffy (08:18:23) * Quit: Alehkhs (chatzilla@c-68-33-246-120.hsd1.va.comcast.net) (Ping timeout: 180 seconds) (08:18:37) dude! (08:18:40) for the doungions (08:18:45) makes hidden paths burried (08:18:49) with sand or something (08:18:51) lol (08:18:55) what about keys! (08:19:00) meh (08:19:06) we'll get there eventually (08:19:07) just discolored walls for now id say (08:19:10) key blocks and whatnot (08:19:12) ok (08:19:18) Lookin' awesome Daidoji! (08:19:22) yeah (08:22:52) * Quit: ObAway (milokp@yakko.cs.wmich.edu) (Quit: MC=het awesome) (08:23:16) woohoo! notch doesn't make me feel so old! :D (08:25:00) whoa .. went did update happen? (08:25:12) a while ago (08:25:23) lol (08:25:27) morning parthon (08:26:08) morning parth (08:27:08) i'm already exploring (08:27:18) he did a pretty good job if i may say (08:27:48) mornin (08:28:11) aww .. no more random teleport (08:28:27) i wish the random offset was available though (08:29:29) aw indeed no more randomness (08:29:31) hmmmm (08:29:43) it makes the map feel alot bigger (08:29:56) and more adventurous (08:30:01) indeed (08:30:17) think i'm going to have alot of fun (08:32:14) hmmm just think aboout it (08:32:55) now people can actuly make good dungeons and maze's because they don't get to be warped at random (08:33:00) lol (08:33:06) wich may include spoiling the fun XD (08:33:07) but the offset (08:33:09) is the entry level the same place on every map (08:33:15) or is it different every time it's loaded? (08:33:23) not sure (08:33:30) i'll test it (08:34:19) found a bug... (08:34:27) cool (08:34:30) what are you calling it? (08:34:35) brb of screening it and posting it on the forum (08:34:57) save names dissappear when pressing cancel (08:35:26) i picked the wrong map to save to sa i canceled and save's names glitched away (08:35:41) miniminor bug but it's a bug (08:35:46) must be killed >.< (08:36:34) yep (08:36:47) after saving/reloading respawned at same spot (08:43:32) night guys (08:43:44) night (08:43:46) * Erroneous is now known as Roras (08:43:53) * Quit: Roras (chatzilla@weston-69.65.82.184.myacc.net) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (09:00:02) * WickedbitWed is now known as ThreebitThor (09:00:29) i need a breakfast machine (09:00:51) also maybe a blowjob machine (09:02:20) xD (09:02:25) Hi pyl (09:04:51) ok now i foud a real bug (09:05:06) to all that want to random telepot for now (09:05:11) eeek! (09:05:22) bugs are cute :) (09:05:23) just destroy the blocks you are teleported on (09:05:30) i keep one as a pet (09:05:34) lol (09:05:37) also that's not a bug (09:05:46) >.> (09:05:53) ok then (09:06:06) just precaution for being stuck? (09:06:19) no (09:06:28) well it's still a good trick to random teleport (09:06:32) just a way of still letting us move the spawning place (09:06:45) oh (09:06:48) hmmmmm (09:07:11) ok then (09:10:09) ow yea , in mp.. he is going to make a chat option isint he? >.> (09:14:27) omg i found copper D= kind of nice to see al the new stuf ^^ (09:16:37) damnit how do you change warp place... (09:16:42) nee to change it (09:17:42) dig (09:18:16) i almost dug to the bottom :p is there a certain depth level for when it's change? (09:18:44) under water (09:18:52) ah ok thanks pyl (09:19:16) sucks tho when you have to digg thru to top of the mountain xD (09:19:36) it's not so poop (09:20:17) ah actuly i'm just nagging about minor stuff that can be fixed in 1 min >.> (09:20:21) *ingame* (09:21:38) * Join: robink93 (Mibbit@skola-elev1-8.edu.umea.se) (09:21:55) Any info on multiplayer? (09:22:04) nope (09:22:12) aww (09:22:22) i like how you're now aligned with a block when you spawn (09:22:32) there was an update today, though (09:22:33) And not falling to death (09:22:52) sand and fog and trees and other stuff (09:22:53) * Join: Francis_White (franciswhi@60-234-152-56.bitstream.orcon.net.nz) (09:23:16) * Part: Francis_White (franciswhi@60-234-152-56.bitstream.orcon.net.nz) (09:24:35) * Join: Alehkhs (chatzilla@c-68-33-246-120.hsd1.va.comcast.net) (09:25:36) you haven't been able to fall to death in ages (09:25:49) Nah, but you spawn at ground level (09:28:06) I had to write an assay in school, and i wrote about this :P (09:28:19) nice (09:28:26) Did you say anything interesting (09:28:28) ? (09:28:39) Just some info, half a page - needs more though.. (09:28:53) There isn't much more in the game, waiting for updates :D (09:29:08) howdy 'all (09:29:20) There was plenty more today :O (09:29:31) Hello Alehkhs (09:29:34) Not THAT much.. (09:29:42) It's good though (09:29:51) sand and gravel and fog and trees and water and lava and three kinds of ore (09:29:53) Much better optimized, i can now play at school (09:30:01) But the ore does nothing? (09:30:02) Ah, cool (09:30:07) Yeah =/ (09:30:17) I get about 5fps with no fog (09:30:21) Still, the new water and lava are awesome (09:30:23) Home i get about 600 (09:30:30) Flooding is a lot more dramatic (09:30:31) The water & lava flows too fast (09:30:38) It's realistic (09:30:48) If you remove a block by mistake, everything is ruined ;) (09:30:54) Exactly ;) (09:31:05) But it's annoying D: (09:31:09) a whole 5 fps?! (09:31:17) i don't get anywhere near that (09:31:26) WITH full fog on (09:31:30) i get 30 (09:38:06) hmmm (09:38:17) still didn't add vertical-fog underwater (09:38:24) still only horizontal (09:38:32) I like it that way (09:38:46) and is it me, or is the water less transparent from the sky? (09:38:58) Super-dot, why don't you want vertical fog? (09:39:01) If you see a sky at the bottom of the ocean, it's disappointing when you can't fall through it (09:39:19) ? (09:39:34) I've encountered fog underground (09:39:43) At the limit of the draw distance, there's a sky color (09:39:45) yea, but as you go deeper, you shouldn't see much = darker (09:39:55) Which is distracting when you're in a deep cave (09:40:01) robin (09:40:07) write about the development (09:40:08) Oh, actual fog (09:40:17) I thought there was fog (09:40:21) Just not as thick (09:40:31) and give it to alehkhs he'll judge it xD (09:41:27) There's an abundance of fog when you're in lava (09:41:33) * Quit: Alehkhs (chatzilla@c-68-33-246-120.hsd1.va.comcast.net) (Read error: Connection reset by peer) (09:41:39) fog make my game go even faster... (09:41:56) yeah (09:42:01) It's lowers draw distince (09:42:07) it's the same as with viuew distance (09:42:17) less blocks to render so it will go faster (09:42:26) he just made it foggy >.> (09:42:30) The fog is to disguise the view distance as a featuer (09:42:34) *feature (09:42:37) indeed and a good one (09:42:43) * Join: Alehkhs (chatzilla@c-68-33-246-120.hsd1.va.comcast.net) (09:42:46) oooookay.... (09:42:50) so, can't load old saves (09:42:53) wb aleh (09:43:00) give me link (09:43:02) anyways, what were you saying Super-dot? (09:43:05) i could load mine (09:43:07) about vertical fog in water (09:43:13) I dunno about the development.. (09:43:23) http://www.minecraft.net/play.jsp?user=Alehkhs&id=2 (09:43:39) I thought that there was vertical fog, but that it was very faint (09:43:46) As if you're wearing goggles (09:44:05) Is there vertical fog in lava? (09:44:16) Oh yeah, I remember there is (09:44:35) hmmm (09:44:48) I mean, like, it should build as you get deeper (09:44:52) Oh hmm, yeah (09:44:57) I don't see any vertical fog (09:45:08) like, at the bottom, I shouldn't be able to see the sky as well as I can only 3 bricks under (09:48:25) And there's the horizontal fog (09:48:30) aleh i can load that level perfectly (09:49:02) * Join: Notch (Notch@static-213-115-28-4.sme.bredbandsbolaget.se) (09:49:05) * ChanServ (+o) Notch (09:49:09) Hi notch (09:49:14) <@Notch> hi (09:49:17) thanks for the update man ^^ (09:49:26) <@Notch> =D (09:49:33) <@Notch> any new bugs? (09:49:36) hmmm (09:49:40) only saving (09:49:47) <@Notch> what's wrong with it? (09:49:49) Hia notch! sorry about the MINECRAFT logo, or did it not show up on your browser? (09:49:50) when i save and cancel map names dissappear (09:49:55) nothing major (09:49:59) I can't load my old games (09:50:11) i could load it (09:50:15) oh? (09:50:17) yea (09:50:19) let me try again (09:50:22) ... (09:50:23) brbr (09:50:24) <@Notch> map names disapear? forever? (09:50:29) i have it to from time to time (09:50:32) no (09:50:39) just minor dissappear (09:50:43) hmmm (09:50:44) <@Notch> There was some problems loading maps at first, I tried to fix them for _03 (09:50:45) ok (09:50:52) scratch that then... :/ ? (09:50:58) <@Notch> loading works for you now, Alehkhs? (09:51:01) yea (09:51:04) <@Notch> yay! (09:51:05) hehe alehkhs it happens to me 2 (09:51:13) <@Notch> I got a bit scared when it didn't work (09:51:18) it because the map is in use /being edited (09:51:20) Notch, did you change the water surface texture? (09:51:25) or changed by owner (09:51:40) <@Notch> no, Alehkhs, not that I remember (09:51:48) huh (09:51:50) oh (09:51:51) ow yes nice idea with the fog (09:51:55) Notch: vdgmprgrmr did a really nice job of being the law while you were gone (09:52:08) now we can make morning/noon vids xD (09:52:17) also, I don't know if this is planned, but 'R' just spawns you in the same spot (09:52:19) forever (09:52:23) Notch, I got an idea that would fix the air bubble with plants and allow for slopes, =D (09:52:28) when i put fog on full it seems like i'm in a foggy morning (09:52:31) <@Notch> yeah, Alehkhs. Respawn was never meant as a free teleport (09:52:48) <@Notch> pyl: Oh yeah, I opped him, didn't I? haha (09:52:56) <@Notch> I was sooo tired and thought perhaps there should be an op (09:52:58) notch one thing tho (09:52:59) i like how you now always spawn aligned with a block (09:53:03) ok (09:53:03) it was a good thing (09:53:04) :) (09:53:07) makes sense to me (09:53:14) for respawn edit when you want to change it (09:53:19) <@Notch> but I'll make you able to set the spawn point (09:53:19) just frustrating when I have a building across an old map (09:53:22) ah (09:53:25) works for me (09:53:25) <@Notch> you have to walk there once though (09:53:27) :) (09:53:28) <@Notch> ok, great. =) (09:53:37) could you make it so that it also dosent pick a respawnpoint on top of a mountain xD (09:53:41) <@Notch> I wanted to have that in for 0.0.14, but I kinda.. forgot (09:53:47) because if you need to change it then.. (09:53:59) ow nvm (09:54:21) aleh just dig untill you are under water (09:54:27) then the respawn point changes (09:54:33) <@Notch> :D (09:54:41) now i have my respawn point at the entrance of my castle x.x (09:55:13) night minecrafter (09:55:15) s (09:55:17) night (09:55:25) * Quit: ThreebitThor (WickedbitW@c-67-188-18-170.hsd1.ca.comcast.net) (Quit: ChatZilla 0.9.84 [Firefox 2.0.0.20/2008121709]) (09:55:57) Is Daidoji still working on the zelda map? (09:56:11) lol he's making a zelda map? O_O (09:56:26) He's making the entire Zelda 1 game + doungions (09:56:33) omg xD (09:56:45) nice... (09:56:54) It's... insane (09:56:58) And well done so far. (09:56:59) lol (09:57:03) zelda NOW IN 3D (09:57:09) AND INTERACTIVE (09:57:14) xD (09:59:10) * Quit: Zaratustra (Zaratustra@189.26.32.202) (Read error: Connection reset by peer) (09:59:19) lol now i'm thinking of making the staircase of kindom hearts (09:59:20) hmmm (09:59:31) has anyone ever ran into wide-branching caves? (09:59:36) most of mine seem linear (09:59:48) what do you mean? (09:59:49) <@Notch> they're linear, but can intersect (09:59:55) yea (09:59:56) <@Notch> I thought they'd intersect more than they do (10:00:06) i had like total underground maze (10:00:21) hmmm (10:00:26) I like the exploration (10:00:31) especially underwater (10:00:34) same (10:00:53) * Quit: TrueWolves (masterofth@69-176-226-109.static.izoom.net) (Quit: Novice Website designer for hire!) (10:00:53) and it's funny to see the copper/gold/iron/rock tiles (10:00:57) in sp (10:01:00) The caves in the community map seem to intersect a bit (10:01:06) my best times on Infiniminer were exploring lava maps (where lava is @ altitude: 0) with a crew of people (10:01:06) * Part: robink93 (Mibbit@skola-elev1-8.edu.umea.se) (10:01:12) I'm not sure how much of that is the generator and how much of it is the community (10:01:19) working our way through half-flooded chambers of lava (10:01:46) make sure you save alot alehkhs (10:01:57) Do Infiniminer's flood mechanics work similarly to Minecraft's? (10:02:04) no (10:02:09) they're extremely limited (10:02:34) How do they work? (10:02:47) I like the flood mechanics for lava! (10:02:58) it is much more exciting (10:03:15) also, allows for lavafalls through rooms (10:03:30) aka, doesn't fill all the way to the source (10:03:44) its hard to explain but lava only flows downward and then across and lava isn't limited at all (10:04:20) http://www.youtube.com/watch?v=5qZELaK0zEs (10:04:31) example (using hacked 'lava gun') (10:04:59) * Join: zaqu (opera@naprouter1.jetstream.net) (10:05:01) <@Notch> lava in infiniminer seems to flow like lava does in minecraft with the exception of never flowing out on top of existing lava (10:05:38) * Quit: neutrinka (rafalk42@tk202.azylnet.com) (Ping timeout: 180 seconds) (10:05:40) It looks like lava pools are only ever one unit tall? (10:05:40) <@Notch> which is actually a really nice simulation of finite and flowing lava (10:05:41) lava can remain in spires (10:05:48) <@Notch> yep, Super-Dot (10:05:49) huh.... it seemed to fill the entire room to the height it entered from... (10:05:51) yeah lava pools are (10:06:03) alot of the time you'll see lava towers (10:06:06) rather than just spread 1-block over surfaces (10:06:13) which is pretty shifty as well (10:06:15) <@Notch> yeah, lava towers are caused by lava dropping down (10:06:22) from nothing (10:06:28) there are lava towers that cap with a block of ore (10:06:32) nothing else (10:06:35) Ah (10:06:39) <@Notch> ah, weird (10:06:46) yea (10:06:59) Surely that can be algorithmically remedied? (10:07:05) anyways, I like the water in Minecraft, but the lava in infini (10:07:05) probably (10:07:08) but the dev is done (10:07:17) probably just because I like exploring, ad it adds a nice snese (10:07:23) he open-sourced it and stopped working on it (10:07:34) <@Notch> Alehkhs: There'd be no deep lava lakes :-\ (10:07:34) In theory I mean (10:07:53) hmmm.... (10:08:03) * Quit: zaqu (opera@naprouter1.jetstream.net) (Ping timeout: 180 seconds) (10:08:04) I mean, if it kills you, why need it deep? (10:08:15) because you might want to use lava to power things! (10:08:17) <@Notch> digging under it and not knowing how deep it is. :D (10:08:26) hmm (10:08:35) or using lava to flood someone's entire underground fortress (10:08:36) Maybe lava and water could have different algorithms? (10:08:37) focus the power of lava?!? are you insane? (10:08:50) or what about monsters that can swim in the lava (10:08:51) I see the point of a lake, as compared to infiniminer's lava-coated craters, I just like IMs flow (10:08:53) plenty of reasons (10:09:02) Lava use the Infiniminer algorithm, water use the Minecraft algorithm (10:09:33) btw notch, are you planning on adding 'breath' (10:09:36) for underwater? (10:09:51) prob in SurvivalMode (10:09:54) ? (10:10:05) that'd be pretty rad (10:10:10) <@Notch> yes. =) (10:10:21) excellent (10:10:57) oh, here, you could also make channels... http://www.youtube.com/watch?v=LLLGu20HKYg&NR=1 (10:11:07) if forging were added or some such, this would be nice (10:11:23) hmmm... the fog underground is bright sky-color... (10:11:54) <@Notch> shhh, Alehkhs ;) (10:11:57) <@Notch> ignore that for now (10:12:20) lol (10:12:23) hmmm (10:12:23) alright (10:12:35) I'm working on a gas dynamic system (10:12:53) I'm wondering whether I should make people take up no space, or have people displace air as they walk (10:12:57) aw.. my cloud castle can't break the clouds... :( (10:13:26) <@Notch> the clouds have dual purpose. a) Clouds! b) Show how high you can build (10:13:32) perhaps it is a cumulobservatory (10:13:33) * Join: Francis_White (franciswhi@60-234-152-56.bitstream.orcon.net.nz) (10:13:40) yea... (10:13:47) <@Notch> i liked the idea of multiple layers of clouds (10:13:55) yea! (10:14:00) <@Notch> so I could have a lower layer that you can build through (10:14:10) Could you move the clouds a few blocks down? (10:14:11) I think mountains that bork the clouds or building cloud castles would be cool (10:14:21) broke* (10:14:47) <@Notch> i like how they clearly show how tall you can build, but a few tiles down might not hurt (10:15:01) :D (10:15:08) notch we are digging out the new features from your brain by our constant questioning xD (10:15:25) Careful guys, we don't want to hit lava (10:15:29) xD (10:15:58) <@Notch> lol (10:18:38) anyway i think notch have made in a couple years so manny games that it'll fill 2 page's (10:18:59) at the pace he can make's games isint it notch xD (10:21:09) i am temporarily alive (10:21:14) temporarily? (10:21:28) i shouldn't be awake but i am (10:21:38) so imma head to sleep after a little bit (10:21:45) this being said (10:21:50) noottchhh :DD (10:22:03) <@Notch> ? (10:22:07) i'm actually wondering - if you're letting us make cloth, would we get to make clothing too? (10:22:26) <@Notch> I'm not sure! (10:22:29) this seems to conflict with fully custom avatars somewhat (10:22:34) <@Notch> yep (10:22:50) woah woah (10:22:56) also, this was brought up - if we do have a so called survival mode... what'll happen when you die? (10:23:08) custom Av's? (10:23:10) just respawn? or permodeath? or preferencially, somewhere inbetween? (10:23:13) where is this?! (10:23:16) you DIE! (10:23:17) for good (10:23:23) Alehkhs: yeah, it's a small little .png file that the mobs use (10:23:26) yea (10:23:29) <@Notch> permadeath is a pretty entertaining idea. :D (10:23:30) an electric shock gets sent through your keyboard and you fall over dead (10:23:30) perma-death! (10:23:39) <@Notch> you'll get banned from the server until it resets. ;D (10:23:42) <@Notch> no, just kidding (10:23:47) also, the Dwarf fortress style of 1-save, only when you close the game... (10:23:49) indeed, but what about those who wish to ressurect their fallen comrade? (10:23:51) hahaha >:) (10:24:00) permadeath + multiplayer = bad idea :P (10:24:11) ah, this is in multi (10:24:15) well, unless the rounds are short (10:24:19) <@Notch> It's called survivor mostly because I thought it was a neat name for the non-creative mode (10:24:20) I was thinking single survival mode (10:24:24) <@Notch> "challenge" might be a better name (10:24:38) <@Notch> for single player, I could definitely see myself having a single life system (10:24:48) <@Notch> probably optional (10:24:53) yeah (10:25:00) <@Notch> I'm a bit of a roguelike fan, so I'd enjoy that personally (10:25:08) but still, we want to discourage dying, don't we? (10:25:08) Notch plays ADOM all day (10:25:08) if you make it hard to die though, permadeath could be fun (10:25:11) lol (10:25:21) <@Notch> My dream gameplay would probably be to start a random map with a goal an try to beat it singleplayer (10:25:29) <@Notch> (not a masturbation pun) (10:25:43) that would be the suprise ending (10:25:45) i thought i had a dirty mind, but i didn't even catch that until after you said it (10:25:47) :( (10:25:53) and now that i've seen it i can't unsee it (10:25:54) * Join: zaqu (opera@naprouter1.jetstream.net) (10:25:56) <@Notch> my mind is dirty :-( (10:26:16) <@Notch> Stargoat: I used to, yes. =D (10:26:19) but yeah (10:26:20) random things (10:26:27) <@Notch> even got close to a normal ending once (10:26:29) xD (10:26:32) oh wow (10:26:35) vdgmprgrmr also dropped the ops, he quit and rejoined and realized what he did right after he got back (10:26:47) <@Notch> hehe (10:26:59) I only got a few levels below the dwarvern? graveyard (10:27:02) * @vdgmprgrmr (vdgmprgrmr@12.173.3.190) Quit (Quit: Nettalk6 - www.ntalk.de) * vdgmprgrmr (vdgmprgrmr@12.173.3.190) has joined #minecraft Dammit! (10:27:11) never finished the elemental temples or anything (10:27:12) lol (10:27:15) game is too hard :( (10:27:16) Notch: thanks for the chunking idea btw :D (10:27:23) you are all chunky (10:27:30) <@Notch> I'd like to appoint an op or two for when I'm gone, but I don't know who or even how to find out who (10:27:49) I'm wondering what to work on next, more functionality for the map, or entities, like the colonists (10:27:56) <@Notch> I beat three temples once. The bunny level is insane (10:27:57) i would say onforty because he know's how to work with mirc (10:28:01) but then again... (10:28:09) to those who donate (10:28:13) lol (10:28:19) <@Notch> Parthon: Got any screenshots or anything? =D (10:29:34) so rather than put cool new stuff in the game i vote for some lame multiplayer (10:30:00) <@Notch> lame multiplayer is better than no multiplayer! (10:30:07) zaqu let notch do it in hiw own pace (10:30:18) his* (10:30:28) "Notch> lame multiplayer is better than no multiplayer!" (10:30:30) true (10:30:37) <@Notch> I got some good advice to focus on the parts that are fun if I ever start getting bored with it (10:30:43) community! (10:30:45) <@Notch> so that's why 0.0.14 came out before multiplayer (10:30:53) <@Notch> but mp is very high priority (10:31:02) <@Notch> like the highest (10:31:10) but yeah notch (10:31:13) just go at your own pace (10:31:43) if you release something new i'll look at it for 15 minutes and see if you did something stupid, then go back to doing nothing (10:31:54) Notch: just one of an asteroid so far (10:32:10) it would tide 80-98% for like 5 weeks (10:32:10) http://www.parthonsoftware.com/sf.jpg (10:32:13) tis a fun game but single player building was burned out for me back when it was called blockland :| (10:32:22) i have made so many forts... (10:32:42) also i'll pitch for a keg (10:32:43) and yet these hands will never hold anything... (10:32:48) <@Notch> :D (10:33:13) <@Notch> Parthon: Wait, is this going to be in space? =D (10:33:22) yeah (10:33:28) <@Notch> nice (10:33:29) it's space colonising and mining (10:33:30) Space cubes :O (10:33:36) think dwarf fortress, but in space (10:33:38) full 3 (10:33:40) 3d (10:33:53) <@Notch> ooh, that sounds like fun. Will you have gravity towards the center of the asteroid and so? (10:34:00) nups (10:34:03) <@Notch> aw =) (10:34:08) you have to build gravity generators (10:34:12) <@Notch> ooh (10:34:21) i'll like that i think (10:34:28) so that way you *can* fall off the asteroid, but if you build one on the bottom, you can have buildings on both sides of the asteroid .. (10:34:29) lol cool high tech DF (10:34:33) the tricky part is the transitions (10:34:50) and if the generator fails, zero g :P (10:34:56) hope you aren't outside when that happens (10:35:10) it's simple velocity/acceleration (10:35:16) yeah (10:35:18) just have gravity be acceleration (10:35:22) 0g area? 0 acceleration (10:35:23) but it's very hard to move when you can't get traction (10:35:31) that's why people invented jetpacks (10:35:36) pertty much :P (10:35:41) lol (10:35:43) and magnetic boots (10:35:49) well (10:35:52) even if there are no jetpacks (10:35:56) but you have to make them first :P (10:35:58) And grappling hooks? (10:36:00) or wait to get hit by a smaller asteroid (10:36:05) probably little bursts of air from your spacesuit to change direction should help (10:36:05) ooh .. and grappling hooks (10:36:17) :D (10:36:19) won't stop a speeding train but (10:36:30) yeah (10:36:32) I would love to swing from a grappling hook in space (10:36:37) space suits have their own problems too :P (10:36:37) you can move yourself from going into space to hitting a wall (10:36:38) lol (10:37:03) wat (10:37:10) yup (10:37:20) ss13 in 3d?! (10:37:25) that's why I'm wondering what to work on first :P (10:37:26) god no (10:37:27) ss13? (10:37:32) * Reizoku hits dilt with a toolbox (10:37:41) * Dilt sprays Reizoku with a fire extinguisher (10:37:43) space station 13 (10:37:46) * Dilt shoves him into a locker (10:37:48) * Dilt welds it shut (10:37:50) it's a BYOND game (10:37:53) * Dilt hurls locker into airlock (10:37:56) * Dilt sends josh into space. (10:38:06) lol (10:38:06) in which a bunch of people pick jobs and are given random objectives (10:38:12) and all of those things are possible (10:38:12) aah (10:38:20) or you can ignore the objectives and slam josh into a locker (10:38:22) then weld it shut (10:38:25) you can knock people out strip them naked stuff them in a locker weld it shut and launch it into space (10:38:27) then send him off on a space mission (10:38:27) on a mass driver (10:38:38) of courrse (10:38:40) if he breaks out (10:38:42) he'll get to meet space (10:39:05) ironically dilt (10:39:11) the oxygen in the locker will last for a little bit (10:39:36) yes but if you open the locker door it probably won't be in the locker anymore (10:41:44) mmm (10:41:51) okay (10:42:03) i have outlived my awakening time (10:42:20) i will see you all tomorrow (10:42:22) night folks (10:43:24) gnight (10:46:22) gnihgt (10:50:09) <@Notch> gnitedilt (10:50:10) gnight (10:50:20) lmao (10:50:28) so is there a place to donate or pre-order this game (10:51:46) <@Notch> not yet, but I appreciate you asking! (10:51:54) yes is a nice idea (10:52:01) can I give you money? (10:52:07) would like to know when it would be available xD (10:52:12) lol (10:54:24) *thinks* notch if you would sell 100 copies of minecraft for 15 euro.. you would have earned 1500 euro for something that you made in.. (10:54:32) how much time? up till now (10:55:05) <@Notch> like three weeks? (10:55:17) <@Notch> I think (10:55:23) ... (10:55:40) lol it would be like earning an extra month worth of work (10:55:42) as a small note, my fan on my main laptop is going out. This will make the second one that's gone out in the same way (10:55:54) <@Notch> aren't you going to bed, dilt? ;D (10:55:56) the bearings on it simply die, resulting in a large grinding noise (10:56:00) notch, i'm in bed right now (10:56:04) <@Notch> ouch, that sounds expensive (10:56:05) lol (10:56:08) my laptop went and decided 'ooh let's go lose the bearings' (10:56:09) BRRRR (10:56:16) i know a few tricks to get it to stop from the last times (10:56:20) but they will stop working one by one (10:56:25) <@Notch> smacking it around a bit? (10:56:27) then it'll be unstoppable (10:56:34) smacking it is the way to make it break faster (10:56:37) lol that.. suck (10:56:44) that's why i go for desktops >.> (10:56:50) i can fix those (10:56:53) it's an old laptop and i'm a poor college student (10:57:01) ah (10:57:01) <@Notch> I'm going to make the autoclick delay a bit faster (10:57:02) i'm finanically dependant on my scholarships (10:57:03) <@Notch> I never use it now (10:57:11) and such (10:57:21) and my laptop is about katrina-age (10:57:22) hmmm same (10:57:26) lol (10:57:27) <@Notch> and yeah, I was joking about smacking it. ;) (10:57:36) though, i did want to smack the damn thing (10:57:41) <@Notch> remember kids, don't hurt your computers (10:57:44) i turned off the laptop for now after calming the fann (10:57:52) dilt you can get a new laptop that is "cheap" for a reasonable price (10:57:58) i did get a new laptop (10:58:02) it's an eee pc, it's what i'm on right now (10:58:06) nice and 'cheap' (10:58:21) Notch, match the speed of the autoclick to the walking speed (10:58:33) Then we can make sidewalks and walk on them at the same time :O (10:58:43) true (10:59:08) yes but thats fast diggan (10:59:19) oh well (10:59:33) the replacement part will cost $40 including S&H because i found a cheap deal this time (10:59:37) just click real fast (10:59:40) last time it was $60 (10:59:55) and i really don't want to replace the fan again (10:59:58) do you replace the whole heatsink? (11:00:02) i have to (11:00:08) since it's a part of the fan (11:00:16) poop (11:00:21) the bearings are too deeply embedded in the fan to repair without breaking the fan (11:00:34) cookan oil (11:00:44) wd-40\ (11:00:51) i can get some cooling paste easy, just having to take apart an old laptop is a nightmare (11:01:01) * Part: zaqu (opera@naprouter1.jetstream.net) (11:01:03) i had cpu problems, hd problems, and sound problems immediately afterwards (11:01:31) the cpu problems magically 'fixed themselves', i think the thermal paste just took awhile to set (11:02:02) the hd problems was because of windows failing to comprehend that DMA mode on ide lines, if lost, can be reestablished (11:02:06) and it doesn't need to swap to PTA (11:02:22) deleting the driver and letting windows reinstall it fixed it (11:02:25) <@Notch> Super-Dot: Good idea (11:02:41) and the sound issue was because of the weird way they have the speakers in the laptop (they were TAPED! in with normal scotch tape) (11:02:50) That or twice the walking speed, so we can dig tunnels as such (11:02:52) it was a general pain in the ass. >:| (11:03:01) so i am going to sleep now (11:03:05) and i will worry about this crap in the morning (11:03:11) <@Notch> twice the walking speed is faster than I can click! (11:03:17) not twixe super-dot (11:03:21) notch: wow, you can't click that fast then (11:03:22) :( (11:03:23) k :( (11:03:35) <@Notch> for prolonged periods of time, I mean (11:03:39) when you are making a sidewalk you'll end up having a block everytime in your face (11:03:43) you should work up your endurance (11:03:56) <@Notch> I've never had any complaints before. :D (11:04:09) you're dealing with the younger generation (11:04:12) <@Notch> lol (11:04:16) if you were just 10 years older you could totally be my dad (11:04:28) 5 years in vdgmprgrmr's case (11:04:28) <@Notch> .. (11:04:36) * Join: Succendo (dragonmaw@c-98-247-110-202.hsd1.wa.comcast.net) (clones with: Dragonmaw) (11:04:54) we grew up button bashing (11:04:56) i have a gaming mouse.. i don't even have to "click" just lay my finger on it and sometime it already clicks (11:04:58) rapidclicking (11:05:03) sometimes* (11:05:06) you name it we did it (11:05:14) ... wait (11:05:20) i just came to a logical fallacy (11:05:34) if i'm the president of the 'we want to have gay sex with notch' fan club (11:05:41) and notch is per chance my father... (11:05:57) ... don't go there (11:06:05) <@Notch> Dilt: Why do you have to restrict it to just gay sex? No need to scare off the ladies! (11:06:09) It occurs to me that it'd be rad if we could chop trees down and they fell over (11:06:17) because there's another club that does that (11:06:18) <@Notch> .. but don't tell ez I said that (11:06:21) * Quit: Dragonmaw (dragonmaw@c-98-247-110-202.hsd1.wa.comcast.net) (Killed (NickServ (GHOST command used by Succendo))) (11:06:24) <@Notch> ooh, nice. Two clubs (11:06:24) * Succendo is now known as Dragonmaw (11:06:26) this club is men only (11:06:29) (no cooties) (11:06:31) It'd be impossible to implement but that's okay (11:06:51) <@Notch> Super-Dot: it MIGHT be possible to do. :D (11:06:57) :O (11:07:02) never doubt the abilities of a programmer (11:07:06) <@Notch> they'd just snap to suddenly lying down (11:07:13) or a man with a drill, for that matter (11:07:13) ah, right (11:07:16) <@Notch> and there's some problems with how to deal with stuff in the way (11:07:22) notch: problems? (11:07:24) You'd have to do some flood filling or something (11:07:25) just instantly kill it (11:07:26) <@Notch> but it'd be a pretty neat way of cutting trees (11:07:29) <@Notch> haha (11:07:39) Dilt: "TIMBER" (11:07:41) *dilt has died (11:07:45) In case of strangely-shaped trees (11:07:45) lol (11:08:01) or ditl has been glitched in the tree (11:08:12) i am a man with a drill, taodih (11:08:16) no tree could hold me down (11:08:22) now, it could fatally crush me (11:08:26) resulting bad hard wood jokes (11:08:29) but if it fails at that fatal part (11:08:32) lol (11:08:39) than i will still have my drill (11:08:44) indeed (11:08:45) and it won't be able to hold me for long (11:08:52) but i like a pickaxe better (11:09:01) * Dilt leans over to taodih and mutters: 'the drill is my penis.' (11:09:32) * taodih slides away after hearing that (11:09:44) * taodih good to hear that dilt he yelled from far away (11:10:01) HITTASSSUUU (11:10:15) * Dilt pulls out his drill, it lengthens, then expands! (11:10:16) GIGAAAHHH (11:10:18) DORRILLLLOOUUU (11:10:20) BREAKKKAAHHH! (11:10:24) * Dilt blows through taodih. (11:10:33) ... (11:10:34) dilt, did you just do a Dr. Horrible reference? (11:10:39) * taodih is not amused (11:10:48) i'm yelling gurren lagann quotes after doing dr. horrible references (11:10:55) i thought so (11:10:55) i am really in need of sleep (11:10:55) lol (11:11:02) *anime otaku* (11:11:06) damn fan waking me up (11:11:10) xD (11:11:18) i'll be around all week though so catch me tomorrow (11:11:31) night (again) folks (11:11:35) dilt became drilt (11:11:38) night dilt (11:11:38) <@Notch> renitedilt (11:11:59) Doog tighn (11:12:06) lol (11:12:24) Drillt. (11:12:26) now in ceacer code 12 (11:13:42) ow notch (11:13:50) <@Notch> ? (11:14:02) fog totaly disregards non lighted parts (11:14:10) shadow parts (11:14:18) looks a bit weird (11:15:05) http://www.minecraft.net/play.jsp?user=taodih&id=0 (11:15:40) look at castle (11:16:13) * Join: TheMystic89 (the_mystic@81.8.157.47) (11:16:48) btw no comment on my map plz far from done x.x (11:16:57) <@Notch> yeah, hehe (11:16:59) <@Notch> thanks (11:17:45) np , thought you should know (11:17:55) Hmm, mobs aren't spawning (11:18:09) <@Notch> there's a 256 mob limit now, Super-Dot, since they get saved in the map data (11:18:20) taodih: I like it (11:18:27) Yeah but there are exactly 0 mobs in this map (11:18:42) well me 2 but when you get a bit further it starts to look weird (11:18:45) <@Notch> oh, ok. Does the java console show any errors? (11:19:51) sigh... I need HL1, but I can't do online purchases right now :( (11:20:05) Parthon : when you get to far away and the fog dosent really fill the shadow part it dosent look good (11:20:16) lol half life 1 ? >.> (11:20:28) *cough* torrents *couch (11:20:58) in the map? (11:21:08) * Quit: TheMystic89 (the_mystic@81.8.157.47) (Quit: Client Exited) (11:21:27) i'll show screen hold on (11:21:41) Nothing in the console when I press G (11:21:56) ah, taodih, this is the map I like with that enormous underground water-cave (11:22:02) * Join: TheMystic89 (the_mystic@81.8.157.47) (11:22:04) underneath that tallest tower (11:22:46) huh? xD (11:23:00) you checked out my map ? >.> (11:23:03) =p (11:23:18) the tower, the tallest one on that map, if you dig through the floor, it's a huge cave complex (11:23:23) <@Notch> i did, taodih (11:23:34) /==START CONSOLE DUMP==\ (11:23:34) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] java.util.zip.ZipException: unknown compression method (11:23:34) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:140) (11:23:35) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] at java.io.BufferedInputStream.fill(BufferedInputStream.java:218) (11:23:35) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] at java.io.BufferedInputStream.read(BufferedInputStream.java:235) (11:23:35) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:324) (11:23:35) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) (11:23:37) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) (11:23:37) 5/28/09 2:22:04 AM [0x0-0x163163].com.apple.Safari[3799] at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) (11:23:39) \==END CONSOLE DUMP==/ (11:23:41) also, I need HL1 to play a mod on steam.. -_- so even if I wanted to torrent, it wouldn't work (11:23:49) ow (11:23:52) That's when I load the game (11:23:53) lol... (11:23:59) (sorry( (11:23:59) damn them for not allowing pre-packed mods (11:24:01) noooooooo (11:24:03) my version of the game doesn't do fog :P (11:24:06) alehkhs (11:24:06) you have to have the game too! (11:24:16) just download any other HL based game (11:24:33) i bought css and i can play th mods (11:24:42) hmmmm (11:24:46) BUT (11:24:49) ok, I have DoD, so I'll try (11:25:00) i'm not totaly sure if you have the money for it.. (11:25:13) because i also have the HL torrented games >.> (11:25:38) but.. normaly they wouldent interfere (11:26:07) parthon press f (11:26:12) it'll have fog (11:27:15) aah (11:28:09) ^^ (11:29:02) going out bye :P (11:29:04) * Parthon waves (11:29:29) http://i77.photobucket.com/albums/j52/taodih/minecraft.jpg (11:29:32) cya mate (11:29:32) Bye Parthon (11:30:01) * Parthon is now known as ParOut (11:30:09) notch that's what i meant *@link* (11:30:19) <@Notch> yeah, I saw (11:30:22) <@Notch> looks pretty bad (11:30:40) well yea from far it does i do have seen this problem alot so (11:30:48) same as water + fog = bad (11:31:01) and water + transparent building block = bad (11:32:04) well that last one is already long known (11:35:19) and about the fog with shadow , i've seen that problem alot in many other games so.. (11:35:40) anyway (11:36:02) * smn`offline is now known as smn (11:37:45) wb smn (11:38:56) thanksh (11:39:14) * Join: JMar (nicholas.j@121-73-114-37.cable.telstraclear.net) (11:39:34) dammit. minecraft needs a retrieve-password function as i picked a pretty random one at home and now can't continue my bridge in dull hours at work (11:39:35) :D (11:39:48) * JMar is now known as Flyboy (11:40:38) You could create a new account and grab your level for now (11:40:49) oh (11:40:53) Then transfer it back ifwhen you get your account back (11:41:01) that's a bright idea indeed (11:41:06) * smn cheers at Super-Dot (11:41:10) :D (11:42:38) Notch: Thorough investigation has led me to believe that mobs have the same arm on both sides, and that they aren't mirrored (11:42:51) Could they be mirrored when we get to draw our own versions? (11:42:53) * Join: C418 (C418@p5B3D57B1.dip.t-dialin.net) (11:43:02) Then we can make the outside of the arm different from the inside (11:43:27) grr... no luck on HL1 mod... :( (11:43:44) Or have two different arms and two different legs, so I can have a hook and a peg leg (11:43:45) maybe I'll see if I can ind it physical @ gamestop or some such (11:43:48) (yarr) (11:44:02) huh? (11:44:14) isn't the 'custom' avatar just a reskinning? (11:44:21) Yeah (11:44:46) Right now, there's only set of arm sprites (11:44:57) six images because the arm is a rectangular prism (11:45:33) The problem is that when you draw something on the left of the arm, it shows up on the outside of the left arm and the inside of the right (11:46:06) http://www.mojang.com/notch/misc/char.png http://img12.imageshack.us/img12/7608/charc.png (11:46:11) so draw from the front-back, rather than side to side (11:46:12) * C418 is now known as C (11:46:54) hellow C (11:47:08) alehkhs i'll help looking (11:47:11) It doesn't work as well if what I'm drawing is asymmetrical (11:47:20) Like a particular representation of a fist (11:47:31) lol (11:47:57) alehkhs... (11:48:03) hm? (11:48:08) you actuly just need the source for HL? (11:48:31) http://store.steampowered.com/search/?term=half+life+source (11:49:05) eh, yea (11:49:10) I need HL1 (11:49:13) original (11:49:23) http://img11.imageshack.us/img11/5230/mariomob.png (11:49:24) hmmm ok (11:49:33) I have completed my first mob :D (11:49:51) Oh whoops, the labels are still there (11:49:55) for what mod (11:50:13) heya C (11:50:30) Natural Selection (11:51:37) Better http://img12.imageshack.us/img12/5230/mariomob.png (11:52:12) what the mob (11:52:40) dude (11:53:01) alehkhs they put a link to the game download and HL 1 that you need (11:53:02) that's what they call me. (11:53:02) http://store.steampowered.com/app/70/ (11:53:27) but you can't buy online (11:53:29) hmmmm (11:53:41) atm, yea (11:53:46) I'll either just wait (11:53:53) or find it at BestBuy or something (11:54:06) is natural selection steam linked game? (11:54:15) * Quit: Flyboy (nicholas.j@121-73-114-37.cable.telstraclear.net) (Ping timeout: 180 seconds) (11:54:20) * Join: Flyboy (nicholas.j@121-73-114-37.cable.telstraclear.net) (11:54:25) nvm it seems not (11:54:27) * Quit: Flyboy (nicholas.j@121-73-114-37.cable.telstraclear.net) (Quit: Client Exited) (11:55:05) no (11:57:40) well you'll best just wair (11:57:48) wait you're going to revieuw it or? (11:57:53) just play it :p (11:58:06) wait* (11:58:50) * Join: Sl1N0 (Nilsoinas@dsl-roibrasgw1-feb8dc00-106.dhcp.inet.fi) (11:58:54) * Join: Eagle|Sleep (BLELELEL@c-24-56-213-79.customer.broadstripe.net) (12:00:04) hi eagle (12:00:46) shh, he's asleep (12:02:53) just play (12:05:55) * Quit: Eagle|Sleep (BLELELEL@c-24-56-213-79.customer.broadstripe.net) (Ping timeout: 180 seconds) (12:08:51) * Quit: Super-Dot (Super-Dot@adsl-76-236-69-65.dsl.pltn13.sbcglobal.net) (Quit: Super-Dot) (12:09:41) * Part: Francis_White (franciswhi@60-234-152-56.bitstream.orcon.net.nz) (12:11:54) * Quit: @Notch (Notch@static-213-115-28-4.sme.bredbandsbolaget.se) (Read error: Connection reset by peer) (12:14:07) * Join: Super-Dot (Super-Dot@adsl-76-236-69-65.dsl.pltn13.sbcglobal.net) (12:14:39) * Netsplit (roc.esper.net �-� serenity.esper.net) 5 quits: Dragonmaw, Stargoat, Reizoku, Kitan, Dickbutt|Idling_in_TF2 (12:14:55) * Join: Notch_ (Notch@static-213-115-28-4.sme.bredbandsbolaget.se) (12:14:56) * Join: Dragonmaw, Stargoat, Reizoku, Kitan, Dickbutt|Idling_in_TF2 (5) (12:22:17) o.O (12:22:24) :D (12:22:33) hi stargoat (12:22:55) ok... back to minecraft x.x (12:23:08) haha, hey (12:23:11) what's up? (12:29:12) I think I'll work on minecraft saturday again. currently, I'm sick (12:29:46) you know (12:30:00) we could all be great mosanary's in DF (12:30:12) at least you guy's for sure xD (12:43:19) masons? (12:44:43) uh yea (12:44:59) alehkhs you here? (12:45:48) well anyway , i added something to my map x.x http://www.minecraft.net/play.jsp?user=taodih&id=2 (12:54:37) * Join: Ruga (anon@174.32.239.51) (12:57:05) * Join: Rock_D (Mibbit@5ED41DFD.cable.ziggo.nl) (12:57:41) * taodih is now known as taodih_dinner (13:04:02) * Join: Gaviarctica (teemuc_93@a91-154-241-80.elisa-laajakaista.fi) (13:09:37) * taodih_dinner is now known as taodih (13:09:38) mirroring arms? Sure thing (13:09:40) and legs, I guess (13:09:58) and lol @ mario mob (13:09:58) huh? (13:10:10) Notch: Thorough investigation has led me to believe that mobs have the same arm on both sides, and that they aren't mirrored (13:10:23) o lol (13:10:35) woo (13:10:45) well they do seem like double lefty people xD (13:11:06) so maby the arms even fit (13:11:12) anyway (13:11:33) if anyone's hacked the client to see the skins, I'd love to see a screenie. :D (13:12:32) I want to see what Mario looks like in action (13:12:49) I wonder if one could hack the client to do that (13:13:57) Er, is that what you meant? (13:14:02) yes, haha (13:14:13) righto (13:14:14) using the sand, it's possible to entomb yourself :O , if it weren't for the R key. (13:14:36) Rock_D: You should be able to dig out with some frenzied clicking (13:14:46) I was wondering what would happen if you got under sand (13:15:29) the level generator can create sinkholes at the moment. Sand that when you build or remove a block near it, collapses into a cave (13:15:38) Notch_: Do you have to click really quickly? Because I couldn't manage to dig anything inside the sand cube (13:16:01) no, I just some normal clicking (13:16:13) I wasn't able to totally trap myself when I was testing it (13:16:36) let me try that again then (13:16:37) you can always move out of a tile you're inside (13:16:48) Ah, the tile falls into you (13:16:54) Or around you I guess (13:17:19) Ooh, I just encased myself in sand. Kind of creepy. (13:18:44) I can't find sand deep enough :< (13:18:58) just build it (13:19:25) oh right :O (13:20:27) how do you set the starting position? (13:20:43) I don't think you can yet (13:20:48) Whoa, this IS creepy (13:20:58) you can't set the start position yet (13:21:03) I'll try to get that out asap (13:21:35) oh, I misunderstood the blog post (13:22:00) Why is it that the falling physic only seems to apply to sand? (13:22:10) also the black sand (13:22:24) it's supposed to be gravel. I can't draw gravel (13:22:46) it's only appropriate for gravel and sand because those don't attach to the tiles around them (13:22:54) physically (13:23:13) real cave ins are a bit more involved to calculate (13:23:17) I've managed to totally trap myself (save for R) (13:23:28) Aha. (13:23:32) Clicking has no effect on adjacent blocks (13:23:38) huh, ok (13:23:42) Well, it's a cool game so far. (13:24:30) thank you :D (13:24:42) Of course. ;D (13:24:48) * Notch_ is now known as Notch (13:24:56) * ChanServ (+o) Notch (13:25:08) <@Notch> why was I notch_? :-O (13:25:09) I just trapped a mob in a tree leaf graphic prison. Those tree leaf graphic blocks make for the best houses (13:25:20) <@Notch> =D (13:25:27) <@Notch> they make nice hedges as well (13:25:37) Ooh, didn't think of that. (13:27:32) It's so weird when I cut a tree trunk and the rest of the tree just floats there (13:27:38) <@Notch> =D (13:27:43) I can't unsee it now that it's been seen - gravel now, not sand. (13:28:02) <@Notch> what does gravel even look like? And why do I have gravel? (13:28:03) Notch: You pinged out, and Notch_ is your back-up name in your IRC client (13:28:06) Whatever it is (13:28:44) <@Notch> I go by Notch_ as my primary nick on another network as well, so confusion set in. (13:28:58) Sand would be yellowish - now that you said it was gravel it looks like gravel (13:29:07) <@Notch> I tried to op myself, and got denied, and I was all like "huh" and irc was like "hah" and then she, like, totally didn't do what I said (13:29:31) Ruga: no, there is black stuff that's supposed to be gravel, the yellow stuff is kist sand (13:29:33) *just (13:29:38) <@Notch> Perhaps I should use colors like this: http://images.quickblogcast.com/103786-96615/PEA_GRAVEL1.jpg (13:29:56) <@Notch> but it'd just end up looking like dots of random colors, haha (13:29:59) That might work (13:30:02) Rock_D: Now I really wish I could unsee it (13:30:11) I was going to suggest making the gravel bits bigger (13:30:21) Like fourish pixels instead of one or two (13:30:26) And lighter (13:30:27) Ruga: now imagine it's delicious cheesecake (13:30:35) xD (13:30:38) I've seen a lot of gravel on camping trips (13:30:43) Oh, I see which one is supposed to be gravel (13:30:59) Derp (13:31:15) Making the gravel bits bigger than oneish pixel might help to differentiate it from sand (13:31:41) <@Notch> oh, good idea on double wide stone bits (13:31:46) I imagine sand a lighter yellow/near white in sunlight though (13:31:56) <@Notch> yeah, it's a bit too dark (13:32:03) <@Notch> and the leaves are a tad too saturated (13:32:17) <@Notch> is the transparancy in the leaves good or bad? (13:32:39) Makes them look more like tree leaves if you ask me. (13:32:52) I say good (13:33:23) Notch: maybe it would look better if you don't render the back faces of the quads? (13:33:39) O wait (13:33:40) <@Notch> I don't, actually, it's the front faces of the leave tile on the other side, hehe (13:33:44) <@Notch> *leaf (13:33:46) you already don't (13:33:47) <@Notch> leave? wth, haha (13:34:13) <@Notch> it's a side-effect of them being transparent. It's technically a bug, but I kinda liked the parallax effect (13:34:28) The back isn't rendered? Cannot be unseen D: (13:34:43) Is it possible to allow the leaf tiles to fill with water? (13:34:49) <@Notch> not at the moment, Ruga (13:34:57) Okay. (13:35:01) This chatroom is all nonunseeable things (13:35:25) It is :/ (13:36:02) Notch: spawning a leaf tile in water makes some z-fighting show up (13:36:43) <@Notch> water does that in several places, it seems.. It's almost certainly the offset along y (13:36:47) <@Notch> thanks. =) (13:36:51) <@Notch> I shall fix (13:37:36) * Quit: TheMystic89 (the_mystic@81.8.157.47) (Quit: Client Exited) (13:37:40) i love sand and gravel (13:37:52) Rock_D: Z fighting? What's that look like? (13:38:00) I do too (13:38:00) water also seems to destroy plants, which is good, otherwise it would enable underwater bubble fortresses (13:38:25) <@Notch> actually, it's the lack of sunlight. =) (13:38:28) Rock_D: how is not enabling underwater bubble fortresses good? (13:38:30) :] (13:38:44) Ruga: just try it out, spawn a leaf tile inside water. You'll see the blue side quad of the water flickering (13:38:46) Pyl: What would be awesome :o (13:39:09) * Join: TheMystic89 (the_mystic@81.8.157.47) (13:39:26) i like making water elevators :) (13:39:53) Ruga: It happens when two planes have the same Z value and the video card decides which is in front of the other differently for different fragments (13:39:59) My younger brother was making a transit system (13:40:11) leaf in water look like swamp effect (13:40:17) Underground tunnels connecting all four corners of the map, combined with water elevators (13:40:44) Rock_D: I see. (13:41:05) Water elevator? (13:41:24) build a big shaft, put a pool at the bottom, fill it with water (13:41:27) push space in water (13:41:35) easy way to get from the bottom to the middle of the map (13:41:36) Rock_D: Oh, now I see what you're talking about. When it's submerged. (13:41:38) no stairs or jumping (13:41:39) oh ok ^^ (13:42:18) This is the weirdest graphics glitch, I think (13:42:24) ? (13:42:25) http://img21.imageshack.us/img21/7526/picture13c.png (13:42:42) Ghost blocks make water invisible (13:43:15) that happens when transparent quads aren't drawn in z-order (13:43:20) transparent anything (13:43:26) ah (13:44:27) you have to draw transparent stuff back to front, otherwise things at the top can't blend with what's underneath them (13:44:40) * Join: Flyboy (nicholas.j@121-73-114-37.cable.telstraclear.net) (13:44:41) Is there lava in the game? (13:44:59) <@Notch> Rock_D: Transparent blocks intersecting the water plane was causing trouble (13:45:18) <@Notch> Ruga: Yes (13:45:18) My bedsheets must be transparent because I am about to draw them back to front (13:45:24) If you know what I mean (13:45:29) Good night everyone (13:45:38) goodnight (13:46:09) Notch: Cool. I thought so but I haven't found any yet (13:46:10) * Quit: Super-Dot (Super-Dot@adsl-76-236-69-65.dsl.pltn13.sbcglobal.net) (Quit: Super-Dot) (13:46:47) there's no way to spawn it afaik, so you have to get lucky (13:47:05) just like the ores in the new build (13:47:24) Haha, I just generated another huge map to try to find some and dug straight down in to it. Awesome. (13:47:51) I've found black, brown and gold colored ore so far. I wonder if there's light blue colored ore hidden somewhere deep ;) (13:49:28) gnight (13:49:34) ow to late (13:50:20) i'm still working in an old map (13:50:37) There's z arguments with lava and tree leaves as well. (13:51:04) <@Notch> I posted an idea for finite water: http://notch.tumblr.com/ (13:55:48) * Quit: Flyboy (nicholas.j@121-73-114-37.cable.telstraclear.net) (Ping timeout: 180 seconds) (13:55:52) What does it mean "look one block up"? (13:56:02) * Join: Flyboy (nicholas.j@121-73-114-37.cable.telstraclear.net) (13:58:18) * Quit: Flyboy (nicholas.j@121-73-114-37.cable.telstraclear.net) (Quit: Client Exited) (14:01:28) Hm, I knew I could get stuck (14:03:23) It would be nice if the remove/build block was a little faster, i.e if you run to the left and remove blocks on the side it skipps like every third block (14:04:03) * Join: Ryu (DragonRyu@host86-128-146-7.range86-128.btcentralplus.com) (14:04:37) auto remove/build block i mean (14:04:52) sand and gravel float if you let them drop on a water tile :O (14:05:26) <@Notch> it's very light sand! (14:05:39) If lava invades waters space first, then instead of water + laval turning to rock, you seem to get some kind of weird lava carpet. (14:05:42) lava* (14:06:08) I can't sink under it. (14:06:36) It's also possible to entomb yourself in a rock coffin if you're in lava when water is introduced. (14:06:37) sand does drop faster than water floods (14:07:20) Heh, this creates an invisible wall effect. (14:08:30) * Ryu waits for someone to post their new levels. (14:09:04) >.> (14:09:06) <.< (14:09:13) lol (14:09:17) i'm still making (14:10:46) "java.lang.IllegalArgumentException: n must be positive"? (14:10:52) Now I want to make an underwater bubble foretress (14:11:09) Ryu: What have you doooooooone? (14:11:21) Tried to load a level! (14:11:35) This one gives the error: http://www.minecraft.net/play.jsp?user=8BitLord&id=4 (14:12:13) Made from an older version? (14:12:43) Maybe... (14:12:48) <@Notch> don't save over it! (14:12:57) <@Notch> can you load it when you've started the game? (14:13:04) It's not mine. (14:13:09) <@Notch> oh, ok (14:13:12) I just can't load it. (14:13:33) Here's his post on Facepunch: http://www.facepunch.com/showpost.php?p=15255726&postcount=370 (14:13:47) <@Notch> could you ask him not to save over it? =) (14:13:51) <@Notch> I'll investigate tonight (14:13:57) And then the error: http://www.facepunch.com/showpost.php?p=15256327&postcount=380 (14:18:02) I think I might build a sky castle (14:18:03) Many others also report the error, although some claim they can load it with no tabs running in Firefox. (14:18:39) <@Notch> i get the error here too when loading that level (14:19:31) What would n be? A generic variable? (14:20:15) I would guess. (14:21:05) this is the stack trace" java.lang.IllegalArgumentException: n must be positive at java.util.Random.nextInt(Unknown Source) at com.mojang.minecraft.Entity.resetPos(Unknown Source) at com.mojang.minecraft.c.run(Unknown Source) at java.lang.Thread.run(Unknown Source)" (14:22:04) * Join: Bubbbles100 (bubbles100@4503ds1-hh.0.fullrate.dk) (14:22:20) He's spawning on a negative z level? (14:23:04) This is why I'm not the one making a game :p (14:25:25) Hmm... *Puts his thinking cap on, which implodes.* (14:25:46) weirdly enough, only plants with water on top of them die, those with water to their sides will happily survive (14:26:36) We should have seaweed. (14:26:46) How did you get water on their sides? (14:27:00) Ruga: flood the area they were in (14:28:13) they also need sunlight and soil to live (14:28:38) maybe it's because water blocks sunlight? (14:35:01) that water stuff in the blog confuses me (14:35:07) Dickbutt has arived. (14:35:39) No one... Loves me? =( (14:35:49) Since there's no way to plant two plants on top of each other, you'll never be able to make a passable water bubble anyway. You could make a water 'window' though. (14:37:32) Bummer (14:37:42) I started on my sky foretress, then realized I wasn't logged in (14:40:05) lol (14:40:47) Rock_D: I somehow managed to plant another plant on top of one (14:40:54) and it stayed (14:41:08) howhowhowhow? (14:41:19) this version? (14:41:29) I dont know, no the prewious one (14:41:38) hmm (14:42:20) I put a plant ontop of another one (14:42:48) Nevermind. (14:42:54) they disappear (14:42:57) i accidentally put a few on top of each other, and noticed that they "died"/disappered, but one stayed (14:43:20) It's because all light travels straight from above, I think. (14:44:06) no, they are transparent, just like leaf tiles. I think it's because they need a soil tile underneath them (14:44:15) <@Notch> 1200 users! (14:44:18) nice =) (14:45:18) ah, it gone now, guess the new version killed it =/ oh well (14:46:02) So you couldn't really make a leaf window because if you were making an underwater foretress you'd need something on top of it (14:47:20) Notch: i think the water system will work, it seems logical and nice to me. :o (14:48:32) notch, have you noted that the game registers a click when you click on "back to game"? (14:48:50) <@Notch> yeah, I heard. I shall have to fix (14:49:01) splendid (14:49:17) this is weird, my respawn point has suddenly changed to somewhere random (14:49:24) <@Notch> it's probably due to the holding button to click thing (14:49:38) <@Notch> Yeah, haha, it does that. (14:49:40) <@Notch> ignore it. ;D (14:49:50) ok :P (14:49:51) evaporation/seepage will be needed though.. (14:49:58) <@Notch> yeah, I think so (14:50:06) since i've got your attention (14:50:09) if you take 1 square of water and spread it into two squares, how are you gonna calculate? (14:50:28) are you considering having some blocks be passable for liquid/gas/light? (14:50:32) <@Notch> i don't know yet, i figured I'll just see what works best (14:50:38) how much water will there have to be to fill a block i guess (14:51:01) so glass doesnt block sunlight, or so iron bars let all 3 pass while still blocking movement (14:51:23) <@Notch> yeah, it kinda works like that at the moment, except everything blocks water (14:51:30) wrd (14:51:31) <@Notch> leaves block movement but not light (14:51:45) wont it solve the bubble problem by letting water overlap another tile? (14:51:50) have two blocks exist in one space (14:52:03) aquifer? :p (14:52:18) <@Notch> that takes up twice as much ram, mezo. I might add an extra byte per tile, but i'm trying to avoid it (14:52:27) aquifers are a bit different from bubbles :P (14:52:35) <@Notch> the game doesn't need slowing down chunk update speed more (14:52:36) Notch: One problem with discrete volumes of water is that if you have a large lake with 1 tile of water on top of it it will snake around looking for somewhere to go. (14:52:50) <@Notch> no, it'd only flow if it can drain (14:52:55) <@Notch> so that single block would sit still (14:53:01) oh, ok :P (14:53:07) a water hill (14:53:09) <@Notch> or rather, flow only if it can drain OR is connected to infinite water (14:53:18) <@Notch> yeah, it'd look silly, but at least it'd be finite (14:53:29) yeah, it's better than letting it move around (14:53:37) might be possible to have those block hills hide themselves (14:53:39) <@Notch> i could make it drain if it covers less than 50% of the surface of the pool, and spread if it covers more (14:53:41) i think it's actually kinda awesome (14:53:50) like a really lo-tech surface tension (14:53:52) :] (14:54:06) 1200 users? O_O (14:54:14) * Join: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (14:54:19) <@Notch> yeah, taodih =D (14:54:37) Do, whats the subject today? (14:54:39) <@Notch> if I get 10% to convert for, say, 20 euro, that's.. *counts on fingers* ten trillion dollars. (14:54:47) <@Notch> that's pretty decent (14:54:47) if all of them would buy a copy *but can't be because some of us have double accounts* you would earn alot of money (14:55:05) if you'll let it spread if it covers more than 50% of the pool people will be able to create water endlessly (14:55:09) which may or may not be good (14:55:19) <@Notch> pyl: Yes, but it wouldn't spread if it could drain (14:55:38) .. i need pen and paper (14:55:39) :] (14:55:47) <@Notch> or.. wait. that won't work (14:55:51) <@Notch> this is all very complicated stuff. ;) (14:56:08) <@Notch> i'm fine with infinite water, really. I just don't want it to flood the world, haha (14:56:23) I was thinking about water filling in blocks, which was discussed while talking about ramps and such (14:56:23) would you mind explaining what makes that system any better than just deleting a block whenever it moves? with a bit of assisting code so we dont see a bunch of bubbles in the ocean (14:56:24) well can't you like... (14:56:29) And this could lead to aquifers (14:56:32) Which would suck (14:56:33) say at this height water can not exist (14:56:42) and maby even water turns = ice (14:56:45) if they do try (14:57:04) <@Notch> mezo: Good question. I tired the block deletion thing, and it looked very bad (14:57:11) It's pretty darn cold above sea-level (14:57:13) mezo: that would make gaps appear and not make a body of water move as a whole (14:57:24) yeah, just that one line of code wouldnt do it (14:57:32) but that idea with more to it seems like the way to go (14:58:05) * TheMystic89 is now known as TheMystic89_afk (14:58:05) <@Notch> thing is, if I make it pull infinitely to prevent any strange bubbles, i'm basically doing exactly this but in reverse, and recursively instead of iteratively (14:58:35) <@Notch> and that would have single blocks of water floating around at random (14:58:50) here we go, graph paper and everything (14:58:54) lol "splashing slow mo water* (14:58:58) "* (14:59:19) well, entertain this idea then, since it involves another byte (14:59:40) is it possible to divide liquid blocks up into 8 vertical layers, like pancakes? (14:59:47) from 0 to 7 depth (14:59:56) Oh geez xD (14:59:59) this way when water flows, it's like jenga (15:00:02) * Gets a Dwarf Fortress vibe (15:00:05) exactly (15:00:08) <@Notch> well, yes. (15:00:22) so one tile doesnt completely shift over (15:00:26) it just sends one pancake over (15:00:36) then you have a new water tile with 1 depth, and the old one has 6 (15:00:45) <@Notch> there are border cases for that.. (15:00:52) That might slow down the water flow, bot not solve the problem of infinite water (15:00:54) and one that block with 6 becomes 5, it's liable to take a pancake from the surrounding blocks with 6 or 7 (15:01:10) that's definitely finite Duke (15:01:23) <@Notch> aye (15:01:43) I suppose,,, (15:01:58) I'm still under the general amazement of "Can Java do that?" (15:02:02) i think when i stick arround you guy's enought i'll get to learn basic coding x.x (15:02:09) and concepts (15:02:30) <@Notch> hmm (15:02:45) <@Notch> what if.. what if I make water behave exacly like lava in DF with one exception: (15:03:09) <@Notch> if it tries to spread on top of existing water, it's allowed to do so if that surface isn't attached to the ocean (15:03:23) <@Notch> (either directly, or via another waterfall) (15:03:24) i dont see the reason for that exception (15:03:35) <@Notch> without it, it'd flood the entire world. (15:03:44) <@Notch> err, I mean infiniminer, not df (15:03:49) Damn (15:03:53) <@Notch> in df, lava can't spread to on top of existing lava (15:04:00) nah, think about how DF handles that problem (15:04:14) if you pour water into the river, the river overflows, and the resulting 1/7 water tiles evaporate (15:04:32) so if someone pours a giant bucket over a desert, it disperses into a bunch of 1/7 tiles and they all evaporate (15:04:42) because none of them met a wall where they could stop flowing (15:04:54) <@Notch> hmm (15:04:59) Rock_D: I made an underwater fort with leaf tiles (15:05:10) And DF doesn;t allow evaporation above 3 water height, I think (15:05:32) yeah only 1 and 2 evaporate (15:05:50) i think making water tiles have gradients like that is complicating things a bit too much (15:06:07) Of course, modeling all the water as 1/7 and then doing flows calculating the total water is rather processor heavy (15:06:07) it would be too complicated it if was anything but liquid, imo (15:06:19) even if you took super rub a dub water and placed it into minecraft, it would be fine (15:06:26) the lava-thing notch is talking about makes sense to me (15:06:33) liquid is the one thing about this game that, in my opinion, could be allowed to ignore the blockyness rule (15:07:01) Ruga: nice (15:07:03) yeah DF water kills frames (15:07:16) I say we try for something simple that does not involve flows like DF. (15:07:19) well, reduces frames (15:07:38) At least iuntil either Java becomes a miracle language or we run out of other shoices (15:07:51) And goddam I type horrible in irc (15:08:00) that's the only choice i can see (15:08:10) <@Notch> blogged the infiniminer based aproach (15:08:20) the "bumps" in water should somehow migrate together (15:08:22) if they're apart (15:08:57) Notch: if it doesnt solve infinite water then it's just a temporary solution anyway (15:09:05) unless you plan to scrap finite water (15:09:13) <@Notch> I can do it in two steps (15:09:30) <@Notch> for example, making water spread if it covers more than 50% of the container, and recede if it covers less (15:09:41) <@Notch> that would make single tiles of water vanish immediately (15:09:47) the method you blogged now will let me make water staircases, won't it? (15:09:48) :) (15:09:55) Idea: (15:10:08) <@Notch> yes, pyl, I assume so (15:10:17) Water connected directly to the ocean runs through a non-flow system. Using the non-DF water ideas (15:10:25) http://www.minecraft.net/play.jsp?user=mezo&id=0 (15:10:27) Water not connected to the ocean uses flows (15:10:30) ^ lava staircase pyl (15:11:40) i'm a fan of the spread if it covers more than 50% of the container and recede if less, together with the 2.5d flood-filling water (15:11:43) seems (15:11:48) or (15:11:52) it's just what i'd wish for :] (15:13:08) With my idea, the largest bodies of water which would not need fancy depth-tracking would be handled under the current infinite water system (15:13:19) The smaller pools and such would have the more expensive flows (15:13:26) But would not flood the world (15:15:16) * Join: MisterX (MisterX@p5DDE5E56.dip.t-dialin.net) (15:15:22) I get lost when it gets to the point where if the water cannot cover more than 50% of the container, it recedes. What is the container defined as? (15:15:59) <@Notch> a 2d flood fill along the horizontal plane of the water tile, checking all water and air tiles (15:16:07) <@Notch> if it's more water than air, it's spreadable (15:16:21) * Quit: Ryu (DragonRyu@host86-128-146-7.range86-128.btcentralplus.com) (Quit: *Yawn*) (15:16:32) <@Notch> there are huge issues with it, hehe (15:16:41) in the shape of the first level of water below? (15:16:52) or in the shape of the layer itself (15:16:54) dang (15:17:36) So the game will have to calculate out every square below and to each side of it for no-density objects every tick? (15:17:40) <@Notch> just the top layer (15:17:52) that layer may be very big (15:17:53) :] (15:17:54) <@Notch> only for water that is moving (15:17:57) let's remember that the only reason DF water kills frames is because of how fast it flows (15:18:10) the lava doesnt affect frames at all (15:18:12) <@Notch> yes it might, but it's just a 2d flood fill, which is an order of magnitude smaller than a 3d one (15:18:26) my attempt at being productive: fully dynamic particle water. awesome y/n (15:18:26) :D (15:18:30) y (15:18:37) <@Notch> y (15:18:37) y (15:18:49) Win. (15:19:07) ll (15:19:08) lol (15:19:17) picture this: a container made of blocks. you remove the bottommost block and woooshh, water goes everywhere (15:19:20) <@Notch> mezo: flooding that temple is very very fun (15:19:54) also it could sink in on grass blocks resp. behave different on different types of block (15:19:56) =D (15:19:59) ffff (15:20:12) you desecrate the throne of azazel (15:20:13) like leakig through wooden-floor-blocks (15:20:25) leaking* (15:20:27) o ho ho (15:21:04) Notch: can i suggest the bottom bedrock is a "water eater" for finite water? :] (15:21:20) <@Notch> good idea (15:21:23) * Join: robink93 (robink93@ip248.kassjo.se) (15:21:30) �h, s� du var svensk? (15:21:34) would be cool if 1 water in a bucket in survival mode could convert one grass/dirt tile into soil for farming (15:21:46) similar to sinking in (15:21:50) =D (15:21:55) <@Notch> yeah (15:22:03) we're talking animal crossing now heh (15:22:04) *waves at robink93* (15:22:05) <@Notch> this is going to get very complicated, I think.. (15:22:16) * TheMystic89_afk is now known as TheMystic89 (15:22:17) don't be frightened (15:22:18) Animal Crossing = Awesome (15:22:36) <@Notch> I'm not, really. I just want to finish the game sometime this millenium. :D (15:22:47) jada, jada, svensker er rå. the hard part is figuring out which block to remove when the water spreads :] (15:23:12) Oh wow, (15:23:18) 'Huge' is really huge.. (15:23:26) Lags though (15:23:26) <@Notch> huge level is huge. (15:23:29) ! (15:23:29) Gotta love 7 fps (15:23:36) I get only 20 (15:23:38) <3 (15:23:40) <@Notch> yeah, but people still wanted it. ;D (15:23:45) <@Notch> pressing f a few times should help (15:23:54) I get good frames on Huge usually (15:23:56) Yeah. I have to do that in school :P (15:23:58) Notch: If you want to bring it into the next millenium you should look into real time tesselation of point clouds to make the terrain: http://nvision.sourceforge.net/ (15:23:59) Well uh, I built a tower and watched the whole map from there, that's when I got 7 fps (15:24:24) The �forests� look damn nice (15:24:39) <@Notch> Rock_D: The point kinda is that I don't want to. =) I'm going anti-fancy, kinda trying to prove a point about gaming (15:24:53) <@Notch> I love nice graphics in games, but I don't think "omg shadows" is a selling point. (15:24:59) <@Notch> I'd rather play adom than quake 4 (15:25:20) I turn shadows down on games because I'm not looking at them anyways (15:25:31) Notch: I know, you could take the 'next millenium' thing quite literally, as in: it could take a long time to make that work (15:25:58) <@Notch> wow that tesseleation is amazing. Runtime? (15:26:10) yup (15:26:36) <@Notch> wow. Very wow :D (15:26:41) doesn't even need fancy shader model cards, just fbos (so 2.0 I think?) (15:26:52) i'd love to see a crossover of empire earth/aoe/DF (15:27:09) i'd love gamemode scripting in MC (15:27:09) ;D (15:27:13) o ho hoho (15:27:24) <@Notch> I'd LOOOVE an EoB remake in MC (15:27:26) KTH? (15:27:31) <@Notch> or even better, Dungeon Master 1 (15:27:38) eob? (15:27:43) turn on that displacement effect and make that dungeon keeper, Notch (15:27:44) ;D (15:28:11) offset. i mean offset, of course (15:28:13) <@Notch> Eye of the Beholder (15:28:17) oooh (15:29:56) if the end product allows people to make levels in creative to be played in an adventure/survival mode by other players (15:30:05) then those things will happen thousands of times over (15:30:19) most will suck, but it'll happen :) (15:30:39) if that would be possible ^^ (15:30:44) (i do realize that's your plan too) (15:30:51) i would freaking love it (15:31:11) and notch would earn alot of money (15:31:18) wich make's it worth making (15:31:46) depends how it's marketed i think (15:31:52) true (15:32:01) there are plenty of "make your own rpg!!!!!" engines out there which nobody plays (15:32:23) the game itself for selling would be huge , but when people have to maintain the servers for the game (15:32:51) it should be a fort/town builder + survival game first, with the creative modes and ability to translate those maps seemlessly into the main game second (15:33:05) then they'll have to make new stuff or something that keeps some money coming in (15:33:09) and throw whatever else notch has planned into that first category (15:33:22) <@Notch> mezo: Playing survival on player made levels is planned (15:33:27) indeed (15:33:30) <@Notch> and if someone makes a dungeon in survival.. :D (15:33:38) rawr (15:33:40) xD (15:33:44) <@Notch> I'd LOVE to play the dungeon master maps in minecraft (15:33:57) <@Notch> with monsters and so, of course. (15:34:11) <@Notch> and possibly no pickaxe in the starting equipment, so you can't mine through walls (15:34:15) you know what would really driver user-made maps? (15:34:22) Well, I'm off to sleep. I've been up all night, and it's now 8:30 in the morning. See you all later \o/ (15:34:24) a fleshed out entity and trigger system (15:34:26) <@Notch> scripting? sexy advertising? (15:34:27) * Quit: Ruga (anon@174.32.239.51) (Quit: Poof) (15:34:33) <@Notch> yeah. =) (15:34:34) actuly mobs.. do they take away tilesets or is that something else? (15:34:42) <@Notch> mobs is separate (15:34:57) people should be able to take base tools to make things you didnt even anticipate, just like they can with the blocks right now (15:35:04) ah so you could have a 1000 different types of mobs? (15:35:09) just to exagerate (15:36:01) * ParOut is now known as Parthon (15:36:07) <@Notch> well, I guess, yes (15:36:14) hmmmm cool (15:36:16) <@Notch> but I'm aiming at two. (15:36:18) hi parthon (15:36:19) <@Notch> (no, just kidding) (15:36:20) heyas (15:36:22) lol (15:36:25) yea right :p (15:36:27) * @Notch is humor king (15:36:32) zombies trolls and so on (15:36:56) <@Notch> reapers (15:36:56) minecraft deserves its own unique set of enemies (15:37:04) even if they use the same name as things from other settings (15:37:08) i'll bet if you could make it in 2 sec you would make all DF mobs dungeon master mobs and tons of others (15:37:23) "goblins" shouldn't necessarily be dense green dudes (15:37:30) and then make an insane survival mob mode (15:37:43) <@Notch> I'm going to make all mobs extremely blocky (15:37:56) <@Notch> partly for rendering speed (hundreds of mobs is cool) and for style (ok, I can't draw) (15:38:14) will there be a BFG? (15:38:25) so far i have seen you make decent drawings notch (15:38:27) <@Notch> haha (15:38:37) <@Notch> thank you (15:38:47) :p (15:39:05) you have some sense of how to do pixel art (15:39:06) <@Notch> haha was @ bfg (15:39:12) the dirt tile is awesome in this game (15:39:25) <@Notch> I love the tree cross cut and the grass as well. :D (15:39:31) indeed (15:39:32) <@Notch> the lava is ok (15:39:37) yea tree block is good (15:39:42) just havent had time to use & appreciate it yet (15:39:43) I love all the fluffy animals (15:39:52) but every time i see the dirt tile im like Damn (15:39:54) that's what MC needs, critters (15:39:57) <@Notch> Sheep will have two models (15:40:04) <@Notch> one fluffy and one sheared (15:40:07) rofl (15:40:09) lol (15:40:20) serious question though: (15:40:21) <@Notch> after a while @ sheared mode, they'll pop back up to fluffy mode (15:40:24) are there sheep in space? (15:40:32) "pop" back up (15:40:33) <@Notch> of course there are. Space sheep. (15:40:46) no spasheep (15:40:46) <@Notch> pop, yeah. :D (15:40:47) duh .. of course (15:41:00) they do a quick hop and there's a little 'bloop' sound (15:41:04) and poof (15:41:15) <@Notch> I was thinking some about level styles, btw, if anyone wants to hear (15:41:20) isn't that how real sheep grow wool? (15:41:23) sure (15:41:24) <@Notch> island: Surrounded by water (15:41:37) <@Notch> inland: surrounded by ground.Shaped like the levels are now (15:41:42) archipelago, seaside, continent (15:41:55) <@Notch> coast: half the level is surrounded by land, the other half by water (15:42:12) <@Notch> volcano: a ring island with a huge lava pool (15:42:33) <@Notch> all shapes will come in different sizes: small, medium, huge, long, deep dig (15:42:40) and highland? (15:42:48) <@Notch> where long is basically just a looong stretch of land. deep dig is very small, but very, very deep (15:43:00) <@Notch> how would highland be shaped? flat? (15:43:16) mountains with no ocean (15:43:22) <@Notch> Ah, sure =) (15:43:25) possible "springs" (15:43:37) and lava deep down (15:43:48) so you're not going to have multiple settings to choose from at start? (15:43:53) <@Notch> I'll also have settings for climate. Cold (snow!), dry, temperate, humid (15:44:03) <@Notch> yes, three sliders for level creation (15:44:09) <@Notch> shape, size and climate (15:44:15) <@Notch> this is in no way final (15:44:15) are you deadset on 3? (15:44:19) <@Notch> not at all (15:44:20) aright (15:44:26) have you read the forums at all yet? :P (15:44:26) <@Notch> but 3 is a mix between customizable and easy (15:44:27) a bit like civ? O_O (15:44:39) i'll paste my suggestion for this from there (15:44:40) <@Notch> I don't read them much, no. I prefer to get feedback via irc. =) (15:44:51) <@Notch> the forums are for people to talk to each other, not to me (15:45:13) http://www.mojang.com/forum/viewtopic.php?f=5&t=13&sid=fd14523dfd191b6a59fc4fe7b402d272 (15:45:20) 2nd reply (15:45:39) <@Notch> oh nice, haha (15:45:56) <@Notch> I think that's too many options, though (15:46:12) it's a way of disguising all the options you're listing (15:46:19) like instead of arid or wet climates, rainfall high or low (15:46:39) <@Notch> that's a very good post, mezo. =D (15:46:48) why ty (15:46:56) Lol (15:47:46) also however you allow map customizing, i think the user should have to go to "generate custom map" or something (15:47:52) to even be arsed with the options in the first place (15:48:00) otherwise just use a default set of params (15:48:08) <@Notch> or totally random as default :D (15:48:25) if you want people stumbling on arctic moon planets for their first playthrough sure (15:48:30) <@Notch> survival mode will have a difficult setting as well (15:48:38) <@Notch> +y (15:48:42) <@Notch> heh, good point (15:48:59) <@Notch> i need to make the hardest setting very hard indeed. (15:49:12) put in a just play option and make the same maps as we have now (15:49:17) i envision the hardest setting playing like an nigh-impossible arcade game (15:49:19) <@Notch> "Hey, jack933.. Is that a dragon?" "No.." *death* (15:49:24) where losing is inevitable, it's just a matter of time (15:49:38) because the cave spiders just DONT STOP COMING OH GOD (15:49:42) or whatever enemy it is (15:49:44) <@Notch> haha yeah (15:49:55) * Join: Rosetta (Rosetta@78.150.77.131) (15:50:49) uhm notch for the mobs you will have to make a ai that includes checking if there is a ledge of 2 tiles deep or not or at 3-4 tiles deep* (15:50:53) will you have different mob sets based on environment? (15:51:20) <@Notch> yes, the mobs will have to have some ai. But I'm probably going to stick to the "simple is good" theme (15:51:20) like ice zombies instead of lava zombies for the cold maps etc (15:51:33) <@Notch> hehe, what's the deal with the lava zombies? (15:51:36) haha (15:51:44) just a ridiculous example (15:51:45) <@Notch> and sure, I could do that (15:51:51) <@Notch> people keep mentioning them =D (15:51:56) i think it's a joke (15:52:02) <@Notch> the easiest setting would just have one of the current mobs (15:52:55) ONE mob on the whole map to kill (15:52:57) that is indeed easy (15:53:03) <@Notch> and it can't hurt you (15:53:20) it should fall from a cliff before you can even find it most of the time (15:53:25) it should race you to lose (15:53:29) <@Notch> ooh, in the long run, I could look into monster lair random generation code (15:53:36) YES totally (15:53:43) yes (15:53:49) <@Notch> "ooh, goblin huts!" (15:53:50) cave trolls (1 per cave) (15:53:54) <@Notch> "AAAH, GOBLINS!!!" (15:53:54) or just a mob that spawns mobs (15:53:59) goblin OBSIDIAN TOWERS (screw huts) (15:54:00) oh god goblin nuts!1 (15:54:07) like a bee quen or something >.> (15:54:18) <@Notch> OBSIDIAN TOWERS OF DEEEEWM! (15:54:25) A giant obsidian tower, with maze-like passages hiding patrols of goblins (15:54:31) At the top, David Bowie (15:54:34) towers are imposingggg (15:54:36) oh god (15:54:36) lol (15:54:41) david bowie (15:54:43) <@Notch> or a banshee that'll instakill you after hours and hours of gameplay unless you've read every single letter in the guidebook (15:54:46) I surrender oh king of the goblins (15:54:59) the ghost of RTFM (15:55:25) <@Notch> mushreem! (or whatever the plural of mushroom is) (15:55:41) goombas (15:55:45) <@Notch> haha (15:55:50) ahaha (15:55:55) Rushrooms (15:56:01) Mushrooms (15:56:03) you should have goombas in an early version to test combat (15:56:05) Damn you dyslexia! (15:56:16) just dummies to be jumped on and attacked (15:56:24) <@Notch> haha (15:58:45) i suppose sheep might suffice for that, and cows (15:59:17) <@Notch> I'm really looking forward to making the mobs. :D (15:59:32) <@Notch> pixling the main char was very fun (15:59:57) lol (16:00:00) I'm looking forward to the part where the game gets a sound engine (16:00:12) <@Notch> are you who I think you are? (16:00:13) hi C (16:00:21) <@Notch> yep you are. =) (16:00:26) <@Notch> as am I, C. (16:00:28) so am i, C (16:00:31) ffff (16:00:34) <@Notch> uuuuu (16:00:39) lol (16:00:47) that youtube vid had sexcellent sounds (16:01:21) * C is now known as C418 (16:01:25) indeed (16:01:31) someone mentioned I was supposed to be C (16:01:34) so I helped him out (16:04:10) oh (16:04:15) <@Notch> yes, C418 is a man of sound and music (16:04:27) <@Notch> (or a woman, really can't tell with nicknames like that) (16:04:38) <@Notch> (but I'm assuming man because I'm sexist) (16:05:50) as I told you, I sometimes check if I don't have a penis. I was proven wrong everytime (16:06:01) but if I'm going to get fat... maybe that could help (16:07:22) <@Notch> oh yeah, you DID tell me about your penis. (16:07:37) <@Notch> sorry =D I don't mean to question your masculinity (16:07:38) not that directly (16:07:46) <@Notch> although I think that's exactly what I'm doing, technically (16:07:59) you just want to score again (16:07:59) <@Notch> Hey notch, check out my penis! (16:08:10) * Quit: robink93 (robink93@ip248.kassjo.se) (Quit: Client Exited) (16:08:14) <@Notch> actual quote*! (16:08:17) oh yeah, that (16:08:18) sorry (16:08:19) <@Notch> (* the quote may or may not be actual) (16:08:20) was drunk (16:12:07) <@Notch> how to kill a channel (16:12:13) * Join: justinforasec (shinji_kus@adsl-68-94-10-202.dsl.rcsntx.swbell.net) (16:12:23) hey all (16:12:33) <@Notch> is your name Justin Forasec? (16:12:36) /cs drop (16:13:03) lol (16:13:14) Justin Clement (16:13:44) who did the models for wurm? (16:14:03) <@Notch> i don' (16:14:05) so .. how bout them trees? (16:14:06) lol @ kill a channel (16:14:07) <@Notch> t remember their names now (16:14:15) so it wasn't you or rolf (16:14:24) <@Notch> no, we got external help in exchange for money (16:14:24) they're morbidly hideous (16:14:27) it's disturbing (16:14:35) <@Notch> it's better than coder art. (16:14:45) debatable (16:14:50) Notch i had an idea for your glass blocks, I thought it might be nice if they were framed instead of just giant pieces of glass (16:15:05) * Join: Sparr (Sparr@ip24-254-241-46.hr.hr.cox.net) (16:15:08) <@Notch> framed like with wood or metal? (16:15:11) Hey Notch (16:15:13) <@Notch> or you mean thinner? (16:15:14) <@Notch> hey sparr (16:15:14) I had an idea (16:15:18) um, either or both (16:15:19) <@Notch> :D shoot (16:15:27) <@Notch> sounds like a good idea, justinforasec. =) (16:15:27) You know how the cloud layer is 2 tiles above max (16:15:31) <@Notch> yessir (16:15:31) i think metal would be more appropriate if ur going for medeval (16:15:38) ty ty (16:15:46) halt!!! (16:15:48) I was thinking, maybe make the map taller, or the clouds slightly lower (16:15:54) how would you have glass floors or ceilings then? (16:16:02) and have 'snow tiles' beyond the cloud layer (16:16:09) then you can have a flow of water to the ocean (16:16:12) 'shut up tiles' in your mouth (16:16:13) and see how it works (16:16:37) o hi justinhere (16:16:52) heya tao (16:17:03) and good point mezzo.... (16:17:12) maybe another block for that? (16:18:04) think glass just being glass is best :) (16:18:04) testvan said something x.x (16:18:08) leave framing up to the player (16:18:16) <@Notch> mezo: The framing, as I see it in my mind, would be on the corners and along the edges (16:18:18) i wouldnt like it (16:18:21) <@Notch> very thin (16:18:27) what are you guys taking about, blueprint like things? (16:18:35) <@Notch> I think it would be much better than huge walls of pure glass (16:18:53) good point notch, not all along the sides (16:18:58) then all glass surfaces would look like grids (16:19:15) unless you coded it to only frame the outer edges, and depending on the neighboring blocks (16:20:23) <@Notch> yeah, grids are fine, imo (16:20:31) snow tiles (16:20:34) <@Notch> snow tiles! :D (16:20:35) very wel (16:20:38) +l (16:20:39) lol (16:20:46) snow tiles above cloud plane (16:20:50) lower cloud plane (16:20:55) its a compromise mezo, atleast itsnot all along the sides (16:20:57) <@Notch> Sparr: ! (16:20:59) <@Notch> Good idea (16:20:59) sparr don't spill the beans on blueprints yet (16:21:07) i'm still typing that into my suggestions.txt! (16:21:21) thats why I wanted clouds Notch (16:21:28) to be a sort of 'tall' barrier (16:21:34) that you can go beyond (16:21:39) like lava is a 'deep' barrier (16:21:39) <@Notch> I'm probably going to make it multiple layers (16:21:56) I like the height of the cloud layer now (16:21:59) <@Notch> so one layer like five blocks down, one where there's one now, and one five tiles up (16:22:01) but I think the map should be very tall (16:22:23) I'd rather have a tiny map thats deep and tall (16:22:24) <@Notch> if I make the maps have less deep undeground, I could do that. But I'm not sure I want to (16:22:29) notch someone said yesterday that trees make u go laggy cause they have no shadows, can anything be done about that? (16:22:30) more like Dwarf Fortress where its just a mountain (16:22:40) Notch, did you lower the maximum height? :S (16:22:44) <@Notch> no, Stargoat (16:22:48) odd. (16:22:57) <@Notch> it's 32 blocks above water level (16:23:02) <@Notch> (and 32 blocks below) (16:23:09) <@Notch> justinforasec: Well, they're transparent (16:23:13) That was me Justin, and I think I was saying the 'tree' blcok has no shadow (16:23:13) perhaps it just seemed lower because it was a huge map (16:23:20) I dont think its lag related though (16:23:45) foliage block needs a speckle shadow or somethig (16:23:50) well i would love it if the lag could be fixed, i really wanna have forests (16:24:08) but right now its just so impracticle (16:24:32) im enjoying the beauty at 2fps lol (16:24:46) it doesnt lag me (16:24:49) I think its just you (16:25:00) no ive heard others complain (16:25:08) may be graphics card related then (16:25:20) and trasparencies or something (16:25:23) might be, im not on my best comp right now (16:25:32) ill test that in a bit (16:25:47) <@Notch> framerate went down a tad for 0.0.14, but that was some needed overhead to make huge maps run at all anywhere near good (16:26:09) <@Notch> and the trees add a lot more blocks to be rendered since the leaves are transparent. I can't cull the ones in the middle, for example. (16:26:16) well ya the overall frame rate is just fine (16:26:32) but if i turn to look at 5 or more trees it gets slashed in half or more (16:26:38) notch what is the actual size of "huge" (16:26:41) loading takes aaaaages for huge maps (16:26:49) after which is runs reasonably well (16:26:51) <@Notch> taodih: 16 million blocks (16:26:57) oh god lol (16:26:58) I got an FPS of around 100 (16:26:58) <@Notch> yeah, Stargoat.. (16:27:00) uuuuuh (16:27:02) <@Notch> 512*512*64 tiles (16:27:06) aah (16:27:10) I was thinking, that's not a cube (16:27:11) thanks (16:27:11) that's quite a few. (16:27:11) Notch, if you make 3 cloud planes, can one of them be a 3-d cloud layer?! (16:27:18) ok... that's huge (16:27:25) that's not a cube, this is a cube (16:27:34) that's not a cube, that's a space station (16:27:41) <@Notch> Sparr: Well, maybe in the future. It would be cool. The clouds are just a single huge quad (actually subdivided for the fog, but..) now (16:27:49) brbz (16:27:53) that's not a space station, it's urmum (16:28:07) http://australiasevereweather.com/photography/photos/1996/1203jd01.jpg (16:28:15) I was thinking so you can have something like this (16:28:17) Notch: Feature request: Volumetric fog ;) (16:28:22) with the clouds we have now as the highest layer (16:28:22) it's a bunch of clouds! (16:28:33) <@Notch> I'm going to add some kind of occlusion culling in the future.. that should speed up most scenes by A Lot(tm) (16:28:46) you don't do occlusion culling atm? (16:29:02) <@Notch> no. It's a very complex problem on dynamic terrain (16:29:11) <@Notch> the culling overhead must be lower than the speed gain (16:29:19) <@Notch> which is kinda hard when you're getting 160 fps (16:29:24) yeah .. I know (16:29:33) I'm surpised it's so high though (16:29:57) I wonder how the game will run with lots of shit happening... considering it runs at around 100 fps at the moment. (16:29:58) I'm getting 60fps in c++ with only 32,000 blocks, many of which are occluded (16:30:12) notch, i was thinking you could make leaves solid "leafy" blocks instead of the sniper camo netting we have now (16:30:24) i think it might look better, and thats without even considering the rendering problem (16:30:32) NOOOO (16:30:33) a lot of games have solid trees (16:30:35) I like the sniper camo :( (16:30:39) me too (16:30:51) first you take away offset (16:30:58) <@Notch> I'm considering making a very simple PVS map for the nearest, say, 8x8x8 blocks (16:30:59) then holey trees (16:31:07) <@Notch> it'd take up a big pile of ram, but it'd cull stuff very fast (16:31:09) PVS? (16:31:16) <@Notch> possible (potential?) visible set (16:31:18) <@Notch> iircx (16:31:20) <@Notch> -x (16:31:25) +x (16:31:33) <@Notch> http://en.wikipedia.org/wiki/Potentially_visible_set (16:31:33) hmm. (16:31:50) if it's only culling 8x8x8 how much will that really save? (16:31:54) or am i misunderstanding (16:32:09) <@Notch> if you're standing on or near ground, it'd cull most everything below you automatically (16:32:16) <@Notch> if you're facing a wall, it'd cull EVERYTHING behind it (16:32:28) ah awesome (16:32:28) <@Notch> if you're in a tall pillar in the center of the map. it'd cull nothing (16:32:48) except for the tower of the pillar you stand on? (16:32:52) or not even (16:33:10) <@Notch> it'd use the nearest 8x8x8 tiles to look up (or build/merge) a pvs for all chunk locations relative to the player (16:33:21) culling the whole underground while anywhere above ground should theoretically save a lot, right? (16:33:29) interesting how such a lowpoly looking game can suck out all your cpu power (16:33:40) its huge (16:33:49) then you could give medium sized maps the depth/height to equal the same number of total blocks as what a huge map has now (16:33:50) <@Notch> C418: Well, I get 200 fps on a huge map, so it doesn't really suck the cpu for me. =D (16:33:52) most games dont let you go underground (16:33:59) and most of it wouldn't even be rendered (16:34:03) so it wouldn't run like a huge map (16:34:03) right (16:34:04) C418: Consider what it's actually doing, though. It's not a static landscape. (16:34:05) I get... 30 or so (16:34:13) and here I am thinking my pc is still decent (16:34:19) other games cheat (16:34:22) Minecraft is the real deal (16:34:29) haha (16:34:41) it's a man's man's game (16:34:51) My beard got much longer after playing (16:35:05) I started to grow chest hair (16:35:06) thats disgusting (16:35:07) and my voice broke (16:35:08) shave yourself (16:35:20) minecraft helped you discover your penis C418 (16:35:38) let's not go down this path. (16:35:52) C4 doesnt like hair (16:35:56) what kind of man is he (16:36:07) Minecraft is not the game for C418. (16:36:13) a slick baby man thats what (16:36:25) so i heard minecraft is gettin' hairy? (16:36:38) realistic hair growth simulation (16:36:42) dynamic beard growth is coming to minecraft (16:36:50) shaving will be necessary in survival mode (16:36:51) Notch: Feature request: block hair (16:37:03) make beards get caught in machinery (16:37:16) yes (16:37:27) if your beard is too long, the enemy can grab onto it in combat (16:37:32) and it might go alight while working the forge (16:37:42) if you were starving (16:37:43) You guys ar ridiculous. I like that in an IRC channel. (16:37:46) you can eat your beard (16:38:00) rrrrrrof (16:38:23) My beard got much longer after playing <-- that's the popcap effect. you thought you played it for about an hour, but actually you've been playing it for 49 hours. (16:38:31) you can eat your friends beard while he's sleaping (16:39:32) <@Notch> block hair!! (16:39:44) While you cannot strange somebody with their own beard, it is within the realm of possibilities (16:39:52) another feature I'll take credit for (16:40:03) Beard D (16:40:15) A dimention of hair and manliness (16:40:18) Notch, make little dwarves follow you (16:40:25) everywhere (16:40:26) <@Notch> they already do follow me (16:40:31) in game I mean (16:40:35) <@Notch> oh, right (16:40:37) .. (16:40:38) lmao (16:40:43) we need pixies and sprites and stuff (16:40:47) gnomes (16:41:10) trolls (16:41:17) to eat the gnomes (16:41:26) we need a working ecosystem (16:41:36) no, we need a broken eco system (16:41:42) and carp (16:41:45) put those goofy hawks from Wurm that fly around endlessly (16:41:48) And elephants (16:42:00) lol (16:42:01) And those unicorns that kill things (16:42:07) morning (16:42:07) And giant eagles (16:42:12) fuck it, let's just play DF (16:42:14) And skeletal titans (16:42:16) minecraft is a shit game (16:42:17) 0/10 (16:42:29) Make each map have a small, medium and large creature (16:42:32) and leave it at that (16:42:32) And sketal fish that walk on land (16:42:35) but make it randomized (16:42:56) so, rabbits, gnomes, and elephants for instance (16:43:10) Fluffy Wamblers... (16:43:31) * Join: Onforty (sejer@0x535c9835.banxx1.dynamic.dsl.tele.dk) (16:43:33) Hi! (16:43:36) Nice, updates. (16:43:37) sheep, lava zombies, and duneworms (16:43:38) :D (16:43:52) Lava zombies and such (16:44:03) Fire snakes (16:44:13) I want to see HDR, guns, grenades, and linear storylines. (16:44:33) http://www.falconcam-cmnh.org/e107_images/newspost_images/four23apr2006.jpg (16:44:38) Fluffy wambler (16:44:38) Make it happen (16:45:42) hey Onforty (16:45:47) we all decided to ban you from Minecraft (16:45:57) aye (16:46:13) NO! (16:46:32) :P (16:46:35) Right. (16:46:44) Fuck me then, just destroy my life. (16:46:53) Ass. (16:46:54) switching to better comp, BTW everyone Vista SP2 just came out (16:47:08) * Quit: justinforasec (shinji_kus@adsl-68-94-10-202.dsl.rcsntx.swbell.net) (Quit: justinforasec) (16:48:29) Just shit on my life. (16:48:29) Notch: when will the lava-swimmer class be implemented? (16:49:06) Then i will personally track up the location of your routers, and set them on fire. BAN't FROM TEH INTERNETZ. Muaaahahahahahaha. (16:49:15) * Onforty is amazed on stupid he could be. (16:49:18) :P (16:49:29) � (16:50:14) just stop being a dick (16:50:18) and everyone is fine (16:51:38) Immigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImmigrant SongImm (16:51:48) I like that one but not Immigrant Song (16:51:48) * Onforty was kicked by Notch (Onforty) (16:52:16) * @Notch eyeroll (16:52:28) haha, he messaged me, and was angry (16:52:31) that's not what I meant (16:52:34) onforty.. (16:52:36) okay (16:52:38) i am more alive (16:52:39) Onforty is worthless (16:52:44) my prophecy is fullfilled (16:52:48) C418, where can people interested in your music find it (16:52:58) <@Notch> I just realized I've only kicked people for flooding :-O (16:53:01) <@Notch> (on here, I mean) (16:53:10) Notch: why don't you kick people who are named notch (16:53:16) * @Notch was kicked by Notch (Notch) (16:53:18) conflict of interest (16:53:25) * Join: Notch (Notch@static-213-115-28-4.sme.bredbandsbolaget.se) (16:53:27) * Notch was kicked by Notch (Notch) conflict of interest (16:53:27) oh, wait (16:53:29) ... LOL (16:53:29) * ChanServ (+o) Notch (16:53:36) also bah (16:53:44) notch winds up being the first to kick himself, not me (16:53:45) :( (16:54:13) * C418 .org (16:54:22) * Dilt double clisk (16:54:26) * Notch (+o) Dilt (16:54:28) * @Dilt tries at least but fails (16:54:28) <@Notch> time to go home! (16:54:32) <@Dilt> wait (16:54:34) I guess you have to type that (16:54:36) <@Dilt> i'm about to kick myself though :( (16:54:37) <@Notch> for what? (16:54:40) <@Notch> lol (16:54:41) * @Dilt was kicked by Dilt (FALCON KICK) (16:54:44) <@Notch> haha (16:54:46) lol (16:54:49) <@Notch> ok then (16:54:49) * Join: Dilt (Dilt_Eee@ip68-225-73-116.no.no.cox.net) (16:54:50) * Notch (+o) taodih (16:54:51) * taodih (+tn) #minecraft (16:54:54) I'm scared now (16:54:57) <@Notch> feel free to pass the torch, taodih. =) (16:55:00) <@taodih> O_O (16:55:01) * Quit: @Notch (Notch@static-213-115-28-4.sme.bredbandsbolaget.se) (Quit: -> home) (16:55:31) * Join: Onforty (sejer@0x535c9835.banxx1.dynamic.dsl.tele.dk) (16:55:32) <@taodih> everyone went silent... (16:55:33) :D i kicked meself, totally worth it (16:55:38) Yay! (16:56:01) <@taodih> onforty be nice i'm op now (16:56:12) Oh noes. (16:56:42) Yesterday i learned to ride gallop on horses. That was a huge step for me. (16:56:56) <@taodih> nice (16:56:59) :) (16:57:09) Its fun. (16:57:17) ban (16:57:25) SHUTUP. Ass. (16:57:32) <@taodih> >.> (16:58:08) (yourself) (16:58:13) <@taodih> ... (16:58:23) Erase him forever (16:58:47) <@taodih> i won't do that , he didint do anything bad (16:59:02) <@taodih> except for being a bit crazy but that dosent matter (16:59:06) sure it does (16:59:14) he isnt worth keeping around (16:59:21) <@taodih> >.> (16:59:33) <@taodih> i won't , period (16:59:49) wait till he attacks you on the internet (16:59:59) <@taodih> if he does i'll ban him (17:00:04) he's doing it (17:00:13) Im not. (17:00:25) Its joking, just to scare douchebags like you away. (17:00:33) " i will track your router up then flood it with pings." (17:00:37) * Join: Lmaoboat (Lmaoboat@96.241.18.105) (17:00:41) Yes = Joke (17:00:43) :P (17:00:59) Im just joking too (17:01:15) (get rid of him) (17:01:40) Shut your fucking ass. And learn to handle game fanatics correctly. (17:02:06) <@taodih> onforty no need to swear , just ignore if needed (17:02:17) I hate war and flaming. Please stop telling me that i would get banned. (17:02:31) <@taodih> we all have that option for something so use it, if you don't to bad but don't go hating (17:02:54) <@taodih> and sparr don't invoke :p (17:03:50) <@taodih> and no i don't think i feel powerfull because i have op (17:03:57) group hug (17:04:25) Okeh. (17:04:33) * Onforty hugs everyone (17:04:40) NIce! (17:04:41) whoa, not you guy (17:04:48) SPARR (17:04:52) ... (17:04:57) <@taodih> ignore (17:05:10) <@taodih> ok anyway (17:05:14) <@taodih> CHANGE TOPIC (17:05:27) Woah, nice effect. If you remove the ground below a sand block, it falls! (17:05:27) <@taodih> new maps anyone? (17:05:35) <@taodih> yea i know (17:05:40) gravel too (17:05:44) La-la-laaaavaaaaaa (17:05:48) <@taodih> lol (17:06:13) <@taodih> onforty i do have to warn you don't flood to much (17:06:30) <@taodih> i'm not afraid to ban people (17:06:41) I am not afraid of death. (17:06:47) To be honest. (17:06:52) <@taodih> also that counts for everyone else xD (17:06:59) toadih has ops? (17:07:07) oh, so he does (17:07:09) <@taodih> nah temp death onforty can't ban you forever do i? (17:07:19) Dunno. (17:07:20) <@taodih> yes stargoat *evil smile* (17:08:05) <@taodih> well if i need to go i'll change op to some1 else (17:08:45) oh (17:09:30) <@taodih> >.> (17:09:45) <@taodih> i would love to implent a bartender bot (17:09:56) <@taodih> but ^.^;; i guess i won't (17:10:18) ;; <- Preadtor eyes. (17:10:48) :\ (17:10:53) <@taodih> ?? (17:10:56) does anyone find that when going to code something, you end up coding something completely unrelated? (17:11:05) Umm, sometimes. (17:11:14) I end up with slow loops. (17:11:24) slow loops? (17:11:55) <@taodih> Parthon.. dosent that happends generally alot with alot of other things (17:12:11) mainly with coding and shopping :P (17:12:25) <@taodih> like when you start with a building you end up making a road in MC (17:12:26) <@taodih> lol (17:12:32) aaah yeah :P (17:12:38) And that road leads to a nearby city (17:12:45) or building a bridge and you end up with a tunnel (17:12:47) When you make after making the road (17:12:50) <@taodih> lol (17:12:56) <@taodih> indeed (17:12:59) because you fell off (17:13:03) <@taodih> xD (17:13:09) <@taodih> yea happend to me (17:13:15) Or trying to make an aqueduct and ending up with a flooded cave (17:13:26) haha .. that happens far too often duke (17:13:41) I went to code entities, ended up making the "cut away" keys for looking inside the asteroid (17:13:43) heh (17:13:51) <@taodih> made the first level of a huge mess hall and end up adding 3 other buildings eventually making an underground pasage to the main building (17:13:59) <@taodih> lol (17:14:24) <@taodih> underground waterentrance passage* (17:14:30) I like making sewers (17:14:40) <@taodih> oooh sewers (17:15:26) <@taodih> i chat alot... (17:15:47) I like making up new dimentional physics (17:17:06) You know, you dig a two block deep river, then dig it all the way to some water-source. But dig all the way out in the water. Seal the upper blocks, remove the last earth, then here you go! (17:20:03) * taodih (+o) Stargoat (17:20:56) <@taodih> need to ge for a while i'll be back , auto op is just for a sec (17:22:16) * Part: @taodih (borgirc25@94-225-75-251.access.telenet.be) (17:22:34) * Join: taodih (borgirc25@94-225-75-251.access.telenet.be) (17:22:45) :o (17:22:49) ?? (17:22:54) nothing (17:22:58) * Parthon looks innocent (17:24:43) * C418 looks suspicious at stargoat (17:24:53) I know you. (17:26:03) <@Stargoat> oh what (17:26:12) Stargoat has been here for a while and he know what he does (17:26:18) * @Stargoat will abuse his powers (17:26:18) i trust him with op (17:26:25) +op me >.> (17:26:28) <@Stargoat> ur all bant (17:26:32) don't worry (17:26:35) I would abuse them too (17:26:36) xD (17:26:49) to do nothing (17:26:51) <@Stargoat> haha, I'm not too familiar with op commands. What do I need to know? (17:27:03) kick and ban, you asshole (17:27:09) <@Stargoat> :( (17:27:10) I was being sarcastic (17:27:13) what do you use as irc channel? (17:27:21) mirc? (17:27:23) <@Stargoat> xchat (17:27:28) well then (17:27:30) ooh hold on (17:27:33) you have these fancy xchat buttons (17:27:38) these buttons are for fun (17:27:41) like kicking and banning (17:28:05) * Join: Zolyx (Zolyx@82-32-226-59.cable.ubr09.newt.blueyonder.co.uk) (17:28:07) just activate them... somewhere (17:28:15) dih toegevoegd aan niveau 50: Auto-op && bescherming (17:28:15) -taodih- Je bent toegevoegd aan mijn gebruikers lijst op niveau 50: Auto-op & protection (17:28:15) * taodih: you're not channel operator (17:28:15) * taodih toegevoegd aan niveau 40: Auto-op (17:28:15) -taodih- Je bent toegevoegd aan mijn gebruikers lijst op niveau 40: Auto-op (17:28:15) * taodih: you're not channel opera (17:28:23) __dih toegevoegd aan niveau 50: Auto-op && bescherming (17:28:23) -taodih- Je bent toegevoegd aan mijn gebruikers lijst op niveau 50: Auto-op & protection (17:28:23) * taodih: you're not channel operator (17:28:23) * taodih toegevoegd aan niveau 40: Auto-op (17:28:23) -taodih- Je bent toegevoegd aan mijn gebruikers lijst op niveau 40: Auto-op (17:28:23) * taodih: you're not channel opera (17:28:29) SPAM BAN (17:28:32) sorry (17:28:49) <@Stargoat> hmm (17:28:51) i'm trying to type something but in (17:29:02) <@Stargoat> ah cool (17:29:07) but it does the command instantly (17:29:09) * Stargoat (+o) taodih (17:29:18) <@taodih> oh thx (17:29:27) afternoon, Minecrafters (17:29:32) <@Stargoat> okay, well I can hold the fort if you want. (17:29:34) <@taodih> o hi (17:29:35) are we enjoying .14? :) (17:29:38) <@Stargoat> no. (17:29:44) :( (17:29:50) when did I release the whatever directors cut (17:30:02) <@Stargoat> hmm? (17:30:12) yeah, I don't know either (17:30:17) <@taodih> i'm still working on a 0.013 map (17:30:23) <@taodih> 0.0.13* (17:30:43) Whaaaat?! Stargoat just came OP, for nothing?! (17:30:47) <@taodih> using some 0.14 tiles (17:30:48) ? (17:30:52) <@taodih> yea (17:30:53) fffff (17:30:59) <@taodih> because i needed to restart (17:30:59) <@Stargoat> :S (17:31:21) <@taodih> stargoat is chill i don't think he will abuse it :p (17:31:34) <@taodih> onforty you tend to get all hyper xD (17:31:41) <@Stargoat> I will kickban all who pose a threat to my authority. (17:31:46) <@taodih> lol (17:31:51) * taodih (-o) taodih (17:31:59) ... (17:32:08) Why am i muted? (17:32:17) Heeeeloooo (17:32:18) you are not... (17:32:21) * Quit: Onforty (sejer@0x535c9835.banxx1.dynamic.dsl.tele.dk) (Quit: Client Exited) (17:32:27) lol. (17:32:35) I propose a people revolution! (17:32:47) *Dragged away by men in black* (17:33:16) <@Stargoat> :p (17:33:18) But really, show some 14_a maps! (17:33:23) damnit , stargoat please op me again ("-_-) pressed the wrong button (17:33:36) * Stargoat (+o) taodih (17:33:43) <@taodih> *i shall not mess with irc again* it always happends to me :s (17:33:54) <@taodih> ohwell (17:33:57) <@taodih> thx (17:33:58) <@Stargoat> heh (17:34:17) <@taodih> sometimes my pc hates me (17:34:22) what if you kick yourself at the same time (17:34:38) <@Stargoat> what do you mean? (17:34:41) <@taodih> laggs at the point when it should not do that (17:34:56) <@taodih> rightclick ended up removing ops (17:35:10) <@Stargoat> sounds annoying. (17:35:15) <@taodih> it is (17:37:57) <@taodih> ok got what i needed >.> (17:43:08) * Join: justinforasec (shinji_kus@adsl-68-94-10-202.dsl.rcsntx.swbell.net) (17:43:16) <@Stargoat> yo. (17:44:04) * Join: Evil-Ville (hurfdurf@cs78249077.pp.htv.fi) (17:44:06) hiya (17:45:14) oh my, two new moderators lol (17:45:21) congrats guys (17:47:13) <@taodih> temp op =P (17:47:14) heh (17:47:24) I asked him if I could be one and he just said rude things :( (17:47:30) <@taodih> and i amde stargoat op because i needed to go for a sec (17:47:52) <@Stargoat> I will crush you all. (17:47:55) <@taodih> lol (17:48:21) <@taodih> Parthon one rule in regard of being moderator operator admin or anything alike that (17:48:26) <@taodih> never ask to be one (17:48:56) I know, I was just kidding :P (17:49:02) <@taodih> oh lol ok xD (17:49:03) I never asked at all (17:49:06) <@taodih> yea (17:49:18) <@taodih> maybe because i am on so much >.> (17:49:21) poor parthon :P (17:49:24) <@Stargoat> I think Onforty wanted ops. (17:49:44) most people who ask for ops don't deserve them :P (17:50:09) I only like them because then I can act silly and throws ninja +s at people :P (17:50:18) lol (17:50:19) but the politics side .. BLEH (17:50:34) <@taodih> lol i don't mind the politics side at all (17:50:53) <@taodih> if it get's out of hand just mute em for 10 min (17:51:11) did notch say anything about fixing tree lag? (17:51:12) <@taodih> and explain why when they are muted (17:51:32) <@taodih> he'll do that for the next update (17:51:40) thank god (17:51:49) Are people actually posting on those forums (17:51:51) i wanna enjoy my forests :( (17:51:58) <@taodih> yess alot (17:51:58) ya they are evil (17:52:11) the community map there is constantly updatd (17:52:22) <@taodih> the forum hasent been on for a long time and explosion of 0-50 topics i think (17:52:33) <@taodih> yea turn by turn? (17:52:43) <@Stargoat> tree lag? (17:52:46) <@taodih> havent seen anyone yet (17:53:28) <@taodih> i do like the set respawn point it is almost perfectly infront of my castle (17:54:41) lol (17:54:49) its very far from mine tao (17:55:12) <@taodih> you need to dig till you are under sea level (17:55:13) who ever said we should be able to set the point had a god idea (17:55:15) <@taodih> then iot resets (17:55:19) <@taodih> it* (17:55:36) good* (17:55:50) <@taodih> he was going to do that but he "forgot" (17:56:15) lol its no problem (17:56:25) just hope its in the next (17:56:29) <@taodih> yea it can be reset if you dig eep enough (17:57:00) <@taodih> deep* keep pressing r and dig untill you changed position so =) (17:57:50) hah (17:58:05) * Quit: Sparr (Sparr@ip24-254-241-46.hr.hr.cox.net) (Quit: Client Exited) (17:58:10) the tree lag isnt so bad on this better comp... maybe i shouldnt hae menioned it (17:58:17) have* (17:58:24) mentioned* uhg.... (17:58:41) <@taodih> dosent matter he wants to change it that the tree actually "fall down" (17:58:48) <@taodih> falls* (17:59:07) that ill fix the lag anyways? (17:59:10) will* (17:59:35) what's treelag? (17:59:57) when u look at trees the frame rate gets cut severely (18:00:07) aaah (18:00:18) it got down to two sometimes on my other comp, this one its stayign at around 60 (18:00:44) yeah, you are right (18:00:51) it drops to almost 200 from 600 on my machine (18:02:13) <@taodih> dosent do that with me (18:02:38) <@taodih> maby my pc actuly does vsinc without me knowing ohwell (18:03:37) does vsync cut down on quality or something? is that why performance is better? (18:04:02) <@taodih> frameratecontroll (18:04:22) ah (18:04:31) <@taodih> only when i move really fast and no fog framerate get's down (18:04:40) <@taodih> it's regarding the cpu usage (18:07:38) * Join: notch (xNotchX@h-77-240.A165.priv.bahnhof.se) (18:07:41) * ChanServ (+o) notch (18:07:45) * Join: unknownczar (chatzilla@76-219-107-227.lightspeed.clmboh.sbcglobal.net) (18:08:37) <@taodih> hi notch (18:08:48) <@notch> hi (18:09:00) wb notch (18:09:05) <@taodih> made stargoat op because needed to go for a sec (18:09:28) <@Stargoat> tremble before awesome power. (18:09:30) <@Stargoat> Or something. (18:09:33) justinforasec: vsync is making sure that you wait for the screen to stop drawing before you flip the buffer (18:09:33) <@notch> that's fine. =) (18:09:41) it's so that you don't get tearing (18:09:42) <@Stargoat> before my* (18:09:47) <@notch> even if a mod would go power mad and kill everyone on here, it's easy for me to fix. ;) (18:10:00) <@notch> and by giving random people ops, I learn what works and what doesn't (18:10:05) which is there the top of half of the screen is drawn, then there's a split and the bottom half is drawn a frame later, causing an almost invisible line (18:10:15) <@notch> and by "random" I mean "people with nicknames that sound trustworthy", to be perfectly honest, haha (18:10:29) lol (18:10:54) <@taodih> is my nicknale trustworthy? xD (18:10:58) <@taodih> nickname* (18:11:04) apparently (18:11:15) oh ok parthon (18:11:16) thanks (18:11:31) <@notch> yes, it sounds like "toady", and that guy is a genius (18:11:34) <@notch> :D (18:11:39) <@taodih> xD (18:11:43) <@taodih> lol ok then xD (18:11:57) Well it's more trustworthy than fartron and dickbutt (18:11:58) <@taodih> damnit battling again one side lava and another side water... (18:12:03) it's "hi do at" backwards (18:12:03) <@taodih> xD (18:12:05) <@notch> or ImmaHaxUrChan (18:12:25) <@Stargoat> I wouldn't trust me. (18:12:34) <@Stargoat> that stargoat (18:12:38) there's a few dubious names in here :P (18:12:38) <@Stargoat> he's trouble I tells ya (18:12:40) <@taodih> you just sit here all day doing nothing (18:12:51) I mean Thi3f! .. you just know he might steal something (18:12:53) <@taodih> ok true we wouldent know if you would go powermad but (18:12:53) <@notch> Evil-Ville's a pretty evil name (18:13:02) <@taodih> you havent so xD (18:13:15) <@notch> wow 40 people (18:13:20) <@taodih> yea (18:13:20) I shall use my powers of idleness for great evil (18:13:36) <@taodih> notch will you make this channel *furture wise* a help channel? (18:13:40) by .. umm .. making the .. irc servers use .. more .. bandwidth ..... (18:13:41) <@notch> plan for today: look at the level load bug, add setting spawn point, release _04, then work on multiplayer (18:13:45) <@taodih> and sharing + talking and so on* (18:14:03) * Join: david21 (Mibbit@65.49.2.26) (18:14:06) <@taodih> maby you can even make it so that you can chat via irc in MC (18:14:14) <@notch> i mostly use it for getting instant feedback in a way I'm comfortable with. =D (18:14:19) wOOOOO!!!! (18:14:23) <@notch> I don't really have any bigger plans for it yet (18:14:26) 14AAAA!! (18:14:27) <@taodih> irc based chat in mp of MC would be pretty awsome (18:14:31) did mp come with it (18:14:31) <@notch> hey david21 =) (18:14:34) TY NOTCH (18:14:34) hi (18:14:35) <@taodih> hi david (18:14:38) <@notch> lol (18:14:39) ahh, free food (18:14:42) *nom* (18:14:43) i like how minecraft soils itself when it creates a level (18:14:50) <@notch> haha yeah (18:15:10) <@notch> I wanted to add "reticulating splines", but it felt a bit silly (18:15:25) "conjugating some verbs" (18:15:31) aaaww (18:15:40) <@taodih> lol (18:15:42) "Dividing by zero" (18:15:46) <@taodih> don't go "the sims" plz (18:15:52) dam im geting an error (18:16:01) becuse i think i hit something when i was starting it (18:16:26) "making orange things" (pun intended) (18:17:07) http://tetrakotta.files.wordpress.com/2008/03/333.jpg =D (18:17:57) i probably should get off 2 hours early today and go right to the pub (18:17:59) dammti (18:18:03) dammit* >_> (18:18:53) I'm beginning to think that brain reuse and algorithm reuse are far better than code reuse (18:19:35) notch i thought the level load big was fixed? (18:19:51) <@notch> there's a "n has to be greater than 0" bug still on some levels (18:19:57) <@notch> the null one was fixed (18:20:02) ah (18:20:48) is the "level load bug" the thing with the framehit? (18:20:50) or a different bug (18:20:50) * Quit: david21 (Mibbit@65.49.2.26) (Quit: http://www.mibbit.com ajax IRC Client) (18:21:10) I don't know if its planned or has been mentioned but: I'd like to see the triangle blocks (when implemented!) used on the trees to give them a more rounded look. (18:21:42) <@taodih> isint pyramid what you meant (18:21:53) well triangular prisms (18:22:10) <@taodih> ah yea (18:22:53) <@taodih> but then the problem will be the same as with the little plany (18:22:56) <@taodih> plant (18:23:00) Trees look cool but I think they could look better (18:23:13) <@notch> i agree (18:23:58) are differntly shaped blocks near the top of your todo list? (18:24:19) <@taodih> well maby if we have enough people to convince notch and disregard the problem *or if it could be sloved* (18:24:34) <@taodih> rosetta mp first :p (18:24:48) <@taodih> tilesets can always be done later (18:24:59) <@notch> it's pretty high up, since it involves maybe changing the level data (18:25:06) <@taodih> ah? (18:25:34) <@notch> the extra data byte (18:25:45) <@taodih> oh (18:25:47) bbl (18:25:49) a 2nd byte is inevitable (18:25:52) <@taodih> cya (18:26:22) notch any chance ull come out with a tool or patch that will give old levels ore and maybe let people change the size of their old levels? (18:26:42) <@notch> I think that's unlikely, justinforasec (18:26:49) <@taodih> noooooooo (18:26:54) alright (18:26:54) <@taodih> you can not do that x.x (18:26:58) ?? (18:27:08) <@taodih> old level are meant to be old :p (18:27:15) lol (18:27:21) <@taodih> ok i know it was ALOT of work (18:27:29) exactly (18:27:36) <@taodih> but be happy with what you made made with you had (18:27:45) http://graphicalglitch.com/wp-content/uploads/2009/04/minish-cap-foight.jpg (18:27:47) i am (18:27:56) model the trees after something like this, imo (18:27:59) solid leafy blocks (18:28:07) but now it looks as tho i cna use that level i worked so hard on in say survival mode (18:28:11) <@notch> solid leaves would render faster as well (18:28:17) yeah, two birds (18:28:26) it would look much better (18:28:27) cant* (18:28:31) <@taodih> oooh (18:28:47) no ore, no surviving lol (18:28:50) <@taodih> ok i get it that would kind of suck that you don't have that (18:31:28) and if there's any room in the block data for things like sprites, that would make leaves/grass/shrubs look even better (18:31:36) I made a super important thread http://www.mojang.com/forum/viewtopic.php?f=5&t=78&sid=00947955931caaef42c31a88d18f2b6b (18:32:09) if a block tile could have grass sprites on it, or leaf sprites skirting the leaf blocks (18:33:45) hehe (18:33:49) <@taodih> Evil-ville : if it's outside the map ok (18:33:58) it sometimes picks a landing zone on the side of the asteroid, that will be fun for people (18:34:33) <@taodih> but if some1 want no fog there should be none (18:34:58) <@taodih> but the endless vieuw when you look outside the map would be nice to be fogged or somthing else like (18:35:07) <@taodih> a faraway island or something (18:35:08) It's not really fog in that it doesn't hide anything like fog does (18:35:23) Just makes things lighter and more blue in the distance (18:35:29) <@taodih> ah (18:35:39) i dont get why the fog is blue (18:35:41) <@taodih> a different background outside the map is what you mean (18:35:49) Because the sky is blue (18:35:50) <@taodih> morning fog is blue (18:35:51) wouldnt white or greyish be better? (18:36:02) <@taodih> and light dispers more easy then anything else (18:36:06) <@taodih> blue**** (18:36:11) oh (18:36:26) lol (18:36:35) far away things look bluish in real life :P (18:36:42) <@taodih> well a bit whiter would be nice indeed xD (18:36:49) i think so (18:36:52) more realistic (18:37:12) White would be more realistic for actual fog yes (18:37:25) yes (18:37:27) <@taodih> but regarding fog outside the map *outside the map where you can move* would be nice (18:37:53) <@taodih> and blue would be good for long distance fading (18:38:15) <@taodih> brb (18:38:20) k (18:39:26) oh damnit i missed taquitos at whataburger... (18:40:00) <@taodih> back (18:42:15) wb (18:48:33) The forums went down it seems (18:48:41) or not (18:49:27) Here's a bad photoshop of what I meant http://ville.poronet.com/fogcomparison.PNG Session Close: Thu May 28 18:49:44 2009 Session Start: Thu May 28 19:11:48 2009 Session Ident: #minecraft (19:11:48) * Topic: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a_03 is up. (19:11:48) * Set by vdgmprgrmr!vdgmprgrmr@12.173.3.190 on 28/05/2009 - 01:57:57 (17h 13m ago) (19:11:48) * Total 42 nicks (3 ops, 39 regular) (19:11:48) * Channel created: 09:19:50 - 22/05/2009 (6d 9h 51m ago) (19:11:59) invisible maze = DO NOT WANT (19:12:03) btw notch.. I guss you alrady know this, but when sand falls ontop of water, then it just sits there on the surface (19:12:12) <@notch> yeah, hehe (19:12:16) <@taodih> works (19:12:36) wats dis (19:12:37) moar ops? (19:12:41) * Quit: justinforasec (shinji_kus@adsl-68-94-10-202.dsl.rcsntx.swbell.net) (Quit: justinforasec) (19:12:47) <@taodih> invisible maze = DO WANT*** do want yes plz (19:13:06) Invisible maze = gud (19:13:12) >:( (19:13:23) <@notch> Rotab: I opped taodih when I went home from work (19:13:28) do not want (19:13:29) do not want (19:13:29) do not want (19:13:30) whos that then? :o (19:13:31) <@taodih> kk (19:13:34) more devs? :o (19:13:49) <@taodih> i opped stargoat because i had to go for a sec (19:13:56) HOW ABOUT A CROUCH FUNCTION (19:14:05) Yes, needs crouch. (19:14:16) <@Stargoat> yo. (19:14:19) <@taodih> i already feel so tiny in mc (19:14:24) ah (19:14:36) taodih (19:14:37) My map has about 9 secrets in it (19:14:39) Well, we r wants to feel even tinier (19:14:42) <@taodih> ? (19:14:44) * Join: justinforasec (shinji_kus@adsl-68-94-10-202.dsl.rcsntx.swbell.net) (19:14:49) <@taodih> wb (19:14:55) ty :) (19:14:56) you can only go through 2 tiles worth of height (19:14:59) crouch (19:15:07) and you can crawl in tighter spaces! (19:15:35) <@taodih> well ok would be nice to have super secret place's that no1 know's about (19:15:41) <@taodih> would be good for mp (19:15:56) EXACTLY MY POINT FOR GHOST TILES (19:16:03) looks like a normal tile (19:16:10) but look! (19:16:14) you passed right through it (19:16:16) <@Stargoat> crouching would make seiges easier than they should be, perhaps (19:16:19) <@taodih> 1tile underground maze (19:16:27) <@Stargoat> you would only have to destroy one tile to infiltrate a base (19:16:32) <@taodih> or spies ! (19:16:41) <@taodih> indeed (19:16:46) <@taodih> but if they see you (19:16:47) <@Stargoat> sieges* (19:17:16) <@taodih> lol (19:17:32) <@taodih> i would make it easy for myself if there was a lava source nearby.. (19:17:39) <@Stargoat> heh (19:17:40) best thing about .14a is jumping around on trees :) (19:17:41) <@taodih> make a lava ditch (19:17:47) <@taodih> indeed (19:17:53) <@taodih> i love doing that XD (19:17:53) <@Stargoat> first pumping/finite water would need to be implimented ;) (19:18:13) <@taodih> i know but with alot of hard work you can do it to Dx (19:18:18) * Join: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (19:18:37) <@taodih> and more and more people are coming in yay (19:18:42) <@Stargoat> holy batman! (19:18:52) * Quit: Duke[B12] (Mibbit@c-69-140-14-231.hsd1.md.comcast.net) (Ping timeout: 180 seconds) (19:19:04) I don't think you should get too carried away on hydro dynamics (19:19:30) <@Stargoat> infinite water is annoying (19:19:34) Notch my game just flipped itself upside down and crashed as I fell into the sky again (19:19:40) * Quit: unknownczar (chatzilla@76-219-107-227.lightspeed.clmboh.sbcglobal.net) (Ping timeout: 180 seconds) (19:19:45) <@notch> lol (19:20:36) <@Stargoat> :S (19:20:42) <@taodih> lol ok... weird (19:21:07) Notch, your random cave generator is the champion of all non-dungeon cave generators. (19:21:10) <@taodih> maby it happend because of the update (19:21:18) <@notch> it is? =D (19:21:34) <@taodih> aproves of Notch, your random cave generator is the champion of all non-dungeon cave generators. (19:21:36) <@Stargoat> ooooh man. Notch, once you've finished with Minecraft (19:21:41) <@Stargoat> you totally need to make a 3d roguelike (19:21:47) <@Stargoat> using your terrain generation engine (19:21:48) * Join: zaqu (opera@naprouter1.jetstream.net) (19:21:52) <@notch> sure thing, Stargoat. =) (19:21:54) <@Stargoat> :3 (19:22:08) <@notch> well, without the promises, haha (19:22:11) <@Stargoat> haha (19:22:12) <@taodih> lol (19:22:15) <@Stargoat> think about it! (19:22:22) <@notch> so basically, just "thing, stargoat" (19:22:24) <@Stargoat> you would be a hero+ of indie development (19:22:30) * @Stargoat is a thing (19:22:34) <@notch> hehe (19:23:06) just got here what did you propose implementing? (19:23:06) <@Stargoat> either that, or release the source to yours truely ;) (19:23:10) lo all (19:23:27) I mean, look at this. There's a cave entrance in that small island across from the castle. http://www.minecraft.net/play.jsp?user=vdgmprgrmr&id=0 (19:23:33) finite water is easy (19:23:40) And the cave inside, other than the entrance, is all natural. (19:23:48) basically it's the same thing as collapsable sand/gravel (19:24:14) just add it so like if the water ever moves, delete the topmost tile (19:24:17) My map has 2 caves and an underwater caved networked together (19:24:17) <@taodih> lol respawn on tree (19:24:28) Actually, 3 caves (19:24:50) Also, Notch, do you plan on adding switches? Like, levers and pressure plates? (19:24:53) <@Stargoat> wow, the terrain for this map is awesome (19:24:55) <@notch> kinda, yes (19:25:01) Kinda? (19:25:09) http://www.minecraft.net/play.jsp?user=Lmaoboat&id=2 if anyone has lots of time to explore (19:25:38) Lots of time to find where I hid all the secretes anyway (19:26:04) I'm a great fan of all the spectacular caves to be found but all the great ones are flooded :/ (19:26:12) oh god smilie (19:28:05) Lmaoboat: there's only a chair (19:28:42) * Join: ez (ez@c80-216-191-67.bredband.comhem.se) (19:28:48) <@taodih> hi ez (19:28:54) hiya! (19:28:59) I think there should be all sorts of underground vegetation and life, like mushrooms, bioluminecant fungi, spiders, greenish fungi that looks just like grass, etc (19:29:14) Also, maybe some roth (19:29:33) Im looking forward to coralls :) (19:29:36) who is roth? (19:29:48) nerdy injoke (19:30:03) passed me by just like that (19:30:12) swoosch (19:30:21) I'm starting to imagine attaching a pressure plate to some blocks that are holding up a bunch of sand or gravel, so when you walk on it, all of it falls, and crushes you. (19:30:25) hiya ez (19:30:41) hi there (19:30:50) Or you're on top and it works like an elevator (19:31:36) sand is nice, but kinda scary when u find caves lol (19:31:42) Yeah. (19:32:04) Odd, I can talk on IRC, but I can't connect to any websites... (19:32:18) we're in your mind (19:32:28) booo (19:32:43) actually ive had that with my isp too (19:32:58) * smn is now known as smn`offline (19:32:58) anything that isnt browsing the web works (19:34:43) I love your maps Lmaoboat, they are very fraught :P (19:34:50) * Quit: Rock_D (Mibbit@5ED41DFD.cable.ziggo.nl) (Quit: http://www.mibbit.com ajax IRC Client) (19:35:52) * notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a_04 is up. You can now set the spawn point with return. (19:36:05) Did you find the 4 way intersection that leads to 3 caves? (19:36:06) I have my map from earlier version, building a beach now lol (19:36:14) * Quit: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (Ping timeout: 180 seconds) (19:36:25) gonna have a go at the community map now tho! (19:36:49) If you missed it, try digging at the blocks that you first land on (19:37:46) * Join: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (19:37:59) I just noticed you can old down the mouse button to dig (19:38:05) notch, when's that "set spawn point" button coming? (19:38:05) <@notch> 0.0.14a_04 is up. You can set new spawn locations with enter. (19:38:10) <@notch> it's up now, Syniphas. =) (19:38:17) holy shit that was magic (19:38:25) :O (19:38:51) <@taodih> awsome notch (19:39:15) notchdalf the grey (19:39:21) lol (19:39:26) <@taodih> notch... (19:39:28) <@notch> you can even set spawn points below ground. :D (19:39:40) nice (19:39:46) <@taodih> when i'm looking at my buildings i get lagg put framerate says 59/sec (19:39:56) <@notch> huge map? (19:39:56) Too bad my internets won't load any websires (19:40:01) <@taodih> old map (19:40:02) hey notch there might be something wrong with mouse control, mines very... weird (19:40:10) <@notch> oh (19:40:16) you can se one in the air (19:40:18) anyone else get that? (19:40:22) mouse movement seems very bugged (19:40:26) yaa (19:40:29) <@notch> I'll try fixing it (19:40:33) <@taodih> ok now it seems a bit better (19:40:43) <@taodih> maby serversided lagg with all the downloading (19:40:53) true (19:42:03) stil the same for me (19:42:35) <@taodih> ok awsome notch (19:42:40) <@taodih> but brb (19:42:40) oooh .. with the rock blocks you can make "levers" for water (19:42:48) crude though (19:42:56) <@taodih> levers? >.> (19:43:29) yeah, destroy one block at the bottom and the whole lot falls, making a hole at the top for water to flow out :P (19:43:35) <@notch> is the mouse look fixed now? (19:43:35) not much more you can do with it though really (19:43:45) http://www.minecraft.net/play.jsp?user=Syniphas&id=2 (19:44:02) mouse is fixed (19:44:06) notch, the respawn point saves with the map, right/ (19:44:09) nm no it's not (19:44:16) <@notch> yes, Syniphas (19:44:19) it was briefly fixed upon loading (19:44:21) alright cool (19:44:22) <@notch> lol (19:44:30) mezo mouse is fine (19:44:43) not mine (19:44:52) <@notch> restart your browser, mezo (19:45:03) <@notch> It should be fine now.. I hope (19:45:08) <@notch> I managed to use the proper way of doing it, no more hacks (19:45:12) <@notch> but I'll check the code again (19:45:13) doesnt do it (19:45:21) it's fine for about two seconds then it deteriorates (19:45:26) <@notch> what happens? (19:45:41) it's very jittery, as if it's only reading a few dpi (19:46:02) frames are actually better than before (19:46:25) wait (19:46:28) he's right (19:46:36) mine was too slow, could hardly move, think I'll wait just a bit =) (19:46:52) <@notch> ez: Framerate or mouse? (19:47:11) framerate (19:47:21) restarted firefox now (19:48:08) * Quit: ScUD (chatzilla@70.134.86.219) (Read error: Connection reset by peer) (19:48:13) <@notch> mezo: Restart the browser again, you should get _05 now (19:48:29) * Join: ScUD (chatzilla@70.134.86.219) (19:48:56) now there's a different bug (19:48:58) <@notch> gah, now the mouse isn't working at all (19:49:02) lol (19:49:03) lol (19:49:04) movement is smooth but the cursor doesnt lock into the app (19:49:05) yea (19:49:07) it goes out the screen (19:49:12) <@notch> DAMN YOU LWJGL (19:49:19) hahahaha (19:49:47) * ez discreatly leaves comp for a few minutes (19:49:49) we appretiate ur very speedy work tho notch, ive never been apart of anything that got shit done so quickly (19:51:03) can handle the withdrawal lol (19:51:09) lol (19:51:13) wb (19:52:18) <@notch> ok, try now (19:52:46) sloooooowly getting somewhere (19:52:48) try where? (19:52:59) great! (19:53:02) heh (19:53:09) works fine notch (19:53:12) is there a way to make it not have to download the whole package each time? (19:53:32) <@notch> It only downloads it all when I put up a new client (19:53:42) http://uppix.net/c/5/5/5697b86b19f044c7c3a9b68bbbce7.jpg Floating blocks (19:54:05) sweet (19:55:05) Flattened in it underneath but otherwise as found (19:55:38) * Quit: Lmaoboat (Lmaoboat@96.241.18.105) (Ping timeout: 180 seconds) (19:55:56) <@taodih> and i'm back (19:56:01) wb (19:56:09) notch updated (19:56:38) <@taodih> update of? (19:56:46) mouse bugs (19:57:03) * notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a_05 is up. You can now set the spawn point with return, and actually use the mouse. (19:57:18) lol (19:57:44) mouse doesnt workkk!!!!!! (19:57:46) lol (19:57:53) <@notch> still mezo? (19:57:56) huh? (19:57:57) how can you have bad framerate with this game (19:58:09) <@notch> zaqu: Are you? (19:58:19) rebooting ff (19:59:04) yeah still (19:59:12) rebooting and loaded old map, then rebooting and generated new map (19:59:22) mouse jumpy both times (19:59:33) <@notch> ok (19:59:39) thats weird, mines ok (19:59:42) the mouse also came loose a couple times (19:59:43) <@taodih> same (19:59:47) <@notch> was it smooth when it wasn't stuck in the applet window? (19:59:54) * Quit: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (Read error: Connection reset by peer) (19:59:55) yes (19:59:59) * Join: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (20:00:57) <@taodih> the mouse also came loose a couple times , when i move with my mouse pretty fast it also goes outside the java applet (20:01:14) <@taodih> ; when i.. (20:01:23) I get 20-100 fps depending on the map and what I'm looking at :3 (20:01:39) my frames have improved ever since this mouse bug began (20:01:46) lol (20:01:56) trade one for another (20:03:04) brb (20:04:30) <@taodih> GRRRRRR (20:04:42) * @taodih is getting angry (20:04:49) <@notch> ? (20:05:00) <@taodih> ok.. making expansion of cave (20:05:09) <@taodih> first i hit the lava source (20:05:16) <@taodih> ok np i saved (20:05:20) <@taodih> reloads map (20:05:29) <@taodih> goes a bit deeper (20:05:40) * @taodih hits water source... (20:05:56) lols (20:05:59) <@taodih> and i was like ok no water there (20:06:12) <@taodih> if i find water or lava at the other side O_O (20:06:34) <@taodih> ow yea then i glitch in a rock block (20:06:34) hey notch can i assume u use firefox? (20:06:35) <@notch> yes (20:06:39) I never find lava or water in my maps (20:06:39) always vast quantities of rock (20:06:40) <@taodih> because of the lava (20:06:47) k (20:07:06) <@taodih> but i could just walk out with no probs (20:07:31) <@taodih> so no bugs with being stuck in stone turned lava while you being in it (20:07:47) <@taodih> isint that good =D (20:08:09) <@taodih> *deep sigh* (20:08:57) <@taodih> hmmmmm i do have to say (20:09:26) <@taodih> if you are stuck in that stone turned lava it'll keep acting as lava so you can go up in the lava (20:09:57) <@taodih> yay for good game design =D (20:10:13) Please we all know Opera is superior (20:10:19) * Adamwest puts on his cool face (20:10:24) I think I missed out on the point of the story lol (20:10:38) do I need more sleep or was it weird? (20:10:44) (maybe both) (20:10:50) <@taodih> just me being pissed no story just me ranting (20:11:02) <@taodih> no need to comprehend me xD (20:11:26) <@taodih> and adam opera can't play MC >.< (20:12:00) I see (20:12:09) <@taodih> yea (20:12:17) justinforasec: why assume that? (20:12:36) <@taodih> is pretty annoying when trying to expand a lava cave while it is above a water source and next to one... (20:12:37) * Join: Lmaoboat (Lmaoboat@96.241.18.105) (20:12:52) phew, got that crappy internet stuff cleared up (20:12:56) baq (20:13:02) <@taodih> grats lmao (20:13:08) <@taodih> wb (20:13:11) ty (20:20:41) <@taodih> the underwater passage way's under my castle connect everywhere and i have lava... right in the middle of it..damnit my lava prison will not work without extensive terraforming O_O (20:21:15) Notch i found a bug, when im floating around in water holding space bar, i'll occationaly leap out of the water instead of just bobing (20:22:30) that's a feature (20:22:30) I think that's on purpose (20:22:39) really? (20:22:42) yes (20:22:42) it only does it when you're near a solid block (20:23:08) even one u cant get on? (20:23:30) <@notch> mezo: Reload the page, you should get _06 (20:23:30) <@notch> does the mouse work better now? (20:24:09) im riding along solid blocks all the time but it only leaps about 10% of the time, and most of that 10% its around blocks i cant get on (20:24:20) is* (20:24:35) * Quit: Lmaoboat (Lmaoboat@96.241.18.105) (Quit: Client Exited) (20:24:54) nah still bugged (20:25:11) <@notch> I don't know if I can fix it, then (20:25:15) the smooth period lasted almost 3 full seconds this time though (20:25:28) is it some kind of deterioration in memory? (20:26:05) * Join: Lmaoboat (Lmaoboat@96.241.18.105) (20:26:09) <@notch> lemme try one last thing (20:26:33) <@taodih> O_O i just had a good idea ^^ tree jumping parcour (20:26:42) I've got the mouse bug, too (20:26:48) sliding out of the screen and whatnot (20:27:03) <@notch> in _06? (20:27:34) <@taodih> same but only when i go pretty fast and i glitch out of the frame but that happends to other games also so.. (20:27:36) everyone has a unique bug i guess (20:27:40) <@taodih> lol (20:27:59) <@taodih> we all want to have special attention from notch x.x (20:28:06) <@notch> ok, if it's only when moving fast, I can live with it. (20:28:26) <@taodih> same that's why i never said it (20:28:33) Just tried out _06, ti's only when you turn fast (20:28:42) <@notch> still, saying is a good thing (20:28:45) i wonder how many of these mouse bugs will carry over into a downloaded client (20:28:53) <@taodih> true (20:28:54) <@notch> it'll probably get fixed in a future version of lwjgl (20:30:09) <@taodih> ^^ (20:31:18) <@notch> mezo: _07 is up now.. does it work NOW? (20:31:52) IT IS FIXED (20:32:07) woop (20:32:10) <@notch> it is?? YAY (20:32:15) FFFFFFFFFFF (20:32:25) it's not coming loose at all either (20:32:30) even if i whip around (20:33:05) <@taodih> still the same with me but i'm used to it happends with all java based games (20:33:24) <@taodih> sensitive mouse.. (20:33:40) <@notch> ez: Do you have a sensitive mouse as well? (20:33:56) taodih: I just want to learn his programming secrets :P (20:34:14) <@taodih> lol (20:34:39) <@taodih> imma learn programming so >. > (20:34:55) My mouse cried at that part in Toy Story where Buzz Lightyear is lying on the ground after he find out he's not a toy (20:34:56) <@taodih> >.>*** if i can.. i'll try to go for AI development (20:35:04) ok that jumping bug has happened in open water now (20:36:58) <@taodih> i know you bob around (20:37:20) <@taodih> but do you actually means jumping out as in pc think water = solid (20:37:28) What is it supposed to mean when people just put "ffffffffff"? (20:37:35) ? (20:37:36) Lmaoboat: your mouse?!? (20:37:53) vdgmprgrmr: what common swear word begins with F? :P (20:38:02) whats happening is im bobing around, and about 10% of the time ill leap out of the water, higher than bobing (20:38:04) mouse movement is fine now notch :D (20:38:08) Okay, but that seemed like a far cry from "ffffffff" (20:38:11) ... (20:38:20) oh wow i passed out for a hour or two (20:38:21) I don't hear people go "AW FFFFFFFFFF" at all. (20:38:26) <@taodih> lol (20:38:35) do you ever hear people go aw fffffffffuuuuuuucccccckkkkk (20:38:46) ill pm notch incase he isnt getting this (20:38:53) Yeah, but they've never really stopped at the end of the f's. (20:39:04) They tend to go the whole way. (20:39:05) I do :P (20:39:12) but often it's aaah ffffffffridge (20:40:08) <@taodih> and hi drilt :p (20:40:14) Check out the fancy new entrance I made for my temple: http://www.minecraft.net/play.jsp?user=Lmaoboat&id=1 (20:40:36) delete they grey block when it's above you (20:42:11) I have to do col det now (20:45:06) <@taodih> lol ok (20:45:59) I used sand falling on you as a mind of latter (20:46:12) ladder* (20:46:48) you broke my mindcraft (20:46:51) minecraft (20:47:17) Who, me? (20:47:56) yes (20:48:04) don't play innocent (20:48:30) <@Stargoat> Parthon (20:48:32) <@Stargoat> go the fuck to bed (20:48:35) wha? (20:48:39) it's only 3am (20:48:52) <@Stargoat> oh. (20:48:52) <@Stargoat> it's 5:00 AM here (20:48:55) <@Stargoat> I'd go myself (20:49:02) <@taodih> lol (20:49:06) <@Stargoat> but I had way too much coffee. (20:49:11) okay (20:49:23) i was up at 9:45 or so, passed out, woke up at 1:30 (20:49:28) ... yay for me failing (20:50:18) <@Stargoat> are we talking AM or PM here? (20:53:03) AM then PM (20:53:07) I woke up and posted in here (20:53:14) then next thing I knew I was waking up and it was 1:30 PM (20:53:20) I must've been tired (20:53:43) <@taodih> lmaoboat instead of the little plants you should add tree's 2 =D (20:54:10) At the island exit? (20:54:24) <@taodih> yea (20:54:39) <@taodih> no wait (20:54:47) <@taodih> in the middle of the ocean (20:55:00) <@taodih> sea , lake >.> (20:55:01) There's also two other ways out of the underground (20:55:06) <@taodih> i know :p (20:55:19) try digging at the palce you first land when you enter the tample (20:55:22) ah (20:55:33) <@taodih> it was already dug out xD (20:55:38) <@taodih> then you changed it (20:55:44) Oh right (20:55:51) I love stuff uncovered sometimes (20:56:10) did you try digging under the seat of the throne? (20:56:26) <@taodih> ok imma get me something to eat yea i think i did that (20:56:31) <@taodih> but brb (20:57:12) *sigh* (20:57:24) I think I bit off more than I could chew :P (20:59:16) Okay, so, guys, I have my IRC thingy open, and there's this tab for EsperNet, and I don't really do anything in it, but it seems to say "Ping\Pong" every few minutes... Is there a way to make that thing go away? (20:59:19) making a chess field on community map (20:59:41) yeah, somewhere in settings (20:59:47) that just checks to see if you're still connected (21:02:39) can i have link to play on "community map" ? (21:03:11) <@taodih> just play? because everyone has to take a turn to edit the mapo (21:03:22) yeah just play (21:03:34) <@taodih> ez? (21:03:49) * Join: ScUD_ (chatzilla@70.134.86.219) (clones with: ScUD) (21:03:53) <@taodih> Hi (21:04:03) hi scud (21:04:19) <@taodih> ez is editing it so (21:04:31) <@taodih> he should be able to give you a link (21:04:42) <@taodih> or else justinhereforasec (21:04:56) <@taodih> if he's arround (21:05:08) * Quit: ScUD_ (chatzilla@70.134.86.219) (Read error: Connection reset by peer) (21:05:08) * Quit: ScUD (chatzilla@70.134.86.219) (Ping timeout: 180 seconds) (21:05:11) :D (21:05:21) oh (21:05:25) hi lol (21:05:38) http://www.minecraft.net/play.jsp?user=ez&id=4 (21:05:38) <@taodih> linky for rosetta of the map if possible :p (21:05:43) <@taodih> nvm xD (21:05:49) I'm still editing tho! (21:06:00) so no changing things (21:06:02) Added some trees (21:06:07) <@taodih> ^^ (21:06:12) * Join: ScUD_ (chatzilla@70.134.86.219) (21:06:22) I will post link on forum tread when done (21:06:27) Also unblocked the secret d in teh fireplace (21:06:47) and anyone who wants to continue should continue from it then (21:06:52) <@taodih> ez your version is first (21:07:03) <@taodih> we agreed to do it like this didint we :p (21:08:40) * ScUD_ is now known as ScUD (21:10:48) ok done http://www.minecraft.net/play.jsp?user=ez&id=4 (21:11:11) now if u wanna continue, first post that u are in the forum =) (21:11:47) <@taodih> looks nice lmaoboat (21:12:10) * Join: Eagle|Sleep (BLELELEL@c-24-56-213-79.customer.broadstripe.net) (21:12:18) Eh what. (21:12:20) * Eagle|Sleep is now known as Eagle (21:12:28) well it took 2 hours but i get all the land cleared from the edges of my huge map lol (21:12:34) Sure wish my timestamps worked (21:12:34) wb eagle (21:12:39) what u mean taodih, did I midunderstand anything? (21:12:39) Hi (21:14:05) * Join: Roras (chatzilla@weston-69.65.82.184.myacc.net) (21:14:10) hiya (21:14:14) hi (21:14:15) Hi Roras (21:14:29) wtus goin onj (21:14:31) Oh hey, 3 ops today. (21:14:43) ? (21:15:20) lol the stone/wood chessboard really looks awful (21:15:37) lol (21:16:04) heya roras (21:16:11) hello (21:18:02) <@taodih> hellow (21:18:30) <@taodih> no you didint ez (21:19:06) hi (21:20:36) Is Dwarf Fortress "Adventurer" mode any fun? (21:20:44) idk (21:21:33) im so (21:21:33) oh yes he did (21:21:37) glad they added trees (21:21:42) it's .. okay (21:21:56) cuz now there is something other than (21:22:06) naturally random rock (21:22:35) now there is form (21:23:10) rather than just shape (21:23:16) Hai guises. (21:23:22) hi (21:23:24) * Quit: zaqu (opera@naprouter1.jetstream.net) (Ping timeout: 180 seconds) (21:23:39) * Dickbutt|Idling_in_TF2 is now known as Dickbutt (21:24:20) very realistic, which means you die to kobolds, a lot (21:24:29) ? (21:24:30) <@taodih> http://www.minecraft.net/play.jsp?user=taodih&id=4 made respawnpoint here , good place to see where you can go on the community map (21:24:35) man (21:24:45) multiplayer challenge mode? (21:24:53) i think i would want to build a mining town :D (21:24:58) one building will be a FOOD STORE (21:25:04) (you store food there) (21:25:14) and it'll be designed like a grocery store (21:25:18) how awesome will that be? (21:25:34) I think building a functional mining town would be awesome. (21:25:38) notch (21:26:24) is that... bedrock? (21:26:51) ARG I hate how DF uses "UMKH" instead of the classic "HJKL"! I'm so used to hjkl! (21:27:06) I actually agree (21:27:21) the controls are a little wonky (21:27:36) it should use arrow keys, +-, wasd (21:27:48) or at the very least (21:27:50) uhjk (21:27:53) and hjkl (21:27:54) lol (21:27:58) you realize (21:28:00) you can remap (21:28:05) controls right (21:28:06) ... (21:28:06) -_- (21:28:06) hjkl wins (21:28:12) hjkl? (21:28:17) isn't that a straight line of keys? (21:28:17) Yes, hjkl. (21:28:29) Yes, it is, but it's been used by roguelikes FOREVER. (21:28:40) So for me, ascii=hjkl (21:28:43) mmm (21:28:46) So I keep trying to use that. (21:28:47) * Quit: Evil-Ville (hurfdurf@cs78249077.pp.htv.fi) (Quit: yare yare daze) (21:28:54) as a small note (21:28:55) http://mayday.w.staszic.waw.pl/~mayday/upload/DFG17.zip (21:28:57) i use that graphical pack (21:29:02) it makes things prettier (21:29:11) * Join: Evil-Ville (hurfdurf@cs78249077.pp.htv.fi) (21:29:50) I *have* DFG18... (21:29:59) but I'm not entirely sure how to use it. (21:30:47) oh (21:30:54) you have to change some things in your init.txt to use it (21:31:07) the .zip i linked includes dwarf fortress already set up to use it (21:31:14) Oh. (21:31:45) taodih, didn't see ur post on the forum for community map? (21:32:36) <@taodih> hmm? oh , it was just to show where the respawn should be when you finish the map so the next one can play it (21:32:40) put it into the graphics directory I think (21:32:40) * Quit: Adamwest (chatzilla@5ac3f0f8.bb.sky.com) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (21:33:01) oh ok (21:33:04) <@taodih> i think i'll make an account for the community map so it dosent get lost by accidental overwriting (21:33:36) good thinking ^^ (21:33:39) <@taodih> and make some screens to show where the respawn point should be in when you finish (21:34:00) always the latest version to fall back on otherwise, but nice with backups :) (21:34:01) <@taodih> yea :p was going to do that from the start but ended up forgetting to say it O_O (21:34:13) <@taodih> indeed (21:34:24) <@taodih> and if some1 is so nice to destroy verything (21:34:25) who votes on having rain in game at some times? (21:34:29) <@taodih> everything* (21:34:42) Rain=good idea (21:34:51) yeah its a very suttle effect (21:34:53) <@taodih> dark - light yes *day night* (21:34:56) relaxes (21:35:01) hmm (21:35:05) that could work (21:35:28) <@taodih> rain.. i don't know (21:35:45) <@taodih> it could give some bugs and how will it show? (21:35:48) * Join: ZomBuster (zombuster@ip111-36-208-87.adsl2.static.versatel.nl) (21:35:49) * Quit: ZomBuster (zombuster@ip111-36-208-87.adsl2.static.versatel.nl) (Quit: Client Exited) (21:36:02) at random times (21:36:07) the sky blocks (21:36:11) turn grey (21:36:16) and (21:36:47) yeah (21:36:49) rain (21:37:00) I thought having rain was clear in the beginning (21:37:00) at least I have made some preparations for rain (21:37:00) * Join: ZomBuster (zombuster@ip111-36-208-87.adsl2.static.versatel.nl) (21:37:00) maybe I just should shut my trap (21:37:14) at a random time once every 30 minutes (21:37:20) or not at all (21:37:21) Weather and Day/Night? (21:37:24) :O (21:37:39) Would most likely make the game laggy. (21:37:46) As if (21:37:49) * C418 giggles (21:37:52) * Join: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (21:37:57) day and night would (21:37:57) * C418 stays quiet (21:38:03) night is easier to (21:38:07) rain* (21:38:11) or wait (21:38:13) night is (21:38:31) What are you trying to say Roras (21:38:32) Eventually once he adds enough content we'll have to download it. XD (21:38:38) night just puts shade on all blocks, and change background color to dark blue (21:38:48) <@taodih> yea (21:38:56) Wouldn't that kill all the grass and plants (21:39:04) <@taodih> hmmm true xD (21:39:15) <@taodih> good point... (21:39:19) oh (21:39:21) right (21:39:23) <@taodih> xD (21:39:25) it'd take more than that if you don't want a barren wasteland at night (21:39:45) you'd have to make outside plants somehow indestructable (21:39:51) during night (21:40:02) * Part: Dickbutt (xlonewolf8@cpe-74-78-190-68.buffalo.res.rr.com) (21:40:16) That wouldn't make any sense (21:40:24) <@taodih> why not... that light turns into another color? (21:40:29) <@taodih> like the fog (21:40:56) <@taodih> and then we will also heva even darker place's where there is shadow (21:41:02) <@taodih> have* (21:41:16) Just make it so that the blocks aren't really shaded, they just look like they are (21:41:23) basically what taodih said (21:42:08) <@taodih> anyway i'll be going soon so first i'm going to make that account (21:42:25) * Netsplit (roc.esper.net �-� dream.esper.net) 4 quits: ZomBuster, C418, Parthon, Testvan (21:44:10) * Join: Parthon (cheeeese@124-169-88-39.dyn.iinet.net.au) (21:44:14) heh (21:44:17) * Join: Super-Dot (Super-Dot@adsl-76-236-69-65.dsl.pltn13.sbcglobal.net) (21:44:18) * Join: ZomBuster, C418, Testvan (3) (21:44:21) bang (21:45:48) * Join: Haggle (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (21:45:56) <@taodih> ok gnight people (21:46:02) night (21:46:02) <@taodih> have fun playing (21:46:07) * Part: @taodih (borgirc25@94-225-75-251.access.telenet.be) (21:46:24) Wait (21:46:28) wtf just happened (21:46:40) Why did a bunch of people quit and rejoin at the same time (21:47:36) hmm (21:47:37) i think they're screwin with us (21:47:47) <.< >.> (21:47:58) There's no way it could be a netsplit (21:50:50) im almost out of food in game (21:51:28) is it possible to fish in (21:51:39) underground pools (21:52:46) no, just above ground (21:52:48) how do i make food (21:52:55) or get food! (21:52:55) dwarf fortress? (21:52:57) yeah (21:53:12) grow plump helmets on muddy rock or soil underground (21:53:16) ? (21:53:24) plump helmets? (21:53:32) yeah, they are a type of mushroom :P (21:53:42) that look like helmets :P (21:53:51) so i have to explore (21:54:01) well .. have you got farmers? (21:54:07) i have one (21:54:08) Okay so, I should try out this Dwarf Fortress game (21:54:09) and have you got grasslands with trees? (21:54:18) marsh i believe (21:54:21) but yes trees (21:54:25) that's fine (21:54:30) set your farmer to gather planes (21:54:33) it sounds fun but it also sounds needlessly complicated (21:54:33) plants* (21:54:43) then mark the bushes outside as gather with d p (21:54:49) and you'll get food (21:55:06) * Quit: Zolyx (Zolyx@82-32-226-59.cable.ubr09.newt.blueyonder.co.uk) (Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it) (21:55:14) you also get seeds, which you can use to grow crops with outside by building farm plots on grass/sand (21:55:28) oh (21:55:30) ok (21:55:35) so each farm plot = 1 food? (21:55:39) yes (21:55:42) no (21:55:46) ? (21:55:52) each square in a plot, and you can make plots bigger, more squares (21:55:57) rugh (21:56:01) oh (21:56:02) * Join: Jesse (Jesse@csdsl254.btc.fone.net) (21:56:04) having to do dwarf fortress hardcore style (21:56:07) and it takes time (21:56:17) the map is so dangerous I can't go foraging outdoors (21:56:17) what does a down arrow on my dwarves mean (21:56:18) in any form (21:56:19) Hey guys. (21:56:19) gathering plants though is fast and easy (21:56:21) wood (21:56:25) plants (21:56:26) animals (21:56:27) what does a down arrow on my dwarves mean (21:56:30) dang it (21:56:33) there's like 8 trolls (21:56:37) whenever I start a map, there's no enemies (21:56:51) Roras: red means they are unhappy, blue means thirsty and I think brown is hungry (21:57:03) ah (21:57:06) we have no food (21:57:09) so I started a new map (21:57:10) that's why (21:57:13) much better (21:57:15) quick. pause it (21:57:22) apparently there's a ton of giant eagles though (21:57:27) um (21:57:33) and set everyone to plant gathering, and set a bunch of plants to be gathered (21:57:39) eberupme? (21:57:41) everyone? (21:57:45) how do i set everyone (21:57:51) one at a time :( (21:57:56) v p l (21:58:16) then use +-*/ to scroll up and down and enter to turn on plant gather (21:58:33) oh (21:58:36) first order of business is to get a food stock going in a beginning colony (21:58:41) although, it's very easy (21:58:54) * Quit: MisterX (MisterX@p5DDE5E56.dip.t-dialin.net) (Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org) (21:58:57) Wow, this game looks complicated (21:59:01) somebody help meee (21:59:14) lol (21:59:23) it's gord darn complicated (21:59:26) So I'm surrounded by stray animals (21:59:27) red means one? (21:59:31) dwarf fortress? (21:59:35) yeah (21:59:35) oh not happy (21:59:36) What can I do with these stray animals (21:59:38) definitely complicated (21:59:38) :P (21:59:42) Yeah, DF (21:59:43) Eagle: how did you get there? (21:59:44) funny part is (21:59:47) its not even at 1.0 (21:59:48) I started out here (21:59:50) aaah (21:59:57) adventure or fortress mode? (22:00:00) pause it first (22:00:01) they've still got hundreds of features and engine modifications and optimizations to do (22:00:01) fortress (22:00:03) it's paused (22:00:03) with space (22:00:16) I'm looking at my dwarf jobs (22:00:21) aaah (22:00:25) and I can see a stray dog and cat (22:00:29) tab shows and hides the menu (22:00:31) and dromedary (22:00:37) whatever that is (22:00:42) They're all tame though (22:00:43) d designates areas for work, like mining, chopping trees, gathering plants (22:00:48) yeah, that's your caravan (22:00:51) and that's a camel :P (22:00:52) But (22:00:54) Stray (22:01:01) How can they be owned and stray (22:01:05) yeah, stray just means they don't have an owner (22:01:09) :/ (22:01:12) but are tame and live with the dwarves (22:01:18) Well at least I have have pets (22:01:19) eventually one of your dwarves will adopt it (22:01:26) Okay (22:01:27) so (22:01:28) * Quit: Jesse (Jesse@csdsl254.btc.fone.net) (Quit: ChatZilla 0.9.84 [Firefox 3.5b4/20090423204732]) (22:01:30) How do I dig (22:01:39) cats are evil and much be sacrificed to the slave god .. (22:01:45) HAR (22:01:45) their bones make good trinkets too (22:01:46) ... what (22:01:48) Thats a waste of meat (22:01:49) press d then d (22:01:59) mmm cats make good eatings (22:02:04) Cats should be made into sammiches (22:02:17) * Join: MisterX (MisterX@p5DDE5E56.dip.t-dialin.net) (22:02:29) Adil is a novice carpenter (22:02:32) :O (22:02:32) I have PTS flashbacks to DF :P (22:02:44) cats should have a mate (22:02:46) and then KITTENS (22:02:50) what does Z mean (22:02:51) should be turned into deliciousness (22:02:54) on a character (22:02:55) Roras: sleeping (22:02:58) oh (22:03:28) How do I assign jobs? (22:03:40) should i get a (22:03:42) hmm (22:03:52) kitchen? (22:03:53) Eagle: most of them should already be assigned (22:04:00) "No Job" (22:04:08) oooh .. that (22:04:23) d for designate an area (22:04:27) I mean some of them are novice carpenters and dabbling therapist or something (22:04:38) d t to designate tree chopping .. d d for mining (22:04:55) so (22:04:56) Aaah (22:05:02) yeah, that's their skills, then on the (p)ref (l)abor page you see what they are assigned to (22:05:16) Roras: not really, you need food first .. kitchen just turns food into better food (22:05:24) now my screen is completely filled with black and a message telling me that Zulban adopted a cat (22:05:32) you pressed a (22:05:35) erm (22:05:36) perss space to leave messages (22:05:38) Wait (22:05:45) autumn is bad (22:05:46) It says that the cat adopted the dwarf (22:05:50) LOL (22:05:52) ... (22:05:59) Roras: it should be fine :P (22:06:06) What is the meaning of this (22:06:17) arr (22:06:18) cats adopt dwarves :P (22:06:19) Why did a stray cat adopt one of my dwarves (22:06:25) just means the cat will follow the dwarf around (22:06:28) Oh (22:06:33) why does the game not know if i have 30 seeds or not (22:06:33) Will they get in the way? (22:06:38) it says 30? (22:06:43) Roras: because you don't have a seed counter (22:06:56) * Join: Blarghargh (chatzilla@d149-67-63-143.col.wideopenwest.com) (22:07:00) Blue question mark (22:07:01) ? (22:07:03) you need someone skilled as a book keeper to know the exact amount, in the early stages of the game it's not important (22:07:11) is there a way to limit framerate for this yet? (22:07:14) on a dwarf? wondering where to get water (22:07:18) Cat (22:07:27) The cat is wondering where water is (22:07:29) wondering where to find his master :P (22:07:32) Such a responsible cat (22:07:35) It's right next to him (22:07:38) XD (22:07:46) oh .. then he's hunting for vermin (22:07:52) :3 (22:07:56) ? normall means they've finished something, and about to look for something else to do (22:08:18) are you guys sicussing dwarf fortress (22:08:21) Alright, I'm in a forest. Should I commense chopping down trees or should I dig (22:08:25) both (22:08:30) *commence (22:08:36) set the trees to be chopped down, and start digging into the wall (22:08:44) your miners will dig, your choppers will chop (22:08:49) yeah, thanks for acmowedging my existence, appriceate it (22:08:50) and set some plants to be gatehred (22:08:57) yes .. yes we are :P (22:08:58) whoa, wtf (22:08:58) This is all confusing. (22:09:02) rawr (22:09:09) my leader wont (22:09:13) Okay, I pressed d (22:09:17) I have options. (22:09:21) yup (22:09:22) my leader wont work cuz he is dissatisfied (22:09:27) rofl (22:09:28) I am a grand master dwarf fortress player (22:09:29) suck! (22:09:38) so i cant build buildings (22:09:41) --- (22:09:47) I am incredibly new to this (22:09:49) or anyhting (22:09:51) as in started 5 minutes ago (22:10:01) your first 15 fortresses will all die from hunger and bloodshed :P (22:10:03) oh look someones building (22:10:08) D:! (22:10:11) the thing is, every loss you learn something .. and get to play better (22:10:17) But there are pets! (22:10:22) HELLLLOOOOOOOOOOOOOOOOO (22:10:25) Hello. (22:10:29) blargh: Hello! (22:10:30) can you limit framerate in minecraft (22:10:34) No (22:10:34) Would you like to buy a squirrel (22:10:35) nopes (22:10:39) aww (22:10:42) You can limit render distance (22:10:44) that's it (22:10:54) my comp has a seizure rendering he whole thing at 458 fps (22:11:01) XD (22:11:07) Choose a very large map (22:11:07) also, i am a huge fan of dwarf fortrss (22:11:15) yay i deleted the save (22:11:17) lol (22:11:18) Then you can instruct me! (22:11:23) On how to do things. (22:11:29) I havep layed it sincs the 2D version\ (22:11:40) There's a 3D version? O.o (22:11:51) the current verios is 3d in a way (22:11:54) wit hte difflayers (22:11:57) layers (22:11:58) yeah (22:12:00) :/ (22:12:01) Eagle: yeah, layers (22:12:04) god damnit, i can not type today (22:12:14) there was a 2d version, no layers, far more challenging and interesting (22:12:19) Okay so both of you help me (22:12:27) more of a game than the 3d version (22:12:30) I have pressed D (22:12:33) yup (22:12:36) press d again (22:12:37) I have various options. (22:12:42) and dig will be highlighted (22:12:53) (Mine) (22:12:55) yup (22:13:06) It is highlighted. (22:13:11) now you press enter at each corner of a rectangle you want to dig out (22:13:23) using the arrow keys to move your cursor to the edges (22:13:34) How much do I want to dig out (22:13:39) you will dig into a wall, which is the solid black bit around the edge of the map (22:13:59) I like to start with a 3x10 corridor, that opens into a 7x7 room, with other similar rooms branching off (22:14:03) Wall? (22:14:08) I'm in the great outdoors. (22:14:20) yeah (22:14:24) There are trees. (22:14:25) if you need help (22:14:29) don't have any walls around the edge? (22:14:32) http://mayday.w.staszic.waw.pl/df.php (22:14:41) that should sort things out (22:14:43) I have a bunch of trees that go on. (22:14:49) does notch have any plans to limit framerate soon? (22:15:02) I think so... (22:15:02) * Quit: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (Read error: Connection reset by peer) (22:15:41) i just hope to god this new map (22:15:44) would hope so, mine renders at 7X the speed the human eye can see, it's a waste of power and makes my fan reaelly loud (22:15:45) is good (22:16:12) Will the dwarves replace unstructured stockpiles with bins\barrels if there are free bins\barrels and the stockpile has bins\barrels "reserved" for it? (22:16:46) <@notch> Blarghargh: Actually, he human eye doesn't work like that. (22:16:52) Roras I am already using the graphics version. (22:16:59) well, you nkow waht i mean (22:17:01) vdgmprgrmr: yes (22:17:15) Okay,'cuz they don't seem to be. (22:17:17) they will go get the barrels and put them in the stockpile ... I think (22:17:28) Even if there is already stuff in that spot? (22:17:35) unless the bins/barrels are in a stockpile (22:17:40) Anyways, there are no walls near me (22:17:45) and that stockpile isn't at it's bins/barrels limit (22:17:50) Eagle: aaah .. dang (22:17:53) hmmm (22:18:05) We have filled the stockpiles with stuff, but none of it's in containers, and I have my carpenter making bins. (22:18:05) I am near a river (22:18:11) hmm (22:18:14) But as far as I can see, no one's using them. (22:18:17) lol (22:18:18) And there are small puddles of water that confuse and infuriate me. (22:18:26) you need to set them? (22:18:55) Can't I just dig down one level (22:19:25) yes (22:19:32) for that you just dig a down staircase (22:19:41) then on the level below an up or an up/down staircase (22:19:56) If I'm understanding you (22:20:02) <@Stargoat> I'm out. Later. (22:20:06) then you're saying that if I build a staircase down, (22:20:14) there isn't a staircase up? (22:20:16) Bye Sargoat (22:20:19) nups .. there isn't (22:20:19) *Star (22:20:24) * Quit: @Stargoat (Stuie@220-244-161-193.static.tpgi.com.au) (Quit: Leaving) (22:20:26) How does that work? (22:20:30) you get only one half of a staircase (22:20:45) http://www.dwarffortresswiki.net/index.php/Stairs (22:20:47) ... My mind cannot possibly think of a way that would work (22:21:06) im going to VOIP with my friend (22:21:18) so we can both play DF (22:21:22) at the same time (22:21:56) * Join: TerribleTrioJoe (jzischka@pool-70-108-39-15.res.east.verizon.net) (22:22:09) I set a place for the staircase (22:22:16) now it is a flashing crosshair (22:22:19) * Quit: Blarghargh (chatzilla@d149-67-63-143.col.wideopenwest.com) (Quit: ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]) (22:22:30) I'm guessing I need to unpause it? (22:22:33) What about trees (22:22:34) ARG (22:22:40) yes (22:22:49) Yeah, my carpenter has a ton of bins, but no one is doing anything with them. (22:22:50) press enter twice to mark one square (22:22:58) go d t to mark out some trees (22:23:01) hmm (22:23:11) vdg: you may need to clear a space there (22:23:19) Clear a space? (22:23:20) what's in the stockpile? (22:23:24) Just select the trees with enter? (22:23:26) A bunch of wood. (22:23:29) empty bins are stored in furniture stockpiles (22:23:36) eagle: yup, draw a large rectangle over them (22:23:41) Oh (22:23:52) wood logs don't go in bins (22:23:58) What? (22:24:00) only finished goods do (22:24:04) ... (22:24:11) That seems stupid. (22:24:15) Anything else I should do? (22:24:25) I made stairs, cut down trees (22:24:28) you can have a wood stockpile for raw logs (22:24:32) Eagle: designate some plants to be gathered (22:24:39) mezo: you can, but no bins (22:24:56) Anything else? (22:25:22) what I do is wait for a few seconds for my miners to get some stones for me by digging out an area (22:25:30) or some logs from the wood cutters (22:25:34) Can logs go into barrels? (22:25:35) then build a mason's workshop (22:25:41) vdg: no (22:25:41) parthon (22:25:42) Unpausing... (22:25:45) u want to VNC (22:25:48) with me and (22:26:00) Holy (22:26:03) They're quick! (22:26:04) play so i can watch you play (22:26:23) Eagle: yeah, that's why pause is so important (22:26:28) Oh hey, they're putting stone blocks in bins! (22:26:46) What goes in barrels? (22:27:01) food, drink (22:27:06) seeds (22:27:13) Okay. (22:27:16) yeah (22:27:17) Are there gonna be enemies in this forest that try to attack me (22:27:23) While I set t his up (22:27:23) maybe, maybe not (22:27:26) often not (22:27:36) press [u] (22:27:42) Will my dog defend me? :D (22:27:53) yes :D (22:28:02) Wait, I don't own a dog (22:28:06) What about my cat (22:28:10) yup (22:28:12) :D (22:28:13) Actually it's not mine... (22:28:20) Apparently it owns us... (22:28:21) Roras: I would, but it's very late (22:28:35) df actually stands for dog fortress (22:28:38) at least when i play (22:28:44) XD (22:28:48) :O (22:28:50) A bee (22:28:51) usually 10:1 dog:dorf ratio if not more (22:29:09) Bee's don't hurt me, do they? (22:29:14) nups (22:29:21) Good (22:30:45) How do I plant stuffs in farms? (22:30:58) you press q, mouse over it (22:30:59) I see bones. (22:31:02) once you have a plot (22:31:08) Something ran into a bee and now there are bones (22:31:22) then use +- and enter to select the crop (22:31:29) Roras: I would, but it's late (22:31:43) Firefly remains (22:31:53) apparently they have a skeleton (22:31:59) cat is killing vermin :P (22:32:06) XD (22:32:26) Oh god another cat just adopted me (22:32:42) ... hahahahaha (22:32:48) it's early spring, just started (22:32:51) got ambushed (22:32:57) 1 goblin, slain by a giant spider (22:33:04) O_O (22:33:30) Okay so, I don't know a gender of one of my dogs (22:33:39) they don't have genders :P (22:33:45) One is female though (22:33:49) aaah hmm (22:34:11) And the other is "picture of bag/pot/whatever that is" (22:35:05) Actually most of my dwarves are female (22:36:02) Swarm of flies (22:36:03) ? (22:36:25) nothing out of the ordinary there (22:36:33) Just vermin? (22:36:36) yeah (22:36:43) okay (22:36:48) * Quit: C418 (C418@p5B3D57B1.dip.t-dialin.net) (Quit: Nettalk6 - www.ntalk.de) (22:36:49) I was thinking it was like the sims (22:36:57) where a swarm of bugs would /eat/ a sim (22:36:59) nah (22:37:08) it's more harsh that that :P (22:37:13) than than (22:37:13) what (22:37:14) aspidhapsidh (22:37:22) DF's more harsh than that (22:37:28) How so (22:37:31) you just have to watch out for letters .. especially Ds (22:37:39) ? (22:37:45) ... Dragons? (22:37:46) oh easy, it won't kill with a bug or 3, it will dump 40 goblins on you when you least expect it (22:37:47) what are Ds (22:37:51) dragons (22:37:59) D: (22:38:09) I lost 30+ of my 70 dwarves when one attacked (22:38:10) <@notch> restart your clients, compare fps plox =D (22:38:14) My dwarves sure are talking their time chopping down trees (22:38:22) yeah, it takes a bit (22:38:28) Notch: What? (22:38:40) <@notch> new client update, check the fps. It should be better (22:38:41) Cats are attacking flies (22:38:49) Ooookay. (22:38:53) Like MC client. (22:39:13) What is that spinning line mean? (22:39:17) I was thinking, "How do I check my IRC client's FPS, why would it matter, and how would Notch have anything to do with that?" (22:39:18) *does (22:39:21) <@notch> wait.. it's supposed to say _08.. (22:39:24) Eagle: where? (22:39:25) <@notch> I think I didn't upload it right (22:39:28) My dog (22:39:46) like spinning green line every so often? (22:39:48) It has a spinning yellow line over it (22:39:49) yeah (22:40:02) it means there's more creatures under it (22:40:07) Actually there's a dwarf on top of it too (22:40:08) yeah (22:40:13) <@notch> ok, now (22:40:33) :) (22:41:35) havent noticed an fps boost (22:41:44) lava is no longer fullbright though :X (22:42:08) Major fps boost. (22:42:10) like (22:42:12) <@notch> Yeah.. But that's because I've prepared for the new lighting engine I might put in there sometime in the future (22:42:22) <@notch> lava will be a light emitter (22:42:29) ~100 to ~ 350 (22:42:37) :O (22:42:38) ooh (22:42:40) a thought (22:42:48) i figured it had to do with that (22:42:50) monsters with light emiting bits! (22:43:05) I really don't like how gravel seems to appear so much. (22:43:06) (like angler fish) (22:43:08) you know notch, if you fix the loading bug, everyone will get better fps on huge maps (22:43:09) <@notch> a free bonus is that shadows now show up on water surfaces :D (22:43:11) like, much better fps (22:43:22) right now the only way for us to play huge maps is to load one while ingame (22:43:26) which keeps another map open (22:43:39) <@notch> What, you can't load a huge map directly? (22:43:46) actually i havent tested saving one and loading it again (22:44:14) <@notch> it's not keeping the old map open, it gets garbage collected. I'm not sure what's going on (22:44:15) * Join: Joe (chatzilla@clsm-74-47-84-137-pppoe.dsl.clsm.epix.net) (22:44:26) holy fucking shit minecraft is badass (22:44:32) <@notch> Math.floor() is taking up 15% cpu time after generating a new map, but that's ONLY used in map generation (22:44:35) I don't think gravel should exist... (22:44:36) <@notch> so that makes no sense at all (22:44:50) <@notch> thank you joe! (22:45:09) ok, 20-40 fps after generating map (22:45:10) good job guys you made a badass game (22:45:15) Well, it makes the game look terrible, and doesn't really add anything. (22:45:19) * Part: Joe (chatzilla@clsm-74-47-84-137-pppoe.dsl.clsm.epix.net) (22:45:25) * Join: SmashMaster (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (22:45:30) If it were all just sand, the game would look much more islandy. (22:45:36) 70-100 fps on huge after loading from new window (22:45:38) sup dudes (22:45:45) actually not bad (22:45:52) i just got out of school, its summer now (22:46:02) lol @ new trees (22:46:05) now i can be in your hair as much as i want! (22:46:18) hey, is notch away (22:46:36) yes, he's coding (22:46:37) hes been ignoring my emails so i thought id harass him here (22:46:37) Notch, I get a lot of random lag spikes (22:46:45) Ug (22:46:51) <@notch> describe them. Huge map? Small map? (22:47:05) you added some kind of pvs didn't you noj? (22:47:08) Medium map (22:47:21) * Join: Daz (daz@daztek.xs4all.nl) (22:47:22) I'll be walking along at around 400 fps (22:47:34) <@notch> no, I scrapped the underground layer and maked it all into a single layer (22:47:41) <@notch> except for water, but that's because it's transparent (22:47:42) 400 fps? my FPS is limitted at 60 for some reason (22:47:43) and then for a second I'll freeze and my fps drops to like 5 or 6 (22:47:50) And then everything goes back to normal (22:47:51) <@notch> whoa (22:47:59) <@notch> what browser? java version? os? (22:48:10) Smash or me? (22:48:24) yeah, me or him (22:48:35) yea looking down maxes out fps now (22:48:37) latest java version, Firefox 3, windows XP home (22:49:27) <@notch> you, eagle (22:49:45) <@notch> SmashMaster: You've almost certainly got it set to always enable vscynh in your driver settings (22:50:06) would that effect mouse control for some reason (22:50:08) lol (22:50:30) because that seems to be the only difference between me and everyone who can play (22:50:41) Oh (22:50:41) Um (22:50:53) <@notch> you still can't click? :-O (22:50:57) nope (22:51:03) <@notch> what the donkey (22:51:11) What is the latest version of java (22:51:21) <@notch> go to www.java.com (22:51:37) just temporarily you should totally, in like the next 5 seconds before i bust a nut, make shift be a hotkey for leftclick and Z a hotkey for rightclick-- if only for me (22:51:52) i will hound you until you either tell me to shut up or do this (22:52:22) Version 6 Update 3 (22:52:22) mainly because im a stubborn bastard (22:52:38) I use IE 7 for Minecraft because in Chrome it is unplayable (22:52:48) And I'm using Windows 7 RC (22:52:55) Is MC making anyone else think of Far Cry other than me? (22:52:57) uuh i have Version 6 Update 13 (22:53:02) update your java, eagle (22:53:07) :O (22:53:31) Er (22:53:31) This is what happens when I load up the new version of Minecraft: (22:53:35) I meant Update 13 (22:53:35) http://img503.imageshack.us/img503/384/picture14.png (22:53:36) typo (22:53:46) * Quit: Sl1N0 (Nilsoinas@dsl-roibrasgw1-feb8dc00-106.dhcp.inet.fi) (Quit: Client Exited) (22:53:50) Version 6 Update 13 (22:53:53) Sorry. (22:54:14) * Quit: kosteg (chatzilla@hoasnet-fe23dd00-74.dhcp.inet.fi) (Ping timeout: 180 seconds) (22:54:23) oh (22:54:33) goodnight everyone (22:54:40) and good luck with DF newbies :P (22:54:44) night (22:54:50) nite (22:54:54) and im awesome at DF after a day of playtime (22:54:59) Byyye Parthon (22:55:15) whee (22:55:33) Notch: http://img503.imageshack.us/img503/384/picture14.png and http://pastebin.com/m25e421bc (22:55:55) Notch, you saw my info, right? You didn't confirm. :P (22:56:07) oh, and notch, i think the phillips head trees look better than the cuboid type. (22:56:08) he's forging wonders (22:56:20) <@notch> yes, Eagle (22:56:29) Kay. :P (22:56:36) <@notch> Super-Dot: I'm not.. sure.. (22:56:51) And then when I refresh, http://pastebin.com/mcb42f25 (22:57:16) <@notch> close all browsers, call a friend, then try again (22:57:24) <@notch> you can skip the middle step, but it's always nice to call a friend. (22:57:35) hahah how many things are you doing at once notch (22:57:37) I like the short/tall tree variations (22:57:44) <@notch> SmashMaster: About a trillion (22:57:45) are you like coding 9 different things while typing here at the same time (22:57:52) <@notch> yes. =) (22:57:53) <@notch> and drawing (22:58:06) watch TV while you're doing all this, I know it helps me (22:58:06) How many brains do you have? (22:58:12) brains/arms (22:58:13) Huh (22:58:16) wow. (22:58:19) * Quit: Parthon (cheeeese@124-169-88-39.dyn.iinet.net.au) (Quit: This is still a quit message.) (22:58:20) i love law and order (22:58:22) just keep it running in the background (22:58:23) that was an epic speech (22:58:38) It works after restarting the browser (22:58:56) * Quit: Bubbbles100 (bubbles100@4503ds1-hh.0.fullrate.dk) (Quit: Client Exited) (22:59:01) Notch did you change something? (22:59:26) <@notch> not recently (22:59:30) :/ (22:59:45) does anyone else think naturally-occuring gravel makes this game less pretty? (22:59:55) notch, are you a friend we can call? (22:59:55) yes (23:00:08) You could always call the Ghostbusters. (23:00:23) They'll have plenty of business soon now that they're making a 3rd movie. (23:01:03) dan akroyd commented that it might be a passing of the torch, he wants to give the series to an all-girl ghost buster team (23:01:25) Wait never mind, it didn't work after restarting the browser (23:01:37) It just took a few more minutes to give me the error message (23:01:50) Who else here is skilled in DF? (23:02:01) i'm skilled enough to make a waterfall machine (23:02:19) I don't know what that is or how that would help me (23:02:19) * Quit: SmashMaster (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (Quit: http://www.mibbit.com ajax IRC Client) (23:02:35) i'm the undisputed DF champion, ask away (23:02:37) I'm skilled enough to download and run the program (23:02:45) lol (23:02:45) * Join: SmashMaster (Mibbit@c-67-174-181-50.hsd1.co.comcast.net) (23:02:47) Oh, I think I managed to navigate the menus actually (23:02:49) drat (23:02:57) ya i barely did that super (23:02:58) Some of them anyway (23:02:58) Okay Mezo, you'll be my new instructor. (23:03:00) its a weird program (23:03:01) not so fond of the gravel either (23:03:05) i need to run minecraft in a different browser so when it freezes it doesnt force me to restart my chat (23:03:08) i didnt sign up for that !! !!!!! (23:03:11) :O (23:03:17) * Eagle sulks (23:03:33) are you attempting your first fort? (23:03:40) I don't think gravel occurs naturally looking like it does in Minecraft (23:03:41) this place has been total df discussion lately (23:03:42) I'm attempting my first play (23:03:55) which includes my first fort (23:03:55) The more colorful kind of gravel made of small stones does, though (23:04:02) there are natural pebbles and gravel pits Super-Dot (23:04:23) but that doesnt necessarily mean they should be in mc (23:04:26) * Join: Succendo (dragonmaw@c-98-247-110-202.hsd1.wa.comcast.net) (clones with: Dragonmaw) (23:04:26) hey notch, are you going to do the hotkey thing or what (23:04:31) ive heard nothing about it from you (23:05:16) Okay, to whomever wishes to help walk me through my first fort, I've got a lovely bunch of logs (23:05:20) all over the place (23:05:41) make a channel and i'll idle in there and answer whatever i can (23:05:45) so we dont fag up the place too much (23:05:54) this room's gonna empty when multiplayer comes online lol, that'll be alota fun (23:06:11) your gonna have to restart your fort about 9 times until you know what skills your dwarves will need and you've distributed the skills properly (23:06:15) Mezo, or I could just msg you (23:06:17) sure (23:06:25) thats what i was gonna ask for too (23:06:27) me so bored (23:06:31) rundown on what skills you brought along (23:06:32) me too roras (23:06:34) lol im VNCIng with my friends (23:06:38) Awesome small map: http://www.minecraft.net/play.jsp?user=vdgmprgrmr&id=0 (23:06:40) friend* (23:06:49) ? (23:06:55) he is (23:07:21) * Quit: Dragonmaw (dragonmaw@c-98-247-110-202.hsd1.wa.comcast.net) (Ping timeout: 180 seconds) (23:07:27) connecting to my computer (23:07:32) hey the fog is white! (23:07:34) ty notch (23:07:36) via IP (23:07:41) o i c (23:07:57) so he can see my screen (23:08:08) its pretty fun (23:08:20) nice way to watch a movie together maybe? (23:08:31) * Join: venn|sleep (savethefis@cpe-173-171-176-80.tampabay.res.rr.com) (23:08:39) * venn|sleep is now known as venn177 (23:08:39) * Join: Cid246 (cid2463@ip24-255-251-104.ks.ks.cox.net) (23:08:40) Whoa (23:08:44) when'd the update come out? (23:08:51) Couple hours ago, I believe. (23:08:55) hiya cid (23:08:59) Hello. (23:09:03) Oh wow (23:09:05) cool (23:09:12) Love all the new stuff (23:09:12) I love the respawn point feature. (23:09:15) Hey notch is here (23:09:23) hi (23:09:26) notch (23:09:31) I wish you could still teleport around via R UNTIL you set a spawn point (23:09:36) lol (23:09:49) But that teleport was random. This is an upgrade. (23:09:53) it was kind of useful because you could find a place to start without walking an hour (23:09:53) * vdgmprgrmr agrees with venn177. (23:10:04) i agree with venn too (23:10:24) * venn177 has people agreeing with him for the first time in years (23:10:41) I never found much use for r; Whenever I went underground I would just build blocks under me to go up. (23:11:12) But, either way, I love the spawn point idea. (23:11:12) I liked the random teleport. (23:11:15) yeah, but you walk super slow so if your halfway across the map and you need to get somewhere, you used to be able to teleport until it put you closer (23:11:32) Also how much bigger did he make the maps? (23:11:42) For what size? (23:11:46) I used to get around 800 FPS, now on huge I get like 15 (23:11:58) There's small, medium, and huge. Huge is HUGE. (23:11:59) That's because huge is like absurdly large. (23:12:07) Yeah (23:12:18) Which size is how big they were before? (23:12:21) I get about 300 fps on huge, compared to about 600 on previous regular. (23:12:57) I've gotten 0 fps on huge before. (23:13:02) I would say go for medium if you want that, Venn. (23:13:05) I usually manage to muster about 3 though. (23:13:30) i like small because its more comfortable and you dont have to walk as much (23:13:31) I still always do huge and just knock down the view distance (23:13:38) but lots of dig room is cool so (23:13:58) I'm just using the map I had before; I don't care about size. (23:13:59) a forum I go to is making a huge city out of the whole Huge world, so I was just wondering if it was my computer (23:14:03) I like small, too. (23:14:07) * Join: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (23:14:14) What forum, Venn? (23:14:21) You've got me curious. (23:14:44) facepunch (23:14:50) K (23:14:54) * Cid246 is googling (23:15:02) it normally has like 5k people online (23:15:24) Hey cool, pine trees are pretty easy to make (23:15:34) Everything is easy to make (23:15:47) except that giant watersystem Testvan made (23:15:52) * Super-Dot makes venn177 (23:15:54) http://www.minecraft.net/play.jsp?user=ez&id=0 (23:16:03) watersystem? (23:16:04) I made beaches (23:16:24) and some trees (23:16:27) Yeah, Testvan made this hugeass aqueduct (23:16:33) gotta add the new stuff lol (23:16:39) * Quit: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (Read error: Connection reset by peer) (23:16:44) ez what size is that? (23:16:49) normal (23:16:51) I like the buildings, ez. (23:16:57) tnx :) (23:17:11) started it before u could choose map size (23:17:13) * Quit: Haggle (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (Read error: Connection reset by peer) (23:17:20) * Join: Joe (chatzilla@clsm-74-47-84-137-pppoe.dsl.clsm.epix.net) (23:17:24) Ahaha (23:17:27) yo (23:17:33) when notch fixes this for me im gonna make such impressive structures that you all will crap your pants out of sheer amazement at the size and complexity of my creations (23:17:34) it would be cool if there was a way to make it fullscreen (23:17:34) I made a huge single-block tower on ez's to see everything (23:17:41) you can jump over the clouds thats awesome :D (23:17:49) Cid, got some different kind of homes, some underground.. (23:18:06) oh lol venn I didnt try that (23:18:17) * Join: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (23:18:29) ez the beach looks really good from far away (23:18:32) <@notch> gravel will only appear under water in the next version (23:18:41) Hmm, Nice. (23:18:52) you should probably make more of the grass around the beach sand, though (23:18:59) That's awesome what you did with the water and lava ez. (23:19:02) * Quit: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (Read error: Connection reset by peer) (23:19:05) like, have a small 1-block cliff that's grass mostly around the beach (23:19:06) noticed the heart shaped cave in the distance =) (23:19:12) and the beach be all sand (23:19:20) ez (23:19:25) its times like these I want random teleport back ;_; (23:19:32) oh u think? (23:19:34) Here's 'Cid Land' (23:19:34) http://www.minecraft.net/play.jsp?user=Cid246&id=0 (23:19:49) * Join: Haggle (Haggle@c-66-229-230-254.hsd1.fl.comcast.net) (23:19:58) Mozzila seems to crash on me alot (23:20:03) use Chrome (23:20:04) Mmm (23:20:09) Na. (23:20:14) I do have it tho (23:20:28) think that doesnt look good, well not when u at same level, maybe from up there (clouds) it looks better lol (23:20:54) I'm going to go eat an apple (23:20:56) * Haggle is now known as Not (23:21:23) * Quit: Joe (chatzilla@clsm-74-47-84-137-pppoe.dsl.clsm.epix.net) (Ping timeout: 180 seconds) (23:21:25) a dark spirit has come upon you (23:21:26) ... (23:21:31) i -hate- horror movies (23:21:32) :( (23:21:37) I love them (23:21:46) * Join: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (23:21:49) I hate them too. (23:21:52) Cid246 did your googling turn up results to your liking? (23:22:05) venn, there's a reason I've got even more grass in middle of beach (23:22:11) try digging there lol (23:22:29) I found the forum. (23:22:41) * Quit: Roras (chatzilla@weston-69.65.82.184.myacc.net) (Remote host closed the connection) (23:23:06) mostly full of idiots, but I still love it :3 (23:23:25) <@notch> picture of new trees: http://notch.tumblr.com/ (23:23:44) notch wow that looks good (23:23:52) slight improvement (23:23:56) ooh cool (23:24:04) <-- ungrateful douche (23:24:07) <@notch> lol (23:24:08) Have you considered adding in random R spawning until a spawnpoint is set? (23:24:17) <@notch> you don't have to be grateful as long as you're honest. =) (23:24:28) Hey Notch, why don't you get a twitter? (23:24:29) <@notch> yes, and I chose against it. ;) (23:24:33) now it actually looks like a fores (23:24:33) Easy updates. (23:24:36) forest (23:24:37) <@notch> because I want to write a lot of text! (23:24:48) ^^ HELL YEAH TEXT (23:24:53) You could just put the tl;drs on the twitter. (23:25:09) I agree that more strenuous updates are necessary, but a twitter wouldn't be bad. (23:25:09) I wish there was a twitter desktop widget or something (23:25:17) I can't subscribe to a tumblelog :( (23:25:17) * Quit: Cyanide (nds@71-11-143-57.dhcp.stls.mo.charter.com) (Read error: Connection reset by peer) (23:25:37) Also, I like the new trees. Much better than the old ones. (23:26:03) i like the updating system where he tells you what hes made AFTER he's released it (23:26:10) it makes it more of surprise (23:26:24) <@notch> it's easier than promising stuff. ;D (23:26:44) Heh (23:26:58) i thought it was kind of a devs JOB to make promises he wont fulfill (23:27:07) isnt that kind of the whole point (23:27:09) well (23:27:10) I think i made a need little screen shot of my village http://www.flickr.com/photos/justinforasec/3574434992/ (23:27:13) its the unspoken point (23:27:31) oooh its UNDERWATER (23:27:44) lol (23:27:59) That's cool. (23:28:05) nice screens justin (23:28:09) ty (23:28:18) hey you know whats cool, my drivers are set up to automatically give everything good graphics, so MC has awesome antialiasing and anistropic filters for me (23:28:21) justinforasec that reminds me of Elder Scrolls 3 xD (23:28:26) neat*^^^^^ (23:28:33) SmashMaster screenshots please? (23:28:34) lol (23:28:46) * Quit: Daz (daz@daztek.xs4all.nl) (Read error: Connection reset by peer) (23:28:48) i was goin for like the background of a title (23:28:52) okay ill upload a PNG (23:29:08) lemme generate a level one sec (23:29:22) * Join: Daz (daz@daztek.xs4all.nl) (23:29:41) u have nvidia smash? (23:30:01) LET ME TAKE A GUESS: 9800? :D (23:30:07) hehe (23:30:10) thats what i got (23:30:23) nope (23:30:23) Whoa. Just saw that spawn data will be saved in the level file. (23:30:24) radeon (23:30:25) it seems like the 8800 is out of style and everyone upgraded to a 9800 of some type (23:30:27) one second (23:30:31) That's freakin' great. (23:30:37) :( (23:30:45) ATI fanboy reporting in (23:30:48) Frowns at the 5600 in his machine. (23:30:51) radeon HD 4800 here (23:30:53) I totally have a 8800 (23:30:55) i dont know if i have my stuff set up to do what all smash's is tho (23:31:05) When I'm in a cave and I see fog, it looks like an opening because it's light (23:31:14) When it's really just a deeper part of the cave (23:31:23) lol (23:31:31) i gotta try that sometime (23:31:51) Sounds depressing, Super-Dot. (23:32:04) Kinda (23:32:23) It's misleading (23:33:29) found the lave on ur map cid (23:33:36) lava even (23:34:00) <@notch> LAVE (23:34:12) lol ssshhh (23:34:13) 0_0 (23:34:21) Notch for fun you should make everyone ops :D (23:34:26) lol (23:34:28) notch have you pondered the solution to underground fog? (23:34:33) See how long it takes the IRC to implode :3 (23:34:52) <@notch> I started implementing it, mezo. I checked the tiles in front of the player to see if they're lit or not (23:34:54) venn177: That depends on the speed of my connection >:3 (23:34:59) <@notch> the more lit tiles there are, the brighter the fog (23:35:12) <@notch> but the brightness keps jumping, making it very very very ugly (23:35:25) + very (23:35:26) what if it's simply lit or unlit (23:35:34) and if fog is on an unlit tile, it's black (23:35:36) otherwise white (23:35:44) <@notch> i can't do per tile fog (23:35:51) <@notch> that's insanely expensive (23:35:55) i c (23:38:14) cid i love the cave system under ur fort, it goes amazingly deep (23:38:16) It'd be awesome if when a cave floods, the front of the flood is foamy (23:38:41) Since water turns white when it flows (23:38:52) notch did you see my thread (23:39:02) <@notch> i don't read the forum very much (23:39:23) alright heres a picture of what my MC looks like (23:39:23) http://img241.imageshack.us/img241/6937/mygraphics.png (23:39:43) * Quit: Cid246 (cid2463@ip24-255-251-104.ks.ks.cox.net) (Quit: Client Exited) (23:39:45) Well would it be possible to make the game look like the bottom screen in this http://ville.poronet.com/fogcomparison.PNG (23:39:47) kool (23:40:06) With max rendering distance of course (23:40:14) Antialiased :O (23:40:39) <@notch> looks like you're forcing anisotropic filtering (23:40:44) oh course, the drivers thing makes the purple fog look weird (23:40:46) i mean (23:40:48) <@notch> and possibly anti aliasing (23:40:49) it makes the ground purple at a distance (23:40:52) yeah (23:40:55) thats what its doing (23:41:03) i said that a bunch of lines up (23:41:03) That fog looks cool notch (23:41:05) Because that won't hurt lower-end computers, right? :D (23:41:15) <@notch> the empty tiles are purple in my texture sheet (23:41:24) lol (23:41:24) notch would it be possible to answer me (23:41:35) that would be why (23:41:35) <@notch> hold on (23:41:54) <@notch> Yes, it's possible. don't count on it, though (23:42:01) * Join: Sots (basots@ti211110a080-2217.bb.online.no) (23:42:12) Omg new minecraft is beautifuuul :D (23:42:18) mhm (23:42:20) when your view is parallel to a face, my ansitropic starts chugging away and causes the purple ground (23:42:38) Here's the thread http://www.mojang.com/forum/viewtopic.php?f=5&t=78&sid=8b140075fb1622fdb6d064a2f44e95e4 (23:42:58) Hey notch, I found out an intersting trick with sand that let's you jump two blocks high: http://www.minecraft.net/play.jsp?user=Lmaoboat&id=1 (23:43:17) If tow blocks fall on you, you can jump on top off both (23:43:45) they fall thru u or what? (23:44:01) basically i think what evilville wants is for the starting distance of the fog to be like 16 blocks away, really close, and the ending distance to be like 256 blocks away, ending at like 50 percent opacity (23:44:24) but obviously not at the closer rendering distances (23:44:28) you end up inside them and you can jump up twice (23:44:41) kool (23:44:42) yyou can only use it once, but it's more compact than stairs (23:44:52) <@notch> i see. I can absolutely tweak the fog parameters later on. =) (23:45:00) go to my map and dig up the dark rock above you http://www.minecraft.net/play.jsp?user=Lmaoboat&id=1 (23:45:14) <@notch> for lower z clipping distances, it's pretty much required to go to 100% to prevent horrible artifacts (23:45:15) im there (23:45:23) yeah (23:45:26) <@notch> nice trick, Lmaoboat. =D (23:45:42) * Not is now known as Haggle (23:45:50) lol very kool lmao (23:45:57) hey im gonna edit some driver settings and turn off forced antialiasing and anistropic filtering (23:46:00) so brb (23:46:03) lmaoboat* (23:46:13) Hey notch! (23:46:44) What's up with that crazy text you see when you go to mojang.com? (23:46:51) <@notch> it's nonsense. =D (23:47:16) Okay, I read it for the first time and I was like, O_o (23:47:32) okay lets see if this owkrs (23:47:33) works (23:47:35) lmaoboat thats one sweet dungeon u got (23:47:41) lol, what's the lowest visability setting for, 10 year old cell phone? (23:47:49) thanks (23:47:51) NOTCH (23:47:53) HOLY FUCK (23:47:56) AESOME (23:47:57) AWESOME (23:48:00) <@notch> what? (23:48:03) i turned off forced graphics with my drivers (23:48:03) try digging under teh throne and under the spot you first land on (23:48:06) and now i can click! (23:48:06) SmashMaster what? (23:48:11) <@notch> oh, yay (23:48:11) AHaha (23:48:30) time for me to make some serious creations which will make all yall piss your pants (23:48:40) i need south park playing in the background to do this though (23:49:01) under the throne? its just lava (23:49:55) Lmaoboat you spent too much time on that (23:49:55) trying swimming in it (23:49:56) and the first spot leads to bedrock lol i dont get it (23:50:14) if you dig right under teh seat (23:50:21) * Join: TrueWolves (masterofth@69-176-226-109.static.izoom.net) (23:50:26) terribletrioji gtg now, be back later (23:50:32) cya (23:50:37) * Part: TerribleTrioJoe (jzischka@pool-70-108-39-15.res.east.verizon.net) (23:50:39) 'hi wolves (23:51:02) oh notch I got an important question (23:51:19) will you give us the ability to remove those damn NPCs soon? (23:51:20) <@notch> ok, shoot (23:51:31) <@notch> haha, probably not very soon, no. (23:51:44) D: why can't we just remove them like we do blocks? D: (23:51:52) very kool lmaoboat (23:51:54) when notch adds weapons? (23:51:54) <@notch> because I haven't implemented it! (23:52:00) <@notch> (and other smart-ass replies) (23:52:01) Ability to MURDER them (23:52:03) Heh (23:52:05) I hope we can kill them, they creep me out (23:52:08) lololcause they deserve painful, horrible deaths (23:52:12) though (23:52:16) when notch adds weapons (23:52:19) they'll HAVE weapons... (23:52:42) ... (23:52:43) but they're so stupid they'll kill themselves (23:52:44) o.o (23:52:47) I have yet to see mob who can outsmart BOOLET (23:52:53) uh (23:52:56) Zelda (23:52:56) Oh, they other day I brought up the idea of a hide and seek gamemode and everyone loved it. Any chance of it being implemented? (23:52:59) with armed mobs (23:53:00) they're crazy and flailing. (23:53:01) When we get multiplayer, that is. (23:53:05) i'm pretty sure we're alll screwed. (23:53:06) noones working on the community map? =) (23:53:10) nope (23:53:31) check the thread ez (23:53:37) hide and seek, where the one it has a +50% to speed, and the hiders can only biuld with sand, and can other wise only dig (23:53:37) Hide and seek is pretty much possible right now (23:53:38) yeh, Im the last post (23:53:41) Just search for mobs (23:53:49) Though they can't move (23:53:50) then ur in the clear :) what have u made? (23:53:52) Do you really need a game mode for hide and seek (23:54:02) made a chess field.. (23:54:11) oh ya lol (23:54:13) To give the person it a speed boost, and those hiding restrictions, it helps (23:54:18) i heard bout that (23:54:40) actually improved it now, since noone was working on it ^^ (23:54:59) u said u didnt like the blocks u used? i think (23:55:04) Lmaoboat I don't care what anyone says that was awesome (23:55:30) I have an idea for waterflow: There's a 5 second delay befoer it moves, than it rushes in (23:56:01) if anyones looking for a challenge, i think itd be neat to see a chess set big enough to have recognizeable pieces on it (23:56:02) I love it! :D (23:56:08) I think 5 seconds would be too forgiving (23:56:11) Both of those ideas are awesome (23:56:12) 2 seconds (23:56:13) Something like 2 seconds is enough (23:56:16) 2~3 (23:56:22) yeh thought of that justin lo (23:56:23) Yeah, 2 (23:56:26) lol* (23:56:32) :P (23:56:42) lets see... (23:56:45) ur the perfect person to do it ez! uv got experience lol (23:56:45) yep, so I changed the blocks (23:56:46) just be smarter than the water (23:56:46) at 16 peices a side... (23:56:50) and 32 max people (23:56:59) on one of them and added another one (23:57:11) a chess game on minecraft put on youtube would give this site a plus (23:57:18) oh ya (23:57:20) But that would also attract youtube idiots (23:57:21) true (23:57:35) lol well.. (23:57:42) TrueWolves everyone would hate it for bad graphics (23:57:45) And it would take a lot of us. (23:57:53) Not everyone (23:57:54) Though (23:57:55) 90% (23:57:57) I can't wait for glass, and you need to do is desaturate the water texture and make it solid (23:57:58) look at Dwarf Fortress (23:57:59) youtube is home to some of the most brilliant minds on the internet (23:58:04) The bad graphics would keep out most idiots (23:58:05) ya i think the graphics would turn alota ppl away, wouldnt worry bout too many ppl (23:58:11) fatman is on youtube (23:58:21) mezo, theres plenty of non idiots on youtube (23:58:24) Testvan! Anything epic for this version yet? (23:58:35) thepillows93 is one of my favorate music composers of all time. (23:58:38) im working on a castle (23:58:40) There's idiots in every single community (23:58:46) i was being sarcastic, thinking you were refering to the comment-base (23:58:47) Exsactly! (23:58:48) it will be by a huge margin the biggest castle (23:58:53) And youtube is a large community (23:58:56) i dont think anyone with an IQ above 90 has ever posted a youtube comment (23:58:57) Especially if it's a community for an online game (23:59:05) but obviously not all the content providers are bad (23:59:06) lol (23:59:06) lol (23:59:27) I guess my IQ is under 90 then (23:59:32) damn, thought my IQ was higher that that (23:59:33) i post comments but its like nice job and all that (23:59:49) or if its a music video i love ill thank them for posting it (23:59:53) lol (23:59:55) I post comments that are like micro reviews =D